• Publisher: Konami
  • Release Date: Feb 21, 2012
Metascore

Generally favorable reviews - based on 46 Critics What's this?

User Score

Generally favorable reviews- based on 61 Ratings

  • Summary: In the aftermath of the Second World War, the world was torn in two between East and West. It was the beginning of a new era- the Cold War. October 16, 1962. The President of the United States received word that the Soviet Union had deployed nuclear missiles in Cuba. The world trembled in fear as the prospect of nuclear war loomed ever closer. After days of tense negotiations, the Soviets finally agreed on the 28th to withdraw their missiles from Cuban soil. With the resolution of this incident, later to be known as the Cuban Missile Crisis, it seemed that humanity had survived yet another threat to its existence. However, there was a secret condition in the deal that put an end to the crisis. Nokolai Stepanovich Sokolov, a Soviet scientist who had defected to the West, was to be sent back to the Soviet Union. The U.S. government agreed to this stipulation, and returned Sokolov back to his native land. Little did they know that Sokolov was to be the designer of a nightmarish weapon. Now, with Sokolov back in their hands, the Soviets are ready to resume its development. If this weapon is completed, it will mark the beginning of a new age of fear. August 1964. Realizing at last the urgency of the situation, the CIA forms a plan to recapture Sokolov. They dispatch the covert FOX unit to Sokolov’s research facility, located to the south of the great Soviet fortress of Groznyj Grad. Led by former SAS member Major Zero, FOX is a next-generation special-forces unit that operates both as a specialized combat group and as a covert intelligence outfit. The FOX unit’s modus operandi is to send a single agent, backed by radio support from afar, into enemy territory to carry out solo sneaking missions. [Nintendo] Expand
Score distribution:
  1. Positive: 34 out of 46
  2. Negative: 0 out of 46
  1. Feb 21, 2012
    94
    The game is extremely expansive, and features just as much value as (if not a little bit more than) the original.
  2. Feb 26, 2012
    93
    This is a game that anyone who's serious about games should play. A mammoth adventure crafted with unparalleled attention to detail. A fantastic experience. [Feb 2012, p.84]
  3. Mar 30, 2012
    70
    Metal Gear Solid: Snake Eater 3D is a step in the right direction when it comes to reaching out to the "hardcore" audience, but there are too many strikes against the title to make it one I'd recommend. Unless you like crazy.

See all 46 Critic Reviews

Score distribution:
  1. Positive: 16 out of 19
  2. Negative: 1 out of 19
  1. 10
    As a Metal Gear newcomer, I felt excited to have the opportunity to jump into the fray. I am very proud to say that the series deserves it's reputation. Well designed plot, character development, puzzle solving, gameplay, action, and drama all rolled up into this 3D powerhouse. Like Resident Evil: Revelations, this game alone is a reason to buy a 3DS. Expand
  2. Today, 2 hours after Gamestop opened, I went over there to pick up a copy of Snake Eater 3DS. When I asked the employees there about the game, they were clueless to its existence. When I asked them about how well the game was selling, they told me that no one reserved this game. They also told me that no one before me bothered to buy this game. With this knowledge in mind, I was surprised, skeptical, and I began to doubt the quality of this game. But I bought the game anyway, since there was only 2 copies in the store (Two copies were all Gamestop ordered). When I got home, I played Snake Eater 3D for 2 hours, and I realized that my doubts have been confirmed. This game may have been the greatest game in the MGS series as a PS2/PS3 game, but as a 3DS game, it is mediocre. In fact, it comes close to being deemed as garbage. The graphics are poor at best, and the 3D effect was badly implemented. The visuals can be described as blurry, and pixelated. It looks worse than it did on the PS2. Hell, Peacewalker on the original PSP looks better than this sad excuse of a game. When the 3D slider is turned on, I found it hard to focus my eyes, because the environmental elements, especially the grass, was so pixelated and muddy looking, that turning on the 3D just quadrupled this pixelation and muddiness. Not to mention this strange white light moving around the screen that's just there for no logical reason and it does nothing but give me a headache. There's also this glitch where when aiming in first person view, the 3D becomes disabled. My best bet was to just turn off the 3D all together. There are no redeeming factors that can save this game from being a total failure. The camera is a standard third person rotating camera, which is an improvement from the original Snake Eater. But many times, I had trouble seeing what was ahead of me, because Snake kept getting in my line of sight. When walking, there are times I couldn't see an enemy that was right in front of me because my view was being blocked by Snake. And crawling was the worst, because all I could see was Snake's ass cheeks in front of my face. This game is simply a pathetic port. It does not stand out by being unique in anyway, and it fails miserably where it tries to be unique. These days, you could get the HD MGS collection, (which includes MGS2, MGS3 Snake Eater, and MGS Peacewalker), for the same price as the cost of this garbage game. It is not worth the purchase. If you really want to experience Snake Eater on the 3DS, get it when the price drops down to 5 dollars. Expand
  3. Kojima apparently couldn't be bothered to put a single bit of effort into this game. MGS3 is a great game, but he did such a lazy half-assed job with this port that it's almost sad. Other 3DS games like Resident Evil Revelations have shown that the 3DS is capable of great graphics, but the amount of pixelation, muddy textures, and frame rate issues here is almost unforgivable, it's like he didn't even try to optimize the game for the platform in any way. This game would probably have run better without 3D as well. MGS3D is still PLAYABLE, and I understand the hurdles Kojima faced to try and utilize this game with the 3DS's unique control scheme, but no one should honestly support the shoddy workmanship that went into this. Expand

See all 19 User Reviews