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The BitTorrent Interview: Jaehee Lee

Kathie —  September 19, 2013 — 1 Comment

JaeheeBitTorrent is a company made up of inventors, engineers, scientists, designers; makers and breakers of technology. The BitTorrent Interview is an introduction to the people of peer-to-peer: notes from the edge of distributed technology, and a few words from the team we’re lucky enough to call our own. In this week’s edition: Building a great product and a great team with Jaehee Lee

FortClient

Somewhere in the depths of Fort Client, you’ll find Jaehee Lee working hard as the Product Manager of the BitTorrent and µTorrent client. We made him leave his fort for a bit so we could ask him what exactly it is he does here. He was happy to explain that and more. Read the full interview below.

Jaehee, you’re a Product Manager here at BitTorrent. What the f does product management mean?
There are a lot of opinions about what product managers do. One is that they lead a team. Another is that they own a product. A better way to understand the role of a product manager begins with understanding what goes into making a great product: team members responsible for essential parts. You need people who can build the product. You need people who make sure it works. You need people who can make it beautiful, usable, and human.

But, you also need someone who understands the market and the business side of it: someone who considers what users need and how to create solutions to address that need. The product manager is a member of the team, responsible for that one (of many) essential parts.

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“Great products solve a problem in the the simplest way possible. Many great products have a lot of features, but do a couple of things really well. That’s what’s important: Doing a couple of things really well.”

– Jaehee Lee, Product Manager at BitTorrent

So, we work at BitTorrent (as you might know). What do you like about it?
I’ve been at BitTorrent for 2 years, and I can honestly say, the people. They’re incredible. Being around really smart engineers and designers allows me to be as creative as possible. The vision isn’t constrained by what’s already known or to solutions other people have already come up with. You think up an exciting idea, and nobody responds “That can’t happen,” they respond, “That’s a great idea, how can we make it happen?”
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Meet Rebecca Chu, Senior Visual Designer at BitTorrent

BitTorrent is made up of inventors, scientists, designers; makers and breakers of technology. The BitTorrent Interview is an introduction to the people of peer-to-peer: notes from the edge of distributed technology, and a few words from the team we’re lucky enough to call our own. In this week’s edition: sleeping and breathing design with Rebecca Chu.

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Q. Rebecca, you were our first. (UX Visual Designer, ever.) What does visual design mean at a tech company?

My role as a visual designer is to bring feeling to technology. My job is to reach people. My job is to help build connections. Technology is human. When people think of BitTorrent, they think it’s an engineering-centric (or engineering-only) company. But we value design. We want to build things that are technically impressive, yes, but also actually beautiful: the kind of products that people love.

I am responsible for delivering products that blend usability with desirability through color, typography, icons, layout, and visual hierarchy. My goal is to present information, communicate behavior, function, and our brand while collaborating with engineers, product managers and other designers.

Traditionally, design is seen as a service: there’s a problem, and you reach out to designers to solve that problem through design. That designer has to articulate the strategy without being a part of the strategy; after the fact. That’s not true here. Visual designers are involved at a conceptual level. I think every designer wants to have that kind of input.

Rebecca shows us her design work on the BitTorrent client mobile app

Rebecca shows us her design work on the BitTorrent client mobile app

Q. The idea of “great design” is big and awesome and abstract. What does it mean?

Heart / Mind. I’ve always believed that design impacts not only the way people think, but how they feel. Great design is thoughtful, elegant, simple, intuitive. It makes people feel good. It makes people smile. For me, smart design is wit: stuff that carries a sense of humor.

Truly great design is a human connection; something that deepens the relationship between a person and a product or brand. Truly great design allows what you make to stand out in a crowd, and away from competitors. And it plays a key role in customer’s perception of quality and value. It’s magical when customers fall in love with what you make.

Rebecca's workspace

Q. How did you get into design?

My mom is an amazing seamstress. She made clothes for me when I was young. She helped me develop a love for making things, but I didn’t think of it as a career. When I was in college, all of my friends studied business or computer science. I thought I should do the same, but I ended up trying out a couple of design courses. I fell in love.

The summer after my college graduation, I took a couple night class at CCA and met two amazing teachers, Christopher Simmons and Dora Drimalas. Dora was teaching at AAU’s graphic design graduate program. She spent two months mentoring me while I polished my portfolio to apply for the graduate program. I got in, and the rest is history.

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Q. As a designer, what’s your working philosophy?

Be humble, hard-working and have fun with design. Try to work on as many types of products and media as possible. Be eager. Be willing to learn. Train your eyes to see good design. Sleep and breath it—immerse yourself, because good work only comes after time spent doing and time spent exploring. Talk to people, especially the ones who think differently than you. Non-designers are a wealth of design inspiration. The more you try to understand people, the easier it is to have empathy for your users.

And it’s been said a lot, but I deeply believe form follows function. It’s easy to design something attractive and nice and cool. If it doesn’t work or can’t be implemented it’s meaningless.

A photo of a photo of part of the UX team

Members of the UX team

Q. What’s it like working here? How does design work at BitTorrent?

Happy hours and plaid. We’re part of the User Experience team, alongside interaction designers, researchers, and web developers. It’s a big team. We have bi-weekly drinks to get together (Brig, the head of our team, makes us fancy cocktails). Despite being a diverse group, we seem to share an affinity for plaid; Brig in particular. But: it might be more complicated than that. If you think you’re wearing plaid, you might be wrong.