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Review

Infamous: Second Son Review

  • Game release: March 21, 2014
  • Reviewed: March 20, 2014
  • PS4

Can't find a better man.

by

Seattle is a police state. Department of Unified Protection director Brooke Augustine has set her fascist government organization loose on the God-fearing populace, abusing her power to round up those with mutant abilities. Unmanned drones patrol the skies, invasive checkpoints detain suspected bio-terrorists, and high-tech surveillance cameras monitor everyone's actions. It's a city built upon fear. The citizens willingly accept their new overlords because so many are scared of their friends and neighbors who are now imbued with superpowers. So when protagonist Delsin Rowe finds that he is able to absorb others' powers, he enters a society ready to pour their hatred upon him. Do you fight those who loathe you? Or free Seattle from the chains of an oppressive dictatorship?

The world of Infamous: Second Son plays upon the recent changes that have taken place within our own society. By offering an exaggerated viewpoint of the safety-over-freedom measures that are now a part of our daily lives, we see how dangerous such a path could be, and how few people rise up if their lives remain comfortable. It's an intriguing setup, but one that fails to stir a strong emotional response. The binary morality doesn't show a balanced angle that could have made you sympathize with the government's actions, even if you disagree with how those rules are enacted, and that one-sided viewpoint turns what should be a hard-hitting situation into one that's difficult to relate to.

You see the situation through the eyes of Delsin. His youth was spent spray painting cartoonish doodles while avoiding the wrath of his older brother, Reggie, a police officer with a firm belief in what's right and what's illegal. Delsin's immaturity is immediately an annoyance as he spouts terrible one-liners while shirking any responsibility. During the first hour of Second Son, you're stuck watching cutscene after cutscene establish the fiction, and that uneven pacing feels like shackles preventing you from exploring this gorgeous world. However, once you're set loose in Seattle, the narrative problems that haunted the early moments fade into the background as you flex your elemental muscles.

Once you're set loose in Seattle, the narrative problems that haunted the early moments fade into the background.

Delsin has a run-in with the escaped conduit Hank, who has smoke coursing through his veins. That chance meeting transforms Delsin from just another forgotten screw-up into the potential savior of a beautiful metropolis. Through the power of smoke, you can turn into a translucent wisp at a moment's notice. Float through air vents to propel yourself from the rain-drenched streets to the striking rooftops or drift like an ethereal shadow among the citizens compelled to fear you. The empowering sense of freedom worms its way into your heart once you realize your unbelievable potential. The slow-paced, methodical movement that defined the two earlier Infamous games has been stripped away here, replaced by a frenetic speed that has you rushing through this open world like a sentient lightning bolt.

Fights are structured for you to take advantage of your extraordinary abilities. Snipers perch upon billboards, armored vans carry reinforcements, and helicopters patrol the skies. Troops have the power of cement to complement their standard arsenal. They construct concrete walls and dive upon you with deadly might, so standing still is an easy way for you to meet a quick end. So you show off your quick feet, drifting into and out of fights, peppering aggressors with flaming missiles while you dance just out of their deadly strikes. Take too much damage, and your view becomes oversaturated while an angelic voice scores the soundtrack of your death. Unlike in previous Infamous games, your health regenerates over time, so knowing when to seek shelter and when to stay aggressive forces you to fight thoughtfully.

Like a neon flash through Seattle.

Second Son has a binary morality system that mirrors the black-and-white decision making from the previous games. If you're a callous jerk, for instance, you can choose to forsake your Native American heritage to avoid punitive measures from Augustine. If you'd rather sleep with a sound conscience, take responsibility for your actions so your tribe doesn't suffer. Without a moral gray area, these choices filter reality through a cartoonish prism where only pure good and unadulterated evil exist. Though these extreme decisions feel totally disconnected from reality, the manner in which this dichotomy exists within the framework of combat adds serious weight to your every action.

The empowering sense of freedom worms its way into your heart once you realize your unbelievable potential.

