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Steam Tags… Not So Bad Really… February 14, 2014

Posted by Wilhelm Arcturus in entertainment.
Tags: , ,
7 comments

So the big brouhaha of the week seems to be the tag system introduce by Valve that allows players to tag games listed in Steam with whatever the hell they want.

Queue typical human behavior.  Trolling.  Bad attempts at humor.  Injections of obsessive behavior.

But after reading several posts that pretty much convinced me that the world was going to spontaneously combust due to the absolute horror of this feature and the uses to which it was being put, I actually went and looked at the store pages for all of the games in my library.

And the results were not all that bad.

The key here is that Steam, by default, only shows you a few of the most popular tags… usually 3 to 5 depending on how long they are… and as far as I can see, the most accurate tags are bubbling up to fill that position.  So, for example, SimCity 4 seems to be quite accurate when it comes to tags.

SimCity4Steam

Yes, if you click on the little plus sign, you can see all of the tags people have added.  But even those are mostly accurate.  A couple editorialize… “last good one” is on the list… but I am not sure editorials are off limits or should be.  And all the games in my library look to be about on par.  Do I care that “one more turn” is one of the tags displayed for Civilization V? That is clearly an editorial, but seems totally appropriate to me.

Sure, some games seem to suffer from users being allowed to apply tags.  I wouldn’t be very happy if I was a developer on Call of Duty: Ghost.

CODGhostSteam

But I would probably be even less happy that Steam also displays the Metacritic score.

CODGhostMetacritic

In a world where big studio titles tend to be rated on a 70-100 scale, getting a 68 is already failing.

And for those who are concerned that these aren’t the tags they are looking for, I would point out that Steam has had genre tags for ages now.

CODGhostTags

So, if you already have that sort of thing in place, it seems like some editorializing might be appropriate in the user defined tags, which are marked as user defined tags.

Meanwhile, it would appear that Valve went through and cleaned out some of the more egregious and off topic tags that were polluting the system.  Holocaust denial is no longer a thing in user defined tags as far as I can tell.  Prison Architect is no longer tagged with “Not-a-rape Simulator.”

So it appears to me that Valve has decided to devote some resources to policing the tags, which seems reasonable.

I can see how the game studios are still mad about this.  It allows people to say negative things about their games!  Oh no!

Color me somewhat unconcerned on that front.

So worst idea ever?  Not really.  Crowd sourcing from idiots?  On the whole, no.  Whatever Tobold’s point was… as I mentioned above, Valve already had tags… handled… I think.  That Tumblr site devoted to bad Steam tags?  Taken down.  The world? Continues to turn.

Addendum:  And I forgot to mention, if you’re really worked up about a tag, you can report it.

What offends you?

What offends you?

Crowd sourcing goes both ways here it seems.

Grim Batol and Beyond in Cataclysm February 13, 2014

Posted by Wilhelm Arcturus in entertainment, Instance Group, World of Warcraft.
Tags: , ,
9 comments

Back to the more comfortable (for me anyway) world of five person instances.

We all got together again on Saturday night wondering what we should do.  We had all reached the magic level of 85.

  • Earlthecat – Level 85 Human Warrior Tank
  • Skronk – Level 85 Dwarf Priest Healing
  • Bungholio – Level 85 Gnome Warlock DPS
  • Alioto – Level 85 Night Elf Druid DPS
  • Ula – Level 85 Gnome Mage DPS

We had all at least poked our noses into Pandaria for a few gear upgrades.  So the question was where to head next?  The only normal mode instance left undone by us in Cataclysm was Grim Batol.  Kicking off the quest line into Twilight Highlands and doing that was the default plan for the night.  We could also attempt Grim Batol in heroic mode, try one of the heroic only instances, or really roll the dice and try one of the two converted raids which were ranked as 85++.

We decided to go with the default.  That would complete our minimum plan for Cataclysm content and then we could mess around with whatever else afterwards.  That meant picking up the opening quest for Twilight Highlands and heading over to Stormwind Keep to chat with the king.

Hanging around in Stormwind Keep

Hanging around in Stormwind Keep

You can sort-of see the enchant on Alioto’s staff, which Skronk made for me with one of his alts.  It is the agility enchant, but it is green and has an animation of leaves dropping from it, making it about the most perfect druid weapon enchant ever.

