01. | | Paying with Your Soul
Magic can burn your brain and sear your soul. It can inject power into every millimeter of your veins, or leave you a lump of ashes at the end of a dark alley. It’s dangerous, but to spellslingers in the Sixth World, it’s worth it. Because magic is power, and power in the Sixth World needs to be grabbed with both hands.
Spells, rituals, alchemical preparations,... [click here for more] |
02. | | I want to be human, sometimes.
I think about what they have and how simple it all must be.
Even if they aren't sure of their identities, at least for them the question is multiple choice.
A human can only be so many different things.
But to really survive after the Fall, you have to let go of everything, including identity.
It has to be... [click here for more] |
03. | | Icons Assemble!
It’s time to be a hero!
Icons is a tabletop game of superhero adventure, creating exciting stories of the imagination with your friends, based around the heroes you create. The Assembled Edition of the game features:
Quick Hero Creation! A few die rolls are all it takes to create your hero, giving you the spark for your... [click here for more] |
04. | | The Character Your Envision
Every player wants to play exactly the character they envision. And Numenera Character Options is here to help make that possible! This book is brimming with new material and new choices to help make Numenera character creation even more fun, more interesting, and more weird.
Numenera Character Options... [click here for more] |
05. | | Sew ’Em Up, Ride ’Em Out
The only reason shadowrunners have scars to show off during their downtime is that when they got hit, someone had the guts, the skill, and the speed to pull them out of whatever drekstorm they’d gotten themselves into. Maybe it was a DocWagon High Threat Response team who rode in to save the day, or maybe a teammate who’d picked up some handy medical... [click here for more] |
06. | |
The Ninth World Bestiary is lavishly illustrated and wildly imaginative, featuring more than 130 creatures and characters. Offering GM advice on using pre-made creatures as well as creating your own, this collection also includes lots of additional details about the Ninth World’s complex far-future, post apocalyptic ecology. Ninth World parasites, transdimensional... [click here for more] |
07. | | EVERYTHING HAS A PRICE
There are cracks in the world. They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live.
You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You have no office, no permanent home, no background to check. You are whatever you... [click here for more] |
08. | | Nothing Is Free
Guns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy—and more dangerous than you were yesterday. You’ll have to pay the... [click here for more] |
09. | | The FIREFLY RPG puts you right in the middle of the action of the wildly popular television series. You and your Crew will trade bullets with fearsome bounty hunters, folk who want what you have, or varmints that try to put out the light of hope you represent. Keep your Browncoat banner flyin’ high and dodge Alliance cruisers. Side with the Alliance and track down riff-raff to haul ‘em... [click here for more] |
10. | | The 43-page Tau Character Guide provides Rogue Trader players with all the necessary information and rules to play Tau Explorers. Included in this supplement is a concise history of the Tau Empire, rules to play Tau Warriors of the Fire Caste, and an armoury from which to outfit characters with the advanced technology of the Tau. ... [click here for more] |
11. | | Bad Moons and Silver Bullets
It was a time when a silver bullet could buy your life in a way gold couldn’t. A time when the railroads barreled their way west, and the Umbral skies tore open over them. When Garou warred on Garou, divided by the ever-moving frontier, and ancient horrors broke free. In the World of Darkness, the American West wasn’t just wild — it was... [click here for more] |
12. | | THERE HAVE BEEN EIGHT PREVIOUS WORLDS.
Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their own unique... [click here for more] |
13. | | The new Chronicle Core book for Vampire: The Requiem.
Tonight, you become one of the Kindred, the beautiful and the damned who hide behind our ordinary world. Driven by a hunger like fire, you will struggle to maintain your humanity while immersed in a vicious society of monsters.
But the sharks you swim with aren’t the only ones out there. Your Kindred are the smart, sexy... [click here for more] |
14. | | INTRIGUE AND POLITICAL ADVENTURE IN THE NINTH WORLD Adventure isn't just for the desolate wilderness in the Ninth World. Opulent and weird, the nobles and knights of the Steadfast and the Beyond play a bloody game of cloak and dagger. Combining strange powers and technologies with ruthless ambition, the world of politics in Numenera is fascinating and strange. WHISPER CAMPAIGNS... [click here for more] |
15. | | Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you’ll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword... [click here for more] |
16. | | Tear down the tyrants!
Paint the streets with the blood of Princes and Archbishops!