Delsin earns a single-use, screen-clearing attack no matter which side of the morality coin you fall on. When you play as a hero, you must tread with a light touch. You need to subdue enemies with smoke handcuffs instead of killing them off, and make sure you direct your attacks away from ordinary citizens. If you fail to follow these basic rules, your chain breaks, and your chance to use your most powerful attack disappears. On the villainous side, chaos is the key to earning that most treasured of prizes. Not only must you kill every attacker, but you must do so as quickly as possible. If you spend too much time between conquests, your multiplier vanishes, so you must act as aggressively as possible, indiscriminately exterminating anyone who moves.

Such opposing play styles better communicated who my Delsin was than the many tired cutscenes that encompass the rest of the narrative. During my first playthrough, I was as good as possible, so I fought with a methodical, thoughtful air that made me consider each flaming missile that I lobbed. I used restraint. When my health diminished, I hid in the shadows so as not to succumb to the angry forces. After a hectic victory, I would look upon the battlefield with wry satisfaction. My enemies lay prone before me, chained to the ground, left to think about the path they had chosen. I was both victorious and righteous. The citizenry recognized my efforts, and celebrated me when I walked the streets. I was a hero in action and word, and their fears of the unknown slowly dissipated.

Chaining enemies to the ground with element number 10.

It was during my second time through that I took the evil route and realized the extent of my extraordinary powers. No longer did I hold back. When an armored van would arrive, I would immediately toss missiles toward it, unconcerned about the collateral damage that would result. Overwhelmed enemies would surrender, desperate for respite, and as they walked toward me with arms raised above their heads, I would maniacally laugh as I lit their heads on fire. When bullets pierced me from every direction, I would grow angry, becoming even more reckless as I desperately tried to fill my kill quota. No one was safe when my Delsin was around. And the citizens who were taught to fear me yelled hateful remarks as I walked through the streets. The dumb ones, at least. I killed my share of loose-lipped normals.

Combat strikes a happy balance between the slow-paced affairs of the first Infamous and the overly chaotic endeavors of Infamous 2. Second Son offers speed with a purpose. So fine-tuned are your actions that you move with blinding speed and yet are always aware of your surroundings. Ensuring the action stays hectic without becoming overbearing is an extraordinary accomplishment, so much so that I happily played through twice only to still remain hungry for more. As I sprinted up the sides of buildings and called in explosive strikes, Second Son felt less like another Infamous and more like a new entry in the Prototype franchise. It's so fast, so frenetic, and so gloriously over the top that it makes the old days of Cole McGrath slowly climbing buildings seem like a distant memory.

The citizens who were taught to fear me yelled hateful remarks as I walked through the streets.

Delsin gains access to more powers beyond the smoke you start off with, and each transforms both the action and locomotion in interesting ways. You might employ a slow-motion effect to corral your enemies in a precise manner, or mix stealth into your explosive encounters to keep enemies guessing, and such twists ensure that each showdown keeps you thinking up new tactics as you revel in the destructive glory. Sadly, the powers don't branch in interesting ways depending on your moral choices, so though combat plays out in different ways, the weapons you use are nearly identical.

Somewhere in Seattle hides a mural commemorating Sucker Punch's past.

Missions present scenarios that urge you to fight in inventive ways. The myriad ways in which you flex your combat prowess left me glued to the screen as I eagerly overcame every roadblock in my way. Bosses mirror the brilliance of the normal forays by compelling you to move with speed and precision as you mount a hellacious counterattack. Fights stretch on longer than I expected, but instead of being tedious wars of attrition, they instead kept me riveted as I tried to perfect my craft. Standing up to my overpowered foes for these long battles felt like a victory well earned, and I was happy with the assortment of bosses on offer through the course of this adventure.

Second Son has top-notch combat that expertly melds substance with style. But despite the speed that separates this from previous games in the franchise, there's a feeling of familiarity that's impossible to shake. The Seattle in Second Son offers a stark contrast to the direction recent open-world games have taken. This is not a living, breathing world that you inhabit. Rather, it's a playground for you to go nuts in. The people who populate the world exist only for your benefit, so it never feels like a real city. It's an anachronistic return to what sandbox games used to be, and represents an approach that I still enjoy more than the serious options that populate store shelves. Still, I couldn't help yearning for more concrete improvements to what I've already experienced. The cutting-edge visuals are laid over a decade-old formula that is still fun though sadly showing its age.