As we hung out waiting for everybody to get ready, we watched what seemed to be a continuous stream of people show up and speak to Major Samuelson over in the corner, at which he would transform into some sort of Ganesh-esque monster which had to be slain.  Clearly a popular quest line on a Saturday night.  We weren’t sure what lead to that, but we had our own tasks to work on.  Once we were all together, we spoke to the king, got our one version of the destined to be troublesome Prince Anduin (nicely, everybody’s copy of the prince was only visible to themselves) and off we went to unlock the way to the Twilight Highlands.

Headed out of the keep

Headed out of the keep

More after the cut because of the usual group nice verbosity.

(more…)

Pantheon Falling – A Desperate Plan B February 13, 2014

Posted by Wilhelm Arcturus in entertainment, Pantheon: Rise of the Fallen.
Tags:
21 comments

I cannot say that I find this all that encouraging for the Pantheon: Rise of the Fallen Kickstarter.

VR is Visionary Realms, his company, and not some other virtual reality venture as I initially hoped.

An Angel Investor is somebody willing to invest with a very high amount of risk.  As the next step after failing to successfully crowd fund a project… and Brad was using crowd funding to demonstrate that the project had sufficient support to be worth investing in… it smacks of desperation.  Well, it does when you put it out there on Twitter.

PROTF04

Of course, the project has not failed to crowd fund yet.  There are still nine days left to go.  But the numbers look grim.  The mini chart at Kicktraq tells the tale.

ProtF9DaysLeft

With nine days left to go, the project is not even at the half way point of funding.  And the total needed to be raised each and every day now stands at close to $46,000.  The most raised in a single day to this point has been just over $42,000, with the average per day standing at just $12,000.

Pledge Data So Far

Pledge Data So Far

So there needs to be a really REALLY big finish for this to be a success.

Raid Tourism – Being the 25th Man February 12, 2014

Posted by Wilhelm Arcturus in entertainment, World of Warcraft.
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11 comments

It isn’t as though I have never raided before.  It is just that my raiding days are pretty much deep in the past at this point.

I used to be very active in such things in TorilMUD back in the day.  It wasn’t called raiding back then, it was “doing zones” and it required a full 16 person group with the right mix of classes.  While well shy of the 40-person peak in WoW… and whatever the raid sizes got to in EverQuest… 75 people or some such… that does put it smack dab in the middle of the 10 and 25 person marks that WoW uses today.  And in a community as small as TorilMUD’s was even at its peak… a few hundred players with maybe 100 online at peak times… 16 players was a big group.

And it also meant that if you were not a complete screw-up, you would get invited to do zones pretty frequently… if you had the right class.  Or even the wrong class.  I played a druid, which was more of a utility class and you really only needed one per group for a zone.  But druids could also do some damage and act as backup healers (heal the casters and such), so if a group had an open slot I could end up going along all the same.

And so I ended up in Jotunheim, City of Brass, Tower of the Elementalist, Ice Crag Castle (ICC long before Ice Crown Citidel was a thing), and a dozen or so more raid zones.  I even went on the big big zone once, Tiamat’s Lair, an all day affair that involved fighting through the astral plane and into Tiamat’s throne room.  As I recall, we made it to the room outside of the throne room before time and wipes ended to effort.

There were (and still are) lots of zones, big and small.

But that was also a point in my life where I could come home on a Friday night with a pizza, some snacks, and a few sodas and say good-bye to the world until Monday morning.  But life moves on and those days are behind me.  Since then, raiding hasn’t really been a thing for me.

There was a brief resurgence of it when our guild leader in EverQuest II declared that our guild would become a raiding guild and started yelling at people for not keeping up to date with the guild calendar and raid schedule.  I tried to play along.

Almost everybody in this raid went off to WoW

Proof I was at least in a raid group

I think the move to raiding actually pushed the guild over a cliff.  The guild still remains, but most of the players went off to World of Warcraft.  Those we remained in EQII went off to other guilds.  The guild remains… and my character Nomu is still in it… mostly as a marker.