With Anarch domains increasing their hold over new territories every night, the Kindred can no longer afford to consider Movement an unruly mob of wayward childer. As the doomed tactics of the past have made way for a sleeker, wiser Anarch Movement, the nights are numbered for outmoded elder... [click here for more] |
17. | | SHADOWRUN DIGITAL TOOLS BOX
The Shadowrun Digital Tools Box is 2 box sets in 1! Whether you're just getting into Shadowrun or you're a runner that's been hitting the streets since the 2050s, you'll find useful material here for running any type of game. Here’s what you get!
BEGINNER BOX
The Shadowrun Beginner Box is the easiest way to dive into the intrigue, grit... [click here for more] |
18. | | As the Prey Evolves...
Everywhere you turn, a vampire eats some poor factory worker. Werewolves shred cars. Witches curse the innocent. Serial killers devastate communities.
But what about the stranger aspects of the World of Darkness?
Mortal Remains picks up where we left off with Night Stalkers, Spirit Slayers, Witch Finders,... [click here for more] |
19. | |
Great moments don't just happen on their own.
GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories.
But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a... [click here for more] |
20. | |
You don’t think Hell is real? That it can’t exist? That such an outmoded, antiquated concept born of superstition and fear has no place in the Ninth World? Then you are a fool. Hell is real. It exists. And I’ve been there. Don’t believe me? Come. I will show you the gates.
A gruesome portal lies not far into the wilderness. Sometimes, those who have happened upon... [click here for more] |
21. | | Angels are everywhere.
They are under the everyday world, behind it, beyond it. They are sent by the God-Machine to enact its will through time and space, delivering messages, building infrastructure, protecting some people, killing others. You were one of those angels...
But not anymore.
Now you are one of the Unchained, a fallen angel who defected to the human race. Yours is a world of false... [click here for more] |
22. | | Zone Stalkers is a gamemaster-focused sourcebook for Eclipse Phase:
Send players to the most perilous place on Mars—for Firewall, or for profit!
Perimeter Security: How authorities keep the Zone quarantined – and how to get around it.
Threats: New monsters, NPCs, and environmental hazards to challenge players.
Locations: TITAN facilities,... [click here for more] |
23. | | Dead Worlds Lie Dreaming
Beneath the dirt of fallen worlds lie the bones of forgotten empires and the relics of peoples now vanished into legend. Countless wonders lie silent, awaiting the hands of starfaring adventurers and the curiosity of fearless investigators. What glorious citadels and eldritch marvels remain undiscovered by humanity in the present age, and what miracles... [click here for more] |
24. | | The Weird and the Wonderful for Numenera
The key to a great Numenera campaign is to fill it full of wonderful, mind-blowing, weird ideas. And this product is full of just such things. Inside, you'll find a discussion of the weird, as well as literally hundreds of ideas to select (or randomly generate) the weird aspects of ancient places, communities, NPCs, creatures, wilderness... [click here for more] |
25. | | Golden Geek RPG of the Year 2012
Indie RPG 2012 Winner: Best Game, Best Support, Best Production
ENnie Award Winner 2013: Best Rules - Gold Winner
Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching... [click here for more] |
26. | | It’s not safe to venture into Venture City…
Looking for a little inspiration for your next Fate Core campaign? Check out Venture City Stories! This adventure toolkit written by Brian Engard will give you everything you need to send your characters on an adventure full of superpowers, villainous corporations, and ruthless gangs in a near-future... [click here for more] |
27. | | The War Within
Not all has been right in our shadows of late. Especially in the dark shadows of my mind.
Those were among FastJack’s parting words to JackPoint when he left, the victim of a condition that divided his mind against itself. And the condition is spreading. Across the Sixth World, people’s minds are in schism, as new personalities emerge and battle the old. The world is in... [click here for more] |
28. | | Issue four of Gygax magazine - the quarterly adventure gaming magazine.
Contents for issue #4:
Operation: Rendezvous Oasis (A Top Secret adventure) by Merle M. Rasmussen
Men and monsters of Polynesia by Michael O. Varhola
Leomund's Secure Shelter by Lenard Lakofka
Adventuring without the magic by... [click here for more] |
29. | | Action! Science! Robots! Punching! More Science!
