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PREVIEW

Why You Should Ignore Kingdoms of Amalur: Reckoning's Constant Namedropping

(PS3XBOX 360PC)

After 40-plus hours of playing, we look beneath the namedrops in our final pre-release look at EA's upcoming epic action-RPG.

Before the demo from two weeks ago, all most people knew about Kingdoms of Amalur: Reckoning was that it's the first product of a studio that boasts a roster containing baseball legend Curt Schilling, comics and action figures guru Todd McFarlane, Dungeons & Dragons scribe R.A. Salvatore, and Internationally Celebrated Game Designer Ken Rolston. That, along with the basic boast of how Reckoning mashes up the combat of God of War with the expansive world of an Elder Scrolls title, dominated public awareness of the game.

We've seen the game a few times, but even those demos were either a brief and out-of-context presentation or, in Jeremy's case, a long yet woefully out-of-context hands-on session. Jeremy had the unenviable task of jumping into a late-game area completely cold, dealing with a combat system and boss encounter designed for people who have been playing the game for 30-plus hours and a story moment that, while cool-looking, was dense with Salvatore's Amalurian jargon. In contrast, I've been playing a final copy of the game for a good 40 hours (and have only recently reached the area that Jeremy was thrust into), and while my final thoughts will have to wait until next week's review, I find that once I played the game at my own pace, it managed to grab and hold onto me more than any other time I'd seen it.

To me, the emphasis on the top-level creative leads and the odd ways we played the game have done Reckoning a disservice. Or, more plainly: Reckoning is a game that you grow into rather than try to rapidly understand within the space of a 20-minute demonstration, a two-hour hands-on from the end game, or an outsourced, 45-minute-long consumer demo that teases you with how it begins. It's traditionally been something of a warning flag to say that a game requires the player to invest a significant amount of time before they can enjoy it -- the classic "It gets good 15 hours in!" -- but in all honesty, Reckoning didn't quite click for me until I found myself, 15 hours in, deep in a hunt for bandits in a side quest; dealing with a reincarnated faery knight for a faction quest; adventuring with a raging drunk for the main storyline; deciding whether to be a magic-thief hybrid who can teleport versus being a pure warrior who can automatically resurrect herself during battle; and breaking down swords in order to craft my own through the blacksmithing skill.

Reckoning is more than just "Oblivion plus God of War" or "Fable plus World of Warcraft plus God of War." Detailing the litany of games (both the ones just mentioned, and others) it pulls from would grow tiring and take up a significant chunk of this article, so I will crib from a statement I heard from another developer discussing a project in a similar situation: Darksiders 2 developer David Adams noting that the focus of his project is to create, "that sense of, 'I'm in a world that I can explore around. What's over there? I can go there.'"

In simple terms, and something that the consumer demo touches on, is how Reckoning is a giant world full of finding and fighting. You're looking for NPCs to train with, get quests assignments from, or fulfill objectives with. When you're not walking and exploring, you're fighting monsters with a rhythmic combat system that, while not quite on the level of God of War or Devil May Cry, feels faster, more responsive, and nuanced than the like of Fable or Dragon Age II. Weapons have weight and distinct styles -- the warhammer has an ungainly windup that connects for obscene damage towards one unlucky foe while the semicircular fae blades rapidly spin around me to tap anyone besides me with hundreds of cuts.


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Comments (35)


  • rpggurrl
  • I want it.

    Posted: userComment.createdDate by  rpggurrl

    The graphics are very rounded, kind of like WoW's. But it looks awesome.  Would love a game where Im not just hacking and slashing all the time. would be cool to have different fighting moves with different weapons and such, similar to dragon age where at level up you chose different fighting moves. that makes it so much more engaging.  Sometimes when I play games like skyrim I fight and play online scrabble at the same time its so monotonous!

  • Bleeble
  • Uhmm...

    Posted: userComment.createdDate by  Bleeble

    From the 1up main page all you can see of this articles title is "Why you should ignore kingdoms of Amalur" lol.

    • flungmonkey
    • Frontpage says to Ignore KOA?