I was one of those who ended up in WoW, where raiding is a big part of the game.  It has just never been part of the game for me.  I have been happy enough with single group, five player content.  That is my niche.  I like it and I do not begrudge any effort Blizzard spends on larger group content, so long as they throw smaller groups a bone now and again.  I have given no thought to actually getting involved in raiding in World of Warcraft in all the years I have played.

Until Blizzard introduced the Looking for Raid option.

More after the cut… because verbosity and me.

(more…)

Quote of the Day – More Pessimistic Than I About Draenor February 12, 2014

Posted by Wilhelm Arcturus in entertainment, World of Warcraft.
Tags: ,
9 comments

There’s also no mention of expecting Warlords of Draenor to boost 2014 sales. It feels natural enough to infer that the expansion won’t launch until next year. While this expectation wasn’t exactly uncommon already, it seems at least a little more credible now.

Richard Aihoshi, MMORPG.com post looking at Blizzard’s Q4 financials

And I was called out for predicting early September for the Warlords of Draenor expansion and then feeling that Blizzard might have been hinting at that themselves.

See you guys in the fall?

See you guys in the fall, right?

The whole post strikes me as working to try and take a negative spin on anything Blizzard said.  No doubt there is some link bait appeal for the site in that. (It worked on me.)  But I cannot recall anybody saying before that Warlords of Draenor might not ship until 2015.  Is that something new?  Has that been going about?  I mean, I thought people who were calling April for the expansion back during BlizzCon were way off base, but this seems a bit of an excess in the other direction.

Of course, he didn’t say where that expectation wasn’t exactly uncommon, so maybe it wasn’t uncommon in his own mind.  That would fit in with his whole post.

No Warlords of Draenor until 2015?  Credible or not?

I am sticking with September 9th… of this year.

Landmark and a Dire Vision of Things to Come… February 11, 2014

Posted by Wilhelm Arcturus in entertainment, EverQuest Next, Sony Online Entertainment.
Tags: ,
11 comments

Rowan Blaze over at I Have Touched the Sky has managed to sum up in one picture what I expect eventually to happen everywhere in SOE’s Landmark.

Freedom's just another name for...

Freedom’s just another name for…

I cropped his screen shot down to the essential message.   Free Donuts.

And therein lies the seeds of destruction.

Not that I object to the sign.  It is just a cute example of what one can do in a sandbox like Landmark.  Innocent fun.  And I am sure if the person with the adjacent claim was trying to build something with a different theme that contrasted with the idea of free donuts… maybe a place where donuts were currency, or perhaps some fantasy setting where donuts aren’t really a thing… Rowan would take down his sign.  Heck, his sign… and his claim… might disappear on their own at this point in development.  But even if it remained, I am sure he wouldn’t prop it up next to his neighbors medieval castle or whatever.

Landmark is in alpha after all, and a pay-to-play alpha at that.  Everybody who is playing in the alpha really wants to be there and, judging from what I have seen, are very quick to let you know you can get a full, no-questions-ask refund the moment you complain about anything in Landmark.

That is pretty common with pre-release communities.  They tend to be the most invested in the game and are always the ones to moan about how the community for a given game went down hill after release.  How often have we heard, “The game/The community/People were much better/nicer in beta?”

So Landmark is in that happy, like-minded, orthodoxy enforced, pre-release community state where everything is new and people seem to care more about the game and the idea of the game than the current state of the game.  If you worry about the current state of the game… well… you can get a full, no-questions-ask refund.  It is a happy time of newness and excitement.

But the game will not remain in alpha… or beta… or pre-release… forever.  The happy pre-release community that cares about the game will, if things go to plan, eventually be dwarfed by the a larger community that will not, in general, hold exactly the same values when it comes to Landmark.

Landmark will be an amusement, a distraction, a toy, a way to pass the time, and a way to express themselves.

One way that people have shown they enjoy expressing themselves in the past is through griefing their fellow players.  And the more freedom you give people the greater the of griefing that will occur and the hard it ends up being to stop it.

Basically, the proposition I am putting forward is that the more sandbox-like an online game is, the more there will be griefing.  And, with that in mind, I made a little chart.

Continuum_450That is my “pulled straight from my posterior end” assessment of the sandbox nature of some online games that came to mind given a few minutes thought.  Feel free to object or suggest a re-ordering or inject where other games may sit on the continuum of sandboxiness.  I am already reconsidering my placements, but I am too lazy to edit the picture.

