|Yet another tutorial for
you little scamps. This time I'm going to try and sprite a character
from a photograph I randomly picked off the internet. This is
kind of an addition to the lessons learned in my other character
art tutorial which you might want to read first if you never
have before. So let's go.
|We shall choose an image
first. I wanted an image of a person from head to toe, it wasn't
that easy to find so I just went with the first I found, which
is this girl here:
|So I took this image and
cropped it and then brightened it up a bit just so I could really
see it. Now, just like in the last tutorial I'm gonna draw a
quick backround with a door and copy and paste this image into
it on a new layer. Then resize it till it looks good next to
the door [remember to hold shift!].
original and resized
|Now that it's resized to
the right height, I crop the image again getting rid of the
backround I just hastily drew and leaving me with the pixelated
woman. As shown in the image above I place both the original
and the resized pic next to each other when I sprite just so
I can see the details that get lost in the resize.
|Now it's time to trace.
Using the pencil tool and the colour red I traced the contours
of the image as best as I could. And this is what I got.
|The left leg looks a little
odd and there are a few other pixel problems with it so I'm
gonna go ahead and touch them up first.
|There, I fixed it a little
but I feel I'll have to go back and do a lot more touch up on
the outlines while colouring it. Speaking of colour, that's
the next step, I'm going to now colour the outline with a dark
shade of what I want the insides to look like:
|Like that. See what I ment
now? Now, on a new layer I'm going to draw the actual colour
behind the outline. I think I also touched up the outline a
bit more when I was colouring it, and I forgot to erase the
top of her head.
|Okey doke, all filled in.
So now we have the outline and the base colours, it's time to
shade the wench!
|I make a new adjustment
layer of brightness/contrast and set it to like -40 brightness
and +15 contrast or something, I don't remember, it's really
up to you. Then I flood fill the adjustment layer with black
and start to fill in with white the darkest shades.
|using the original as a
guide I shaded her as best I could. Adding the fold in her skirt
and a small cleavage line on her top. There really isn't much
to this image because of all the dark black she wears, but I
shall continue anyway.
|Now with a grey tone I'm
going to add the second level of shadow to her.
|I added a face and tried
as best as I could to fix her clothing along with a shine in
her hair. Her face doesn't reflect the original images' face
but I think that's ok.
|So that's it really... There
isn't much else to this besides what you've already learned
in the other
character art tutorial. So then what is the point of this
|Well, many people said that
tutorial was all well and good, but if you can't draw in
the first place [which is impossible everyone can draw just
fine!] than what are you supposed to do? So here is an alternative.
Either find a bunch of pictures off the internet and just trace
them, or get a camera and have your friends pose for you, and
if you have no friends then pose for yourself. It's just that
simple. So go forth, and make the games, because they are easier
than you think!
and there she is, at an
awkward 41x104 pixel height and at 18 colours not including
I hope this helped,
please, comments and criticism are very much welcome, so please
email me if you
have anything to say.