Star Trek: boldly defying expectations, by looking pretty good

If there's a worrying pattern that everyone recognises in a PR campaign, it's this: an announcement, followed by a long stretch of game-free silence. We're weeks before the release of Star Trek now and the clear implication is that the combined evil marketing genius of corporate Earth can't think of an exciting way to show off the game. We went to a Star Trek demo expecting an alarming sodden fart of a game. Shock: it's actually rather good. In the looks and sounds department, apart from some unfinished animations, it's spot on. That's thanks to a 100-piece orchestra, and a closer-than-usual working relationship that gave Digital Extremes good access to the moviemakers.

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So the set design, from the opening moments of leaving the bridge and walking the corridors, to the engineering sections with those pipes that Simon Pegg got sucked through, feels convincing. Then there's the Cowboy Kirk and Nerd Spock banter, scripted by seasoned videogame writer Marianne Krawczyk, and recorded by the actors from the film. It's entirely, and unexpectedly likeable.

And in case the fan service wasn't enough, the bad guys are the Gorn - a race of furious, tunic-wearing Godzillas who've been around since the original TV series, and endlessly referenced in the extended universe. The Gorn's first appearance was in 1967 - a creature used by the god-like Metrons to resolve disputes in a trial by combat. They fought like fearsome warriors in crap rubber suits.

Digital Extremes has been working with Paramount since the 2009 movie reboot, and its game is set just after that movie ends. So, after having their homeworld destroyed, the off-world Vulcans have begun to coagulate and establish a new Vulcan colony. Here, they're using their sexiest logic to repopulate their race. That is, until the Gorn take a fancy to their Helios device - a doohicky that will, in their hands, let them attack any race at any point in time. That's not the kind of tool you want in the hands of a gang of angry Godzillas.

Tricorders are your versatile companion. One tap of the left bumper and you can scan through walls, hack terminals, check life signs, check your objective location, issue co-op orders to AI, and scan local fauna for scientific curiosity (and more importantly, upgrade points). It's the classic bit of "whatever the plot needs it to be" tech, so it works perfectly.

This is a game you'll want to play as a duo - having an AI companion is fine, but many of the co-op moments will feel flatter with an always-efficient partner. To that end, you can play split-screen or online, against friends or anyone else who'll have you. While this is an original story, the game itself isn't breaking new ground. It's a cover-based co-op shooter with simple puzzles, stealth, platforming, hacking and a sense of the cinematic lifted from Uncharted's Nathan Drake.

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But there's a time to reinvent gaming, and a time to give fans what they want. This is a competent adventure that knows how to deliver drama, and keeps changing the pace. With a full supporting cast and a convincing universe, we're amazed that this game's suddenly an exciting prospect.

Comments

8 comments so far...

  1. There had better be a cheat, unlock or option to make the gorn look like they should do:
    http://upload.wikimedia.org/wikipedia/en/a/a0/StarTrek-Gorn.jpg

  2. Won't have me parting with my hard earned. At least until the die hard trekkies sign it off as "not a huge disappointment of plot and mechanical failures". If we learnt anything from Colonial Marines its that reality often defies expectation.

  3. The visuals are pretty and it sounds fun. The only thing bugging me is will it be a Mass Effect clone? I love Mass Effect but I hope this game is different enough to warrant a buy.

    I was also, sort of, hoping that the Borg would be the main enemy, they scare the crap out of me.

  4. Im really looking forward to the movie and for once it would be nice to have a game that can stand along side its movie counterpart proudly. From what Ive read appears to be shaping up well. If it models itself on Mass Effect then all the better. One thing I hope it does include its actually being able to Fly the Enterprise. Not in the same way you got to fly the Normandy in Mass Effect though. That was awful

  5. Although I like Star Trek about as much as the next geek I think I'll keep my expectations low for this one.

    Also, I think it would be impossible to make something look that fake on today's consoles Metal, but unfortunately I'm sure I'm wrong.

  6. I agree with Crisco; I was hoping that the Borg would be the enemies. They are definitely the most interesting enemy in the Star Trek Universe. It looks good and I really hope it doesn't do an Aliens: Colonial Marines.

  7. This just goes to show off a point I've made before, given time a film tie in can be good but you need to make that time.

    They started this game when the last Star Trek film was a success, knowing there would be a sequel coming. Rather than wait until a film is announced and trying to produce a game in six months why don't more developers do this? Iron Man comes out in a month and no doubt a naff rushed Activision tie in will be released. Why was that game not entering production when Iron Man 2 was storming up the cinema charts? Why is an Avengers 2 game not being worked on as we speak? We know the film will come so why not break the Film Tie in = bad cycle?

  8. *fingers crossed* please be good, please be good