At one end is Webkinz, in which your ability to do anything is pretty well constrained and interactions with other players is severely  limited.  This is a game for small children and their mothers.  Your ability to touch the game is limited to decorating your own house, which only a select few individuals… if anybody at all… will ever see.  Arrange your furniture in a swastika or penis shape and nobody will likely know or care.

I put League of Legends down the line towards Club Penguin because, despite its reputation, it seems to me that your freedom of action is pretty limited, and saying bad words in either game will get you banned eventually.

I put EVE Online in the middle, trending a bit towards the pure sandbox end of things.  The thing is, for all of its sandbox reputation, it really isn’t all as much of a sandbox as you might think.  The game is quite constrained by its mechanics.  What gives it the air of sandbox is more about the lack of central narrative… there is so little “game” in the game… the range of potential career paths, and the tolerance by CCP for what one might consider griefing in another game.  A sandbox attitude in a universe constrained by some occasionally strange mechanics.

I compare this to Wurm Online, about which I only know by what Stargrace has written.  She had a number of tales of people clear cutting her trees or stealing her livestock, or making pests of themselves, or just general drama.  That all sounded much more sandbox-like and much more grief prone… at least relative to the rules of the respective games… than EVE.

At the sandbox end of my little list I put Second Life.  This is the bugbear, the thing that should scare you about sandbox freedom, as things sometimes end up looking like this.

Second Soviet Life

Second Soviet Life

I actually find that picture amusing.  But then, I don’t have to look at it every day.

That picture is from a tale of an ongoing attempt to grief a player in Second Life, which including buying up adjacent properties and filling them with things meant to annoy the player.  The tale of that is over at Broken Toys, from where I swiped the screen shot.  So there is that, flying penises, and… well… you have to visit the place to see the range of things.  Griefing… like porn… isn’t everywhere in Second Life, but it can be brought to a level of art that would surprise you.

Just down the line from Second Life I put Landmark.  Again, my own gut call, and you can argue where it really belongs on the line.  But given the sandbox claims and Rowan’s sign, I have to think that it is far closer Second Life than any traditional MMO.

And while I do not think SOE is going to allow anywhere close to the amount of freedom to do… whatever… that Second Life has allowed, there is going to be a line somewhere.  The sign that says “Free Donuts” might be okay, but what if it gets changed to “Free Penises?”  What if Rowan builds a tower that happens to look like a penis?  What if he reconstructs St. Basil’s Cathedral, only with the onion-shaped domes looking suspiciously penis-like?  What is with Rowan and his obsession with phallic imagery?  (Do I need to say “just kidding” here?  I will, just in case.)

What happens when we get this?

Happy FarmVille Memories

Happy FarmVille Memories

At some point SOE is going to draw a line, and then there will be a group of people who will push right up to that line and dare SOE to do something about it.  And people will complain about those within the letter but perhaps not the spirit of the rules and there will be arguments and rage and rule lawyering and all the fun stuff we expect from online games, only magnified by the freedom allowed by Landmark.  Is it any wonder that SOE canned that other sandbox title before launch?  They were not ready for it then and I am not sure they are ready for it now.

Sure, SOE might believe they can police the internet.  But will they be able to handle the conflicting visions and personalities that will eventually flock to Landmark?  Has SOE articulated a plan for this?  Is my vision too dire, or not dire enough?  And how much enforcement can they impose and still keep things happy and sandboxy?

Anyway, I’m still waiting for EverQuest Next, which may or may not be as sandbox-ish in nature, but about which SOE has been very quiet.

B-R5RB and the Death of Drone Assist February 10, 2014

Posted by Wilhelm Arcturus in entertainment, EVE Online.
Tags: , , , ,
4 comments

Or how I will end up  pressing F1 again.

Drone assist is going to be brought down to size by CCP in a somewhat blunt force sort of way.

But this is a good thing… at least in my opinion.

I have mentioned drone assist in passing before.  I even predicted the nerfing of drone assist in my 2014 predictions post, though that was an easy one. (Though I am still only partially correct at this point.)  But I figured it might be time to talk about what drone assist really is and why nerfing it might be a good thing, as well as why CCP waited until now to announce they were going to do it.