      Posted: 02/10/2012 by  flungmonkey

      This is the only reason I clicked this link... very unfortunate abbreviation...

  • pariuri_online
  • Buy

    Posted: userComment.createdDate by  pariuri_online

    I didn't find anywhere this game in romania? From where can i buy it?

    • rpggurrl
    • awe.

      Posted: 03/19/2012 by  rpggurrl

      that is the cutest esl comment ever.

  • milkman_v1
  • Hopefully there will be a bloody sock item

    Posted: userComment.createdDate by  milkman_v1

    That removes all curses and status ailments immediately

    • DenGreatshot
    • ROFL

      Posted: 02/09/2012 by  DenGreatshot

      I did. That'd be hillariously awesome. Would be a great hidden easter egg. 

  • ThuperThathy
  • All games pull from one another...

    Posted: userComment.createdDate by  ThuperThathy

    It's Cross-pollinization: forming existing ideas to create new ones. Gamers get so caught up in the certain borrowing aspects that they blatantly state it's a "rip-off" or "copy".

  • SPARTAN0040
  • I am interested in this game

    Posted: userComment.createdDate by  SPARTAN0040

    I would consider this game when I get un-backlogged....(see reply post below)

    Somthing I can relate to this article being that it took about 15 hrs for the previewer to get into the game was similar to when I started out with Dragon Age. It took me about 4-5 hrs to get interested to where I am normally at with games and then the 10-12 hour mark to really hook and reel me in. At first the dialogue and graphics where a turn off for Dragon Age: Origins. But I really do love this game now.

  • Pordiogamer
  • my problems with this game...

    Posted: userComment.createdDate by  Pordiogamer

    Dark Souls & Skyrim....

  • turkish101
  • Yeah, see...

    Posted: userComment.createdDate by  turkish101

    it was the big names that made me ignore this title up til now. Rolston? Ho-hum. Salvatore? Yawn. McFarlane? Uh... gross.

    So then it's good to hear that it isn't dominated by these names. 

  • JX333
  • If McFarlane Had More Pull....

    Posted: userComment.createdDate by  JX333

    For rillz? I'm super sick of the medieval themed fantasy western garbage. I would totally jump on this game if it was more themed like Spawn. No guns, still swords and hammers and stuff, but in a big dark metropolitan world. And bring all the mythical creatures, I'm just sick of lookin at viking helms and leather skins-wearing villagers. I say take everything in this game and splash it with McFarlane's designs, and place it in Saints: 3rd Row's setting. With more dragons... Boss of a game. Would drop $70 easy on that.

  • some_nerd
  • Schill wants to make Providence "world-class"

    Posted: userComment.createdDate by  some_nerd

    Eeeh, I'm still a little irked that Schill followed the money down to RI instead of sticking it out in Maynard, a sleepy little town in MA that really could've seen some tangible benefits had his studio remained there. 

    Although to his credit, Providence does have a Dave & Buster's and The Foxy Lady... World-class indeed, Schill.

  • pappy_slapper
  • Very interesting

    Posted: userComment.createdDate by  pappy_slapper

    I like RPG's, but am finicky about them. The ones that have catured my attention have been the Mass Effect series, the last 2 Fallout games and Skyrim. That's about the extent. This game (Kindoms of Alamur) is looking to be a fantastic entry into this genre. From the video above, it looks much more action oriented but with all the upgrades and abilities of a traditional RPG.

    I think I'm going to adore this game and have my pre-purchase already set. I am rather excited about this game.

  • KazeFoxx
  • When does it all end!?!?

    Posted: userComment.createdDate by  KazeFoxx

    At this rate I'll never be able to finish my backlog. So many good looking fantasy themed adventure games keep dropping. Dark souls, Skyrim, and all those around other titles I give attention to... man... someone needs to invent a device that allows me to connect my consciousness to someone else; that way I can hire some random (intelligent) teen to play my games, go about daily life, and still have enough time to work through hours and hours of gameplay when I am able.

