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Fast cavalry and it's uses (1 viewing) (1) Guest
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TOPIC: Fast cavalry and it's uses
  #42903
Fast cavalry and it's uses 6 Years, 6 Months ago
This thread discusses the Content article: Fast cavalry and it's uses

Good tactics and ideas for fast cavalry.

One thing that jumped of the page though is the idea of sending your fast cavalry instead of a small knight unit at the goblins to release the fanatics. Will not the knights survive the hits better than the mounted yeoman, who will most likely die, and the knights would then be able to do other things in the game rather than just having one role that kills them?

I could see why mounted yeoman are assigned the role, they are peasants after all, even if is better to send the knights. I do the same thing myself as I would rather see 5 peasant yeoman die rather than a Knight of the Realm or two. But tactically it is better to lose the knight or two so, as this is a tactics article, then perhaps the mounted yeomen should not have the role of releasing fanatics?

Anyway, otherwise I think it is a very good article.

Messenger of the Lady
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Skavenslayer (User)
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  #42913
Re:Fast cavalry and it's uses 6 Years, 6 Months ago
Aaaargh Chris beat me to it!!
was actually planning something quite similar...


But seriously, excellent work! Complete and very practical.
five stars from me!


That doesn't mean I am not going to make some comments of course

I agree with Herald of the Lady about the fanatics, units rarely contain 3 of them so KE usually survive, and even if they didn't I consider 87 points and a special slot at least as valuable as 107 pts and a core slot. However, that's only for Brets and a few other armies of course, your article is a general one and for many armies it's valid.

the bait and divert might be split into 2 sections, taking the charge at an angle has quite different effects than fleeing to be run down, even though they often have the same purpose.

one useful trick to add is the supporting charge to deny fleeing. A unit of fastcav in the front can be ignored, a heavy unit some distance away can be fled from, but both units charging together can be certain death: if you stand the heavy will break you, if you flee the fastcav will run you down. Very useful because it's difficult to see coming.



a more general comment: because a guide like this is mainly aimed at medium-level players who don't already use most of these tactics, it might be useful to be a bit more specific about things.
Not all of them are immediately going to realise that "letting him go in a direction he doesn't want to be" means that it's a great way to flank heavy units, or that "You could place them on the table first and see how your opponent reacts" means that they're very helpful in setting up a refused flank by putting him on the wrong foot, for example.



but all in all great stuff!
martin
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MarcoPollo (User)
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  #42973
Re:Fast cavalry and it's uses 6 Years, 6 Months ago
I come from the land of the chaos wastes and I am spoiled as to the versatility of the fast cav in the chaos line. So consequently, I am disappointed in the versatility of the fast cav in the bret line. I would rather invest those points into many other units like PK or bowmen. And as they neither shoot well, nor fight well, they really leave me wanting more out of them.

In chaos, I can get fast cav that hit just as hard as KotR. Or fast cav that can move 20" and hit hard and immune to psych.
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  #42975
Re:Fast cavalry and it's uses 6 Years, 6 Months ago
I am disappointed in the versatility of the fast cav in the bret line. I would rather invest those points into many other units like PK or bowmen. And as they neither shoot well, nor fight well, they really leave me wanting more out of them.


Very true MarcoPollo, however I do not believe that fast cavalry's jobs are fighting or shooting. There main jobs are annoying the opponent and making them cause blunders which you can take advantage of.

In chaos, I can get fast cav that hit just as hard as KotR. Or fast cav that can move 20" and hit hard and immune to psych.

Very true about chaos, but as I said above being immune to psych is not that good of advantage for fast cavalry. They can not ride up to the opponent and shoot or annoy them and then flee and rally and repeat. (Can you tell what other army I also play?) Fast cavalry that are immune to psych and hit hard, such as mounted daemonettes or wild riders are really more of a medium cavalry and thus I consider their primary roles to be different. So, all in all, I believe we have fast cavalry doing different things in our army's. One is not better or worse, however, in the Bretonnian army as you say the roles that I have them playing are probably better suited to their abilities.

Herald of the Lady
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  #47970
Re:Fast cavalry and it's uses 6 Years, 3 Months ago
I tactic I've have thought of is to have the FastCav charge a unit that is behind another enemy unit, which is being charged inturn. Hopefully the enemy unit in the front will break or be destroy by overkill. Than the frontal charging unit will make a pursuit move into the unit being charged by the FastCav. This means that the new charge has to be resolved this turn.

Break two enemy units in one turn, no so bad!!!

PS Works well with PK also.
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Duke W (User)
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  #54395
Re:Fast cavalry and it's uses 5 Years, 10 Months ago
When you say about not screening knight units they cannot cause panic in the kinghts because they are peasants
Paper
Scissors

GORRILA!!!
(jump on other guy's back and wrestle him to the ground)
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tomahawk (User)
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  #54398
Re:Fast cavalry and it's uses 5 Years, 10 Months ago
Please edit your message, I'm not sure what to make of it...
If it is a question, I don't understand what you are trying to ask.
If it is a statement it is not finished
Last Edit: 2008/08/13 19:56 By tomahawk.
Duke of Bretonnia, Elector Count of the Empire, Mercenary General, Goblin Warboss, Elf Prince, Dwarven Thane, Saurus Scar-Veteran, Vampire Count and Highborn of the Druchii.
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