That certainly didn't prevent me from getting 100 percent on both a good and an evil playthrough. Side missions nicely complement your story efforts so you have plenty of reason to roam if you want to spend more time in pristine Seattle. Second Son is not the tedious collect-a-thon that many open-world games are. Extra activities are clearly labeled on the map, so instead of wandering aimlessly around the rainy streets, you focus on maximizing your enjoyment. My favorite detour was spray painting inspiring messages on walls. Sure, the act of tilting the motion-enabled controller at the stencils was hardly thrilling, but seeing what artistic propaganda Delsin cooked up was always a treat.

The view from above is as dizzying as it is breathtaking.

Creating graffiti isn't the only way an unusual control scheme is used. During context-sensitive situations, you must manipulate the touchpad, and though this sounds incredibly gimmicky, it actually added to my immersion. Swiping to open a door to free those suspected of being conduits engaged me more than pushing a button could, as did holding my thumbs firmly on the pad as Delsin grabbed a generator he was trying to destroy. Employing controls different from the norm is always a tricky endeavor, and Sucker Punch did a great job of ensuring these little moments added to the experience rather than distracting from your actions.

Second Son focuses on pure enjoyment. It communicates that through the excellent combat that forces you to concoct crazy tactics to overthrow the invading forces. It draws you in further through its incredible visuals that not only hint at the PlayStation 4's impressive power, but employ a sensible artistic touch that makes Seattle a place you want to explore. It uses a complementary score to underline dramatic moments, and the sound effects pop with flair. And yet, for all of the elements in which Second Son excels, the narrative fails to carry its share of the weight. Still, don't become mired in the negativity as Delsin so often does. Instead, just laugh at the cheesy dialogue and chortle at how extreme the morality system is. Second Son is a great game that knows exactly what it is, and sucks you in with its unfiltered fun.

The Good
Dynamic, fast-paced combat
Breathtaking visual design
Side missions offer a fun diversion
Exciting boss fights
Moral alignment determines how to excel in fights
The Bad
Black-and-white morality is overly simplistic
Delsin is an annoying character
8
Great
About GameSpot's Reviews

About the Author

/ Staff

Tom adores the chaotic frenzy of the Infamous franchise. He played through Second Son twice for this review, getting 100 percent both times. It took him 16 hours his first time through as a good Delsin on medium and 10 hours the second time as an evil Delsin on expert.

Discussion

2111 comments
faizanhd
faizanhd

16 hours and 10 hours ? Total 26 hours. 

But counting only the good playthrough its kinda short for an open world game.Even with 2 playthroughs it barely competes with most GTA , Saints Row and A$$ Creed games.


tzolynski
tzolynski

In a game like this I thought the lead character being annoying might be a bigger deal... I will give this game a run for sure but kind of an odd review. 

zpluffy
zpluffy

See how xbots are more quieter when ponies' games come out. Learn from it!

abhirajgoldy
abhirajgoldy

Typical Tom Mc Shea review,nothing more to say

asifah30
asifah30

Well, it looks like SR4 ......

jordanlund
jordanlund

Help me out here... really... How do you compare Titanfall - a game that is online multiplayer only, with no real campaign or story mode - to a game like inFamous which is 3rd person, sandbox, offline, single player?


I guess if you really, really like multiplayer military FPS then you'll be all about Titanfall. Speaking for myself, I have no interest in a game that is online only. 10 years from now when we're re-living the early days of this gen Titanfall will no longer be playable because the servers will have shut down. Online only is a suckers game - regardless of which platform it's on. Same goes for the PS+ "free games." They're only free as long as the service is around. If the plus servers are ever turned off then you have nothing.

chadwick1343
chadwick1343

Hmmm, I wonder if this will get a  multi-platform sequel, with worse fps and resolution?....

kyelo
kyelo

Of all the exclusives for XB1 and PS4, none has made me go 'WOW!'. They all look pretty decent but the games I am most looking forward to are cross platform. Will still buy this though, looks decent enough :)

Gankstar_VX84
Gankstar_VX84

skipping, looks meh tbh as i thought it would.