    • SPARTAN0040
    • back logged as well

      Posted: 02/02/2012 by  SPARTAN0040

      Currently alternating from Batman: Arkham City to Gears 3 DLC Raam's Shadow. Still working on Dragon Age: Origins (about 98 hours in), then the DA DLC Awakening + a few other DLC, the first Mass Effect, Red Dead Redemption, and MW 3. Oh and forgot I have Dragon Age 2 waiting for the first DA to be complete.

      This game does sound interesting to me though more so than dark souls. Although I havn't read enough about dark souls and i got it stuck in my head from a preview that it is very difficult. Skyrim would be one that I would like.

    • KazeFoxx
    • About Backlogs

      Posted: 02/04/2012 by  KazeFoxx

      Just before PS3 existed I didn't even know what they were, these backlogs. In fact new game purchases were never justified unless all games in my library were beaten. I followed this law until I encountered Disgaea at a friends house. I wanted my own copy after playing it, and my bud told me he got a few days before, but when I scoured the city it was nowhere to be found (I didn't know about amazon or ebay at the time). I've been cursed ever since; buying new games out of fear that they might disappear forever, regardless of whether older games are done with or not. My backlog goes back to my PS2 library...

  • Zomber
  • I keep waffling.

    Posted: userComment.createdDate by  Zomber

    I jumped on the hype train early because it melds a genre I'm very fond of (the character action game) with a genre I would probably be fond of if it weren't so dull and uninvolved (the RPG, or 'trying to order fun off a menu'). I was primed for it up until I tried the demo, which was both broken and full of bog-standard fantasy stuff and was painfully reminiscent of WoW. I don't know anymore. Word seems to be good across the board, but that word is coming from people whose tastes have not historically matched mine. Eh. Don't know, don't know. I think I'll probably wait until a price drop.

  • Defninja
  • Played the demo

    Posted: userComment.createdDate by  Defninja

    Ive been looking at vids of this game and played the demo, and what i see is a faster paced Fable with alot of in game history that most wont buy into.  Not a bad game just doesnt feel like its meeting all the hype. and with Titans like SKYRIM and the WITCHER2 out there i cant jump on this one at launch.  I am sure the game will hold my attention for a good bit but i doubt it will warrant my full attention like say MASS EFFECT 3.  WOW look at all the name dropping i did. But it all still holds true!

  • stealth20k
  • This is constant dick sucking

    Posted: userComment.createdDate by  stealth20k

    The game is generic, its boring, its a rip off of other games, and it doesnt even do that well

    • stealth20k
    • Actually

      Posted: 02/02/2012 by  stealth20k

      I am in the majority

       

      And 1up has some kind of deal with EA otherwise they wouldnt of done that online pass piece int he same day

  • quakelive
  • wow

    Posted: userComment.createdDate by  quakelive

    who ever wrote this can suck a dick. The fable games all sucked this game looks a million times better than any of the fable games. 

    • Celtic Predator
    • Did you even read the article?

      Posted: 02/02/2012 by  Celtic Predator

      The author mentioned fable once and simply said that the combat was better then it and DA2. This article is actually praising the game and asking the reader to pay attention to the game and not the big names attached to it. I can only assume that you read the title or the first paragraph and decided you needed to insult the author, good job numbnuts.

  • CappyBlack
  • Something for everyone

    Posted: userComment.createdDate by  CappyBlack

    I have been following this game for some time. Yes, I was initially brought in when I heard about the people in charge of the game, but after seeing more and more of the game, I knew it was something with the potential to be great. It is the first game in a long time to take the label 'action-rpg', and actually focus on the second part. What people are going to get is an in-depth experience, though tied with hands-on, fast paced combat. Day one buy for me. 

  • sepewrath
  • The

    Posted: userComment.createdDate by  sepewrath

    demo didn't impress, but I give it the benefit of a doubt because these kind of games tend to need time to grow on you. Especially a first in a series, their throwing all the lore at you, Fateweaver and all this other stuff and you have no clue what their talking about half the time. It was the same in Mass Effect 1, it was a slog getting through those first two hours on the Citadel, but once you get accustom to it, it was great. I hope it takes less than 15hrs though.

  • mukuface
  • The demo ...

    Posted: userComment.createdDate by  mukuface

    ... has more than enough to keep me occupied, and kept me coming back for more than one playthrough.  45 minutes wasn't enough for the small fraction of the game they give you.

    Needless to say, I preordered and am looking forward to this game.

  • Daikaiju
  • Credit where due

    Posted: userComment.createdDate by  Daikaiju

    Bravo! Thank you for calling out the smaller folk who actually put the wheels on the cart. Big names are attention grabbing but this game didn't need it.

  • top-cat
  • I actually like the 'Big Name Hyping'

    Posted: userComment.createdDate by  top-cat

    It's about time that game designers got the hollywood treatment, but I do agree that all that glitter can get in the way of the final product. Excellent write up and a good read. I'm feeling more and more confident in my purchase the more feedback I hear(as well as the more I play that demo)

    • some_nerd
    • No.

      Posted: 02/02/2012 by  some_nerd

      Clearly you don't remember (or weren't alive for) the era of David Perry & John Romero (circa Daikatana).

      Plus, Schilling's a right-wing conservative christian whack-a-doo.

    • top-cat
    • I was Alive

      Posted: 02/02/2012 by  top-cat

      and do remember, but as I stated, I like it.

  • wildarms22
  • Very nice...

    Posted: userComment.createdDate by  wildarms22

    ...write-up. Appropriately respectful of the team that obviously put a lot of time into making the game what it will be. I have my copy pre-ordered and wish it the best but I'm a bit worried - the demo doesn't make a great impression. An experienced gamer can play it and see that it's one of those games that gets better 10-15 hours later, but the typical new gamer doesn't have that kind of patience or insight. He or she wants instant gratification like at the start menu.

  • omicron1
  • Big Huge Games

    Posted: userComment.createdDate by  omicron1

    BHG are the real stars here, as far as I'm concerned.

    Anyone remember a little title called Rise of Nations, back in '03? And the beautifully esoteric Rise of Legends in '06? Ever since releasing Legends, they have been working on this game. Five years' effort from a very talented studio is good beans in my book.

  • ohJTBehaaave
  • Give Scooter a nice hamburger!

    Posted: userComment.createdDate by  ohJTBehaaave

    Seriously... he deserves a juicy hamburger for this write up.   It not only clears a lot up for people on the fence about 'Amalur'... but he also explains one of the problems many companies have trying to explain or hype a new game coming out in general.  Sometimes the wrong type of demo can actually hurt a game in some gamers eyes.

    And many gamers are too savvy to fall for the 'Back of the box' type BS they put on games... or the type of 'Star' hyping with Alamur with the guys involved in the game like McFarlane.  Like Scooter says... the real stars are the actual devs and guys putting in the long hours to make the game either hit or miss.  It's kind of like when Madden is hyping they brought in NFL players... or PGA brings in Tiger Woods.  Sure these guys can give some tips or try and explain the game in depth.  But in the end the devs have to deliver the experience and pull off the impossible.

    In the end it's the game itself that's going to win us over... not all the hype machine nonsense.

    Actually give Scooter a Double Cheeseburger.  He deserves it for such a well thought out article.   With Fries!!!

  • BrokenH
  • That much more confident of my purchase now!

    Posted: userComment.createdDate by  BrokenH

    That's a big problem with game hype today. Aka parading "the big idea celebrities" while forgetting those guys and girls in the trenches working their asses off. Seems wrong to me somehow. If I was a "visionary" on a game I'd still be aware I'd be nothing without a great team backing me.

    However, I don't think Todd, Curt,Ken, and Bob did this delibertely. Rather it was likely the guy in the PR department posting them on every front page.

    Anyway, I'm excited for this. My pre-order is locked into place and I'm happy to welcome "new blood" into the rpg fold!


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Game:
Kingdoms of Amalur: Reckoning
Platforms:
Xbox 360, PS3, PC
Genre:
Action
Publisher:
Electronic Arts
Developer:
Electronic Arts
ESRB Rating:
Rating Pending
Release Date:
N/A
Also Known As:
N/A

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