Drone assist first showed up on my radar back in the Fountain war as part of TEST’s “we can’t seem to stop being poor, so no more expensive ships” Prophecy fleet doctrine.  They tried to use it at G95F-H and had little success.  But it was clearly a coming doctrine.

So what is drone assist?  For the purpose of illustration, I will describe what I have experienced.

After the war in Fountain, when drone assist was making its self felt, CFC high command declared that the feature was over-powered and that we would prove it by abusing the feature until CCP fixed it.  We docked up our Baltec Fleet Megathrons and bought new ships for two new drone doctrines, Prophecy fleet and Dominix fleet.

As far as I can tell, my investing in a Prophecy was a waste of ISK.  I have never undocked it. (Same with the promised “non-ironic” Ferox I bought.  I suspect now that the Ferox doctrine was just a troll to unload some excess hulls.)  But Dominix fleets became quite the thing and I flew with the great green space potatoes on several occasions, tearing up a hostile fleet now and again.

Domis in a green sky on the way to battle

Dominix fleet ahoy

Here is how a Dominix fleet operation plays out.

We moved to our destination.  The FC warps us around until he finds a good spot for us.  When he is satisfied, he calls for the fleet to stop in space and deploy the drone indicated.  For Dominix fleet, this means either Bouncer II or Garde II sentry drones.  Everybody then assigns their drones to the designated person, usually the FC.  And then we all sit around while the FC kills stuff, getting on kill mails via our assigned drones.

The fleet generally sits idle, though the doctrine has energy neutralizers fitted on each Domi, so sometimes we fly into range to use those.  That was what we were doing at B-R5RB.  (In fact, that was all we were doing in B-R5RB.  Drones were veboten.) But usually we just sit.

We just sit because sentry drones are special.  They are long range sniping drones with negligible mobility.  They have enough motion to get back to your ship, but only if you haven’t strayed very far.  So unless we want to abandon the drones… which we do when the situation calls for it… we just sit on them while the FC does his thing.  No pressing F1.  No aligning.  No nothing.

Garde drones... maybe firing, maybe asleep...

A Domi and a pair of Garde sentry drones

What the FC does is target hostiles.

Every time the FC targets a hostile, all of the sentry drones assigned to him align and shoot at the target in mass volleys of firepower.  In a Dominix fleet with 150 Domis along and on station, which is a good but not great fleet turn out, that means a potential 750 drones acting on the FC’s command and putting out something like 250K hit points worth of damage with each volley.

That is enough damage to sweep battleships and battlecruisers off the field with a single volley, and sufficient to worry any capital ship pilot that doesn’t have logistic repair support.

This is, of course, any fleet commander’s ideal situation.  It is what we always try to achieve in any fleet doctrine, the focus of fire by the whole fleet on a single target in order to blow it out of the sky.

But with guns or missiles, human factors make this concentration of fire difficult.  People have to be in position, have to lock up the designated target, and have to fire all of their guns or launchers at that target when the FC says to.  But people won’t see the target, or will be out of range, or will have the wrong ammo loaded, or will split their guns and shoot multiple targets, or will just be slow in performing even if they do everything correctly.

So damage output from a standard gun or missile doctrine ships tends to look like a bell curve, with more and more guns getting on target over time until the maximum amount of damage is being put on the hostile ship.  This gives the hostile fair warning.  He will see a bunch of ships in his overview locking him up.  He will see damage start to build.  If he is on the ball and has decent logistics support, he will have to time to call for reps and will have a decent change of survival.

With drone assist, damage comes on like a wall with all drones firing as one for all practical purposes and, with only one person targeting, any warning of the incoming pain likely lost in the clutter of the overview.

This advantage made drone assist fleets the way to go.  The CFC did it, and our enemies in the south, N3 and Pandemic Legion did it as well.

In fact, our foes were using the feature much more effectively than we were.  Their slow-cat carrier fleets, with a spider-web of self supporting armor reps and remote capacitor boosting, and a mass of drones on drone assist, were pretty much unassailable by sub-caps.  Some changes to Domi fleet went through to try and counter this, as well as a push towards dreadnoughts, but the only way to break the slow-cat doctrine was with super captials, super carriers and titans.  And our foes held the advantage on that front.

So CCP had a problem.

First there was the effect drone assist had on combat, with the perfect FC alpha attacks by obedient drones while most of the players sat about waiting for orders.

And then there was the load problem.

For purposes of combat, each drone is a ship, and the server running the system where the battle is running has to keep track of each and every one.  And with drone proliferation, server load went up.

Each little "X" is a drone...

Each little “X” is a drone…

And so we ended up with fights like the one at HED-GP or at E-YJ8G, where there were a lot of pilots involved and where the number of drones being launched just compounded the server load issues.  We fought the node and the node won.

E-YBadMessage

I am sure CCP wanted to do something about drone assist because of the server load issue alone.  They put up a Dev Blog about HED-GP and the load caused by drones. It was clearly an issue, and the predictions seemed to favor more node crashes as the war went on.

But, for in-game political reasons, CCP could not tinker with drone assist.  While both sides were using drone assist, it was clearly working better for N3 and Pandemic Legion.  So to nerf it in the middle of the Halloween War would mean nerfing the prime effective doctrine of one faction.  That in turn would lead to very shrill cries of favoritism in the forums and elsewhere.  So CCP had to sit on their hands and hope that the nodes would hold.

Then came the titan bloodbath at B-R5RB.  (Now in infographic form.)

Wait, what?

Wait, what?

In the wake of that, Pandemic Legion and Northern Coalition pulled out of the war, pretty much deciding the outcome.  There were battles left to be fought, but the course of events had achieved an inevitability.  The colors on the influence map would move, systems would change hands, and the war would splutter to an end.  Side agreements kept some areas untouched while the heavy weights extracted concessions from the lesser alliances.

CCP could safely announce that drone assist was being nerfed.  After the next Rubicon patch, a single pilot will be limited to having 50 drones assigned to him.  That isn’t the most elegant of solutions, being rather a “one size fits all” sort of thing that impacts carriers, which can launch more drones, than sub-caps.  But it will complicate the use of drone assist in large fleets and remove the “all drones on target” aspect of the feature.  The hope appears to be that we will all go back to other fleet doctrines.  I still have a couple Megathrons tucked away.  And there is that Ferox.

I think they could seal the deal on drone assist by changing things so that only the pilot assigned the drones gets on the kill mail.  That would cause a good deal of internal pressure in various alliances for dropping the doctrine… or at least people would stop assigning all their drones, holding some back to get on kill mails.  We do love our kill mails.

This seems like it might be enough for now.  I still fully expect to see a further run at this, with perhaps new skills that handle both the ability to assign drones and how many drones an individual pilot can can control through assignment.  Maybe we’ll see that in the fall expansion.

Of course, the fact that the war was in its denouement did not stop shrill complaints about favoritism.  This is EVE Online, where the forums will get shrill about most any issue… or non-issue.  But the comments were probably less shrill than they might have been.

So it looks like the writing might be on the wall for drone assist.  Unless/until somebody figures out a loophole to exploit.  This is EVE Online after all.

In the mean time, we will all have to pay attention in fleets once the change is in place.  Even having to stay engaged enough to target the right hostile and press F1 will be a step in the right direction for me.

Broadsword and Niche MMOs February 7, 2014

Posted by Wilhelm Arcturus in entertainment.
Tags: , , , , , ,
5 comments

Did Electronic Arts actually do us a favor this week with the whole Broadsword thing?

I mean, it may have been inadvertent… EA may have been trying to be its usual evil self, envisioning an attempt to create some layer of contract studio serfdom in order exploit an IP they own to the maximum amount of return… but does this benefit us?

What Broadsword thing?  Well, this:

Broadsword!

Broadsword!

Broadsword Online Games will partner with EA’s Mythic Entertainment to operate, support and develop Dark Age of Camelot on EA’s behalf. Electronic Arts will continue to provide billing and account services through its Origin™ portal. Broadsword and Electronic Arts will work closely together to ensure a bright future for Dark Age of Camelot.

Broadsword site, DAoC Producer’s Letter

There is also an Ultima Online Producer’s Letter, where Ultima Online has been substituted in for Dark Age of Camelot for that bit of text.

