Latest Episodes of The Lobby
See All EpisodesInterview Videos
-
Random Questions With Tim Schafer - What was the first game you ever played?
Premiering on the first episode of The Lobby, we asked Tim Schafer the first game he ever played. For more answers from Tim Schafer, tune into The Lobby every Tuesday at 2PM.
-
The Last of Us Developers Talk Left Behind DLC [SPOILERS]
[SPOILERS IN VIDEO] Neil Druckmann and Bruce Straley of Naughty Dog delve into the creation of The Last of Us: Left Behind and what it took to follow up one of 2013's most beloved games.
-
-
The Last of Us Developers Talk Movie Influences and Storytelling
Neil Druckmann and Bruce Straley, the minds behind The Last of Us, discuss the art of storytelling, character creation, and how movies like Finding Nemo inspired them.
-
Dark Souls II - Interview with Brian Hong
Tom Mc Shea interviews Brian Hong from Bandi Namco Games Amierca on the upcoming Dark Souls II.
-
How Thief Is Returning to Its Stealth Roots - Preview
The sneaky Daniel Hindes gives us a preview of Eidos Montreal's Thief, and reveals how recent gameplay changes are helping to make it a stealth game for everybody. Featuring interviews with game director Nicolas Cantin.
-
Checking Out Razer's Modular PC Project Christine - CES 2014
Peter Brown takes a look at Razer's top secret modular PC, Project Christine, and speaks with Razer's CEO about their intentions for the slick device's future.
-
Guerrilla Development: Creating Killzone for the PS4 Launch
Lead Designer Eric Boltjes discusses the challenges in readying Killzone: Shadow Fall in time for the PlayStation 4 launch, changes in art direction due to technological advances, and future DLC plans.
-
Defining Next-Gen Racing - Need for Speed: Rivals Interview
We chat to Lead Designer James Mouat to find out how Need for Speed: Rivals is defining next-gen racing, and why next-gen racing isn’t necessarily exclusive to next-gen consoles.
-
No Plans for a Free-to-Play Version of World of Warcraft
New information on World of Warcraft from Blizzcon 2013.
-
The PC Version of Diablo III Reaper of Souls Won't Get PS4 Features
New information on the PC version of Diablo III Reaper of Souls from Blizzcon 2013.
-
Diablo III Ultimate Evil Edition on PS4 Doesn't Support Remote Play on the Vita
New information on the PS4 version of Diablo III Reaper of Souls, The Ultimate Evil Edition, from Blizzcon 2013.
-
Blizzard COO Praises Valve's Steam Machine Effort
Blizzard's COO discusses new franchises, Valve, World of Warcraft Movie, and more.
-
The Lost Vikings Have a Good Chance of Coming to Heroes of the Storm
New information on Heroes of the Storm from Blizzcon 2013.
-
Blizzard's Hearthstone Policies In Place to Protect Children and "Noobs"
New information on Hearthstone from Blizzcon 2013.
-
Interview with Phil Spencer - The future of the Xbox One
Microsoft's VP, Phil Spencer talks about the upcoming Xbox One release, the cloud, exclusive titles and the unconnected gamer.
-
Surviving Call of Duty: Ghosts Extinction
Infinity Ward gives GameSpot an exclusive look at the new cooperative mode in Call of Duty: Ghosts.
-
The music behind Bioshock Infinite: Burial At Sea - An interview with Ken Levine
Gamespot interviews Ken Levine and Jim Bonney to talk about the memorable tracks behind the Bioshock series and the latest DLC.
-
An Interactive Battlefield - Battlefield 4 Community Q&A
Lars Gustavsson talks Levelution, making environments destructible and the importance of incorporating story elements to make a truly interactive Battlefield.
-
The Story That Chose David Cage - Beyond: Two Souls
Director David Cage expounds on his journey to create games focused on creating empathy and compelling narrative, how Beyond: Two Souls attempts to achieve this, and how he fits into the video game industry.
-
Racing Against the Cloud - Forza 5 Community Q&A
GameSpot alumni Brian Ekberg joins us at EB Expo 2013 to answer a handful of questions from the community about Microsoft's flagship racing game, Forza 5
-
Edward the Flamboyant Pirate - Assassin's Creed IV Community Q&A
Game director Ashraf "Ash" Ismail tells us all about leaves that move when you go near them, why you'll fall in love with Jackdaw, and how ACIV was inspired by Far Cry 3.