Are you ready for some two-fisted science adventure? Then it's time for the Atomic Robo RPG! Have you ever wanted to face down global conspiracy as an immortal atomic robot or Carl Sagan? The Atomic Robo RPG makes it possible.
The Atomic Robo RPG brings you the most explosive Fate Core System... [click here for more] |
30. | | Amp Up Your Game!
BattleMechs clash, fighters duel, and infantry swarm across the landscape. High above the clouds, mighty WarShips emerge from hyperspace, laden with DropShips filled with reinforcements. A host of new machines, new warriors, and new tactics are unleashed as war rages from the void of space to the earth below. The BattleTech universe is yours to conquer!... [click here for more] |
31. | | Celebrating the 50th anniversary year of Doctor Who, this Sourcebook explores the Sixth Doctor’s adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed... [click here for more] |
32. | |
Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. That humanity’s desire to find our place in it is fruitless—that we have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time, and there are entities in those reaches so monstrous and vast... [click here for more] |
33. | | Office
DramaScape Modern Volume 29
This is a 16 x 30 inch Battlemap of an Office, it has Hex, Square and No Overlays, it also includes the VTT files for online play.
“It’s a simple job, break into the boss’s office and extract all the data on his PC with this external hard... [click here for more] |
34. | | "Here’s the question: Do you really want to know? Because it’s not like it’s a secret. It's just like your car - it doesn’t run by magic but it might as well, for all you know when you look under the hood."
– Wesley Cote, AKA The Key
What Has Risen May Fall
What is the God-Machine? That question doesn't have a single, easy answer,... [click here for more] |
35. | | Love, courtship, and sexual practices in the Ninth World.
Love and Sex in the Ninth World is a guide to integrating elements of love and sex into any Numenera story or adventure. In addition to details on Ninth World relationships, courtship rituals, commitment ceremonies, and sexual practices, it provides game master advice on how, when, and why to add love and sex to your... [click here for more] |
36. | |
Numenera items to use in your Numenera game.
The Artifacts and Oddities Collection I is a companion to the The Cypher Collection I, another compilation of new devices to use in your Numenera games. In this collection, you’ll find more than thirty brand new artifacts that can be added into any campaign. Additionally, you’ll find... [click here for more] |
37. | | Gathering Forces…
In 2765, the Star League Defense Force was the greatest military ever assembled, unparalleled in numbers and technological prowess—but it was not alone. The House Lords and the rules of the Territorial States in the Periphery each amassed armies of their own. While none of these powers alone could challenge the sheer size and might of the SLDF, each... [click here for more] |
38. | |
New cyphers to use in your Numenera game.
Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories... [click here for more] |
39. | | Sometimes meeting up with old friends in Serenity View is cause for celebration, but not this time. Over drinks, you and your Crew discover that Monty's new wife Daisy has gone missing. Worse, your pal thinks that Virgil Morningstar, a Guild trader with a heap of Alliance connections, had something to do with her disappearance. By the time you find out Daisy ain't the only one who's vanished, you and... [click here for more] |
40. | | It's a new night!
Mind's Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or discovering live-action... [click here for more] |
41. | | These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse!
Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled... [click here for more] |
42. | |
Welcome in The Dawn of Tomorrow, the second Adventurers! setting!
In this setting the players are thrown into a post-apocalyptic Earth, where the air is filled with thick dust and dangerous forests cover the surface of the world. Mutated creatures and the unforgiving environment try in every way to destroy the plague called Mankind. As cunning scavengers, mighty forest warriors and feared mutants... [click here for more] |
43. | | Fateful Concepts: Character Aspects is a collection of four articles about character aspects in Fate Core and Fate Accelerated:
Why Five Aspects? Unpacking the Aspect Economy
This article discusses the evolution of the aspect economy through different versions of Fate and the design philosophy behind the number of character aspects in Fate Core, all while exposing the underlying... [click here for more] |
44. | | In this adventure for Rogue Trader, the Explorers delve deep into the ancient secrets of Solace. Solace was colonised by the Imperium in the final hours of the Angevin Crusade to unite the Calixis Sector, but its secrets wind perilously back into times forgotten by all but the most ancient. There have always been dark tales in Solace’s mines about the things that dwell beneath... [click here for more] |
45. | | After centuries lost in the Warp, the Ardent Crown has returned in a degrading orbit around the world of Solace. This vessel vanished carrying a number of important relics, and in this Deathwatch adventure, a Kill-team has been assembled to board the derelict as it drifts toward the world of Solace, secure the sacred artefacts, and extract from the voidship.
However, the Battle-Brothers... [click here for more] |
46. | | A mysterious cult worships something called "the Vortex" in a temple like nothing anyone in the Ninth World has ever seen. PCs explore the strange complex to find a missing boy, and become embroiled in multiple scenarios, one of which might just take them unimaginably far from home! This 18-page adventure was the GenCon 2013 Numenera "launch" scenario, presented in two... [click here for more] |
47. | | Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up.
Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books,... [click here for more] |
48. | | When an unknown voidship strikes the world of Solace, the surface shakes and the brave men and women of the Cadian 99th must gird themselves for battle once again in this adventure for Only War. Having just suffered losses campaigning in the Spinward Front, the Cadian 99th is caught on the outskirts of the catastrophe in the midst of a training exercise. In addition to the devastation... [click here for more] |
49. | | Emergence is an exciting, easy-to-learn roleplaying game that takes place on the Earth-like world of Kython. The game blends elements of high fantasy, sci-fi, and modern-day roleplaying into a single setting. Mechanically, Emergence is as rich and varied as the setting in which it takes place. Below are some of the options and features included in the Core Rulebook and that make Emergence the game... [click here for more] |
50. | | Binding Contracts follows a group of Heretics as they pursue the prophecy of the Many-Eyed, a dread oracle of Chaos. The Ruinous Powers have whispered to her that Solace will end in fire when a star descends from the sky. They murmur that the terror and confusion this event brings about must be properly dedicated to the Chaos Gods.
Before this portent appears, the Heretics must infiltrate... [click here for more] |
51. | | During our successful "Deluxe Tunnels & Trolls" kickstarter, as a stretch goal we offered a reprint of the original T&T rules from 1975 if someone would purchase Ken's last original copy for a ridiculous sum of money. Someone did. So here it is. All our wonderful backers for the project got this pdf for free, and you can have it for only $1.95. This is the complete, original rule... [click here for more] |
52. | | Rules, glorious rules! The Fate Core system is flexible, hackable, and adaptable to any world you can dream up. This Fate System Toolkit is packed with system ideas to bring those dreams to life.
Learn how to hack the skill system to better suit your terraforming campaign. Get ideas on how to create races and societies for your woodland elves, subterranean aliens, or afterlife police force. Customize... [click here for more] |
53. | | Lethal Force
You're not a noob. You're not a poseur. You're a shadowrunner. When you pick a weapon, it's with a purpose, and 99 times out of 100, that purpose is to bring suckers down. You're going to choose your weapon carefully, and you know that the more options you have, the better your final choice will be.
Gun H(e)aven 3is about options. Pistols, rifles, machine guns, even a... [click here for more] |
54. | | An Introductory Story for Vampire: The Masquerade
Created for the first edition of Vampire: The Masquerade, Blood Nativity is designed to be a troupe's first story.
The players begin as normal humans, attracted by an enigmatic invitation to a private dinner at the Sunset Club. By dinner's end, they find themselves following an inexorable trail into shadowy undeath... [click here for more] |
55. | | Starship Kit 6.1 - Engines, propulsion and power
Ships need to go, to move through space. Virtually all of them need power as well. Those core parts of almost all space going vessels are covered here.
Designed as a multi-part kit, the Starship Kit gives you the information and tables you need to design a starship for your games and stories.
Part 6 has been broken down into various sub-parts, due... [click here for more] |
56. | | This special, 'Pay What You Want' version of RuneQuest 6th Edition is designed to introduce players and Games Masters to the essentials of the game. In this book you will find the core of the RuneQuest engine, in a stripped-down format, but still complete enough to create characters and begin adventuring with one of roleplaying’s most enduring and respected systems.
The intention is that this... [click here for more] |
57. | | The Grand Stair stretches behind the scenes of the multiverse,
the Doors upon its unfathomably vast span leading the way to gossamer worlds of limitless variety and infinite possibility. In some realms, magic rules all.
Verse Arcanum is a fantastic realm of high magic, filled with dragons and giants, fell prophecy and faerie fire. Overflowing with mystical power, it is a valuable location... [click here for more] |
58. | | 13th Age
Discover the d20-rolling fantasy roleplaying game from legendary designers Jonathan Tweet and Rob Heinsoