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Once you synch up with Vanessa and the rhythm of the game, it's impossible to put down and clearly meant to be assailed three times (or more), which is also the only path to unlocking every suit and the secrets within. [July 2003, p.16]
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90Might be a bit too streamlined and stylized for some, coming off as more simplistic than artistic, but I personally love it. P.N.03 makes you feel as if you're in control of a laser-toting ballerina with death at her fingertips, and that's all good in my book.
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90And amidst a rash of horrendously tedious stealth games, it really is a lot more fun to go somersaulting over a couple of incoming missiles, land among the enemy, pull off an outrageous dance move to mock/destroy everything around you, then to leap back and cartwheel off into cover again.
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If you can look past this failing though, P. N. 03... is massively enjoyable game. Each room is another challenge, asking you to think on your feet while being attacked from all angles, and strangely, it never gets too frustrating.
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Although the stilted play control makes it frustratingly difficult to move at times, the overall playing experience is very engaging. [Oct 2003, p.137]
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80Striking perhaps for all the wrong reasons. It surprises due to the simplicity and appears original because it bucks the current trend of excess. Yet this originality is indeed false, because it has been so heavily based upon the games of old. [JPN Import]
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80P.N.03's strong aesthetics add flavor to the repetitive gameplay...Sure, this may not be the deepest GameCube offering available, but for those who crave a shoot-em-up with old-school inflections, P.N.03 is A-OK.
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77A super-stylish, dance-a-minute, well animated shooter. But the repetitiveness, uninspiring bosses and dull design don't do it any favours. [NGC]
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If you're not into the idea of constantly shooting and blowing stuff up, this may not be the game for you. Up to this point I have used the word shooting sixteen times in this review, and there's a reason for that. That is the bulk of the game.
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Not a reason to leave the beach, but for anyone who likes a decent shooter this stylish game is a great choice.
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76With an incredible sense of style and some great old fashioned shooter gameplay, P.N. 03 overcomes its weaknesses and delivers a solid, entertaining experience.
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You'll soon learn the groove: shoot, dodge, shoot, dodge. It should get tedious, but it doesn't. P.N.03 rewards skill above all else and mastery brings huge satisfaction. Grace under fire has rarely been done better. [June 2003, p.96]
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70Although P.N.03 is plainly flawed, with a little perseverance the gameplay still shines through as something relatively new and engaging.
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70Overall P.N.03 may not offer anything new, but the combination of old values, futuristic looks and game play has made this one of the most satisfying Gamecube releases of late. [Import]
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70If you're partial to some good shooter action, then check out P.N.03 -- it's not the longest game ever made, but it's stylish and challenging nonetheless.
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70P.N.03 may easily turn off some gamers, whether it's because of the high difficulty level or the hard to pick up controls; but once you get past those issues, you'll get a feeling of nostalgia that few games this generation will inspire.
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70The game is mindless, shooting mayhem that is extremely evocative of sprite based shooting games of yesteryear.
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Those expecting an action adventure game will be severely disappointed, however if you are looking for a great old school shooter in the vain of "Space Invaders," "Ikaruga" or "Raystorm," then P.N.03 is well worth buying.
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65Another huge, glaring error on the controls in PN03 is that controlling Vanessa is like controlling an open jar of molasses through Omaha Beach.
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60The sci-fi action found here is good while it lasts; it just never changes from the first level.
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Its core gameplay is initially attractive and mildly addictive, but the missions and enemies offer little variety or depth. You might enjoy playing with the different suits and upgrades, but unlocking any of the good stuff requires hours and hours of playing through the bland trial missions.
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While P.N.03 does provide some solid shooting action, the incredibly repetitive levels and unintuitive controls significantly detract from the experience.
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58The style Vanessa adds with her dance moves is one of the biggest draws, but poor controls and overpowered enemies bog this title down. Maybe the enemies seem harder because the controls are bad, but something needs fixing.
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If you don't die of boredom playing the game, you'll run headlong into the most disappointing aspect of P.N.03: It can be completed in a measly four hours. [Sept 2003, p.111]
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58A decent shooter and would have been great had the character been given enough speed to match her robotic peers.
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55Visually dull, painfully boring and completely short of Capcom's usual high standards.
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53A 3D action-shooter with a certain degree of style, sure. But it has no depth whatsoever. Worse, its control scheme, clunky and sluggish, perpetually clashes with the would-be fast-moving battles the game serves up continuously.
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51As you guide her through one identical-looking corridor after another, shooting one identical-looking robot after another, you'll almost certainly be unimpressed with the repetitive and cumbersome action at the heart of this game.
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50Loaded with style, what could have easily been a top-tier game suffers from sluggish controls, repetitive gameplay and a hopelessly generic storyline.
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Excitement wears thin when you realize you're fighting the same enemies and running down the same corridors over and over. There's not even a real story to cling to, so players are left with little more than a few hours of tedious button mashing. [Oct 2003, p.163]
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42Tries to capture the excitement and intensity of old-school 2D shooters, but the end product is just a boring hodgepodge of gaming cliches. [Oct 2003, p.49]
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40Boring and repetitive... The best part of the game is when Vanessa flaunts her futuristic T&A; as the credits roll. That's right, it's more fun than playing the game. [Oct 2003, p.73]
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P.N. 03 won't keep anyone interested for more than a couple of hours. The longer you continue to enjoy the game after that is directly proportional to the time you spent watching reality TV shows.
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40There's no sense of continuity since you have to keep stopping and starting. And where are the puzzles or something other to do besides shooting at hard-to-see robots?
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33Feels like it's just a block of jello. It could have been molded into something new, but instead, Capcom just left it as is, a block. It's uninspired, generic, and there is no reason to play it.
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User score distribution:
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Positive: 5 out of 8
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Mixed: 2 out of 8
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Negative: 1 out of 8
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This game coulda been good but it felt incomplete. Combat was fun but repetitive.
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ThomasK.10Its pretty damn good, nice moves nice controls good looking too.
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BlueFalcon3