EA is… allegedly… handing over the running of these two now-pretty-damn-old and long neglected MMORPGs to what appears to be… theoretically… an external team that is… presumably… made up of people who care about these two games and want to keep them alive.

This is EA though, so it pays to pay close attention when they say things like they are making a SimCity game, or that they are creating a successor to Dungeon Keeper on mobile OSes, or that the sun will rise in the east come the morning, because the expectations that get set in your brain based on your past experience may be at odds with what is actually being planned in the dark recesses of their San Mateo keep.

Fun Created Here!

Fun Created Here!

And how would this be a boon to us… where “us” is a legion of long term MMORPG players who haven’t been really happy since who-knows-when and who have traded in our rose colored glasses for rose colored long term contacts so we can avoid the harsh light of reality at all times… right now?

Does this move validate or otherwise legitimize the often Kickstarter focused, niche oriented MMO projects that have been popping up since the genre fell from grace… which was when?  LOTRO?  WAR? AoC? SWTOR?

Does this move legitimize projects like Camelot Unchained, Project: Gorgon, Shroud of the Avatar, and Pantheon: Rise of the Fallen?  Is there hope for similar ventures?

Or is this just EA trying to squeeze the last bit of toothpaste from the tube in the most economically expedient way possible?

And is this even a good thing for Dark Age of Camelot and Ultima Online?  Will being out from under the yoke of BioWare subsidiary of EA, whose founders cashed out at their earliest possible convenience, lead to a revival of either game?  You still need to wear the mark of the beast, in the form of an Origin account, in order to play them.  Will that keep people away?

Wilhelm’s Elder Scrolls Soliloquy February 7, 2014

Posted by Wilhelm Arcturus in entertainment, The Edler Scrolls Online.
18 comments

To beta, or not to beta – that is the question:
Whether ’tis nobler in the mind to suffer
The puzzled apprehension of the outside observer,
Or to download this vast sea of trouble
And by participation, to end all doubt.

TESO-let, Act II, scene 3

There is a beta this weekend.  It starts today.

TESO_small

I have a code.  I have speedy broadband.  I could, should I so desire, participate.

But do I want to?  Do I care?  We are indeed at the point that tests those questions.

I tend to be down on betas in the first place.  If I want to play a game, I will wait until launch so that the game is fresh then.  So betas tend to be for me to check out games on which I am undecided.  My track record on that front favors a “played in beta, avoided at launch” result.

Add in the fact that we are less than two months from the planned launch date on April 4, 2014 and the game is still under a tight NDA and I start to think that my play time might be better spent in Azeroth or New Eden or in any one of the neglected titles in my Steam library.

Soft you now, the fair-to-middling  ESO! –
MMO, in thine temptation be all my sins remembered.

So will you play?

Will Warlords of Draenor Pre-orders Help Hold the Line on WoW Subscriptions? February 6, 2014

Posted by Wilhelm Arcturus in entertainment, World of Warcraft.
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4 comments

The news is out.  My prediction from the beginning of the year actually came to pass.  Amazing, right?

There was apparently enough excitement/interest generated by the Warlords of Draenor announcement at BlizzCon that Blizzard saw a small uptick in Word of Warcraft subscriptions in Q4 of 2013.

See you guys in the fall?

Thanks for the help guys!

As part of general good news from Activision-Blizzard, subscription numbers were reported up, going from 7.6 million subscribers to 7.8 million;  a small percentage for them, but enough players to float any number of other MMOs into profitability.

Now my prediction went on to say that subscribers would then drain off slowly until the expansion actually shipped.  That assumed that Blizzard wouldn’t offer up anything special, being engaged in the Diablo III revamp and expansion plus Hearthstone plus whatever else.

But then Blizzard announced that you would be able to use your insta-90 character boost as soon as you pre-ordered the expansion, and that the pre-orders would be available “soon.”  That got people talking about what class to boost.  But it also opened up another possibility.

My gut says that if they could get the pre-orders in place by March 1, they have a chance to get another modest increase in subscribers as people come back to see what life is like at level cap.  And with those people invested in the expansion, they might be able to hold those increases until the actual ship date… which I still think is further out that many hope.

What do you think?  Will Blizzard be able to keep the number steady, or even grow them slightly, between now and whenever Warlords of Draenor ships?