Ferric24
Ferric24

Looks like Microsoft is winning the exclusive wars so far. A disappointing 8 for second son vs a superior 9 for titanfall. Xbox for the win! Just kidding. Wanted to try my hand at trolling. Felt surprisingly sastifying. But yah 8 is a great score. Sure it's a fun game.

kitmeep
kitmeep

Show me a game with a morality system that isn't overly simplistic. You're always forced to choose between being a saint or being evil. I've never seen a game with a gradient of moral pathways.

foxrock66
foxrock66

Really does look super. I'm normally not big on visuals, but this thing is pretty as heck

sainray
sainray

Been waiting for this review to decide whether to get this or not but now i donno coz they gave this to the worst reviewer in the industry.  Usually if tom gives it a 5 or 6 it's an awesome game and 9 a very bad game ... but 8? gotta go else where for a more insightful review to know.

ExplicitMike
ExplicitMike

Delsin is annoying? He doesn't sound any more different than Cole. I guess I'll find out eventually. Serious question for everyone. Why do some many people now focus on reviewing the story and characters now? I thought gameplay was supreme? Tom claims he had a blast with the game. Really is just more of the same Infamous. I am totally fine with that.

Subterfuge
Subterfuge

I had a feeling the protagonist was going to be annoying....Oh well, I still look forward to playing it tomorrow. Finally, a reason to use my PS4!!!

Rtzon
Rtzon

Fantastic review, kinda makes me wish I had a PS4.

Moun7ainMan
Moun7ainMan

I love these games. I'm sad Prototype is gone. 

canuckbiker
canuckbiker

It's a matter of personal taste. I just read another review were they found him much more enjoyable then Cole from previous infamous games. McShea also didn't like Joel from the last of us as a character, and I thought he was perfect for the story.

canuckbiker
canuckbiker

Read down more. Their are tons of xbox fanboys in this section. I'm not saying it's ok for ps fanboys to troll, but no one side is better than the other when it comes to being a complete douch.

tom2750
tom2750

@jordanlund  yes but they offer so many new and highly rated AAA games that it still makes it an amazing service

Gazdakka
Gazdakka

@jordanlund Good to see somebody else sees the problem behind it.

You can't ask them how they compare their stuff though. CoD has been piss-poor for a while now, and it still gets good reviews despite this.

ryangcnx-2
ryangcnx-2

@Ferric24  I don't know about you, but both are about equal. Titanfall has been lots of fun and I'm looking forward to picking up Second Son tomorrow. and lol at your fake trolling (not a count against you, just saying it's kinda funny you tried). Both consoles are practically neck and neck to me, I would only edge my PS4 for getting more playtime due to superior multiplats, but I'm still enjoying my X1 too.

kyelo
kyelo

@Ferric24  there is only a 5 point difference on Metacritic(Titanfall 86, Infamous 81). Titanfall is bombing with the user score as well, 6.3.

HowlPendragon
HowlPendragon

@Ferric24  The only game that really stands out on the Xbox is Forza.

DR3 was okay, Ryse got 'bad' to 'okay' reviews, and Titanfall is on 2 other platforms.

They seem pretty even on the exclusives right now

ExplicitMike
ExplicitMike

@Ferric24 To many trolls out there as is. We don't need anymore. I only troll Gelugon Baat now. Why don't you be one of the good guys instead. I don't wanna see you in Feedbackula lol.

foxrock66
foxrock66

@Ferric24  Ohhh yes. Those arbitrary review scores are extremely relevant especially on two completely different types of games. Good call, there, you.

ryangcnx-2
ryangcnx-2

@kitmeep  It's hard. The witcher does it well by keeping it in the grey areas. Where the idea of the side you choose completely is grey and is more aligned with your thoughts. Witcher has it set up where neither is bad or good, but only on how you perceive it. Which works for the series, but for a series more like a comic, I don't think that area works so well.


You can't even imagine the amount of scripting, animating, voice acting and programming involved in making a game truly different in morality scales. The fact that Bioware did what they did with mass effect is mind boggling and it's not that far from the main story line. I can only imagine the story line board, it must have been several hundred feet tall. It's basically the story stays mostly the same while your individual actions are different. This I accept because I realize just how difficult the programming would be to make a morality system that was the polar opposite of the other. These guys to have to make deadlines and don't have that much time for experimentation, let alone have a budget and a timeline for getting the game done. Developers would love to have all the time in the world to make a game exactly what they want, but not only would publishers get angry at the money sucking investment (the whole development team making between 40k to 70k per person (thats their job, they need a livable income), the fans would get angry or disgruntled against a super long development cycle (look at last gardian or Final Fantasy 15). 


But yes, you should play Witcher 1 and 2 as it's the closest at what you want, but I feel still doesn't meet what you want. But in reality, it's gonna be a while before you get truly what you want. I would love that too, but being my field that I hope to get into is a Graphic Artist for games, I also took some courses in what it takes to make a game completely, not just the art, and the programming is RIDICULOUS.

Ferric24
Ferric24

@kitmeep  I actually like binary morality systems. Kotor was one of my favorite games and it was very black and white. Grey morality isn't always superior. It's all how it's implemented in the game. 

ExplicitMike
ExplicitMike

@foxrock66 The neon does it for me. I play on PCs now and this is gorgeous. Glad sucker Punch didn't disappoint.

tzolynski
tzolynski

@ExplicitMike  What would The Last of Us be without good characters?? Some games gameplay is supreme but if im playing a action adventure game i hope the characters dont annoy me. Its not the whole pie but its a piece.

tzolynski
tzolynski

@canuckbiker  I agree when it comes to the matter of personal taste, and i thought joel was a great character also. Im just saying if I personally thought the lead character was annoying It may of been a bigger deal to me in a game like this. Not really saying anything about the game just saying the review is odd to me. Whatever McShea thinks or doesnt wont scare me away from playing this game.

zpluffy
zpluffy

@canuckbiker  

you got to admit though, this really not as loud when comparing to an x1 article.

Ferric24
Ferric24

@HowlPendragon In all seriousness both next gen system are lacking in games. I won't be getting any of them anytime soon. My next purchase is probably going to be a ps3 so I can finally play all the exclusives I've been missing out on since I own a xbox 360 and a gaming pc. 

canuckbiker
canuckbiker

That is a very rare example. I love that series, books, and games. Great lore, and story.

canuckbiker
canuckbiker

True, but Tom did not like Joel as a character, so I take that judgment with a grain of salt.

ExplicitMike
ExplicitMike

@NiteX @Moun7ainManHonestly I always thought Infamous was better. I was a little more refine by me. I just think Prototype is Hulk ultimate destruction Mod. I know the same people did it. If people liked that game they should check out Saint Row 4.

tzolynski
tzolynski

@zpluffy If we all just stfu and played our games how would gamespot have traffic for advertising?? Even if they are the same trolls in every article.

tzolynski
tzolynski

@zpluffy There would of been 3000 comments by now if this was a XONE exclusive.

canuckbiker
canuckbiker

Yeah, I'll give you that. They must be too busy with titanfall.

foxrock66
foxrock66

@Ferric24 @HowlPendragon  Same. I'll pick up a PS4 once Destiny comes out, and then hopefully Infamous and Watch Dogs will be a tad cheaper someplace

tzolynski
tzolynski

@canuckbiker  Oh me too man, Im just saying it doesnt make sense to me. He tells me to ignore the main character when that really seems like the last thing i should be ignoring lol. He must of been wowed enough to not let it bother him to much. 

ryangcnx-2
ryangcnx-2

@ExplicitMike @NiteX @Moun7ainMan  The dialog alone made me dislike prototype. I hated how the f word was dropped every other second. Infamous seemed like it had alot more taste. I had a friend who brought it over and we always had these debates against games. I was always on the infamous side in this debate.

inFamous: Second Son

  • PlayStation 4
inFamous: Second Son is a PlayStation 4 exclusive and the third entry in the inFamous franchise by Sucker Punch. The game is set seven years after the events of inFamous 2 and follows the story of Deslin Rowe, a 24 year-old who gains the ability to direct, manipulate, and even transform into smoke after he rescues occupants from a fiery bus wreck.
ESRB
Teen
All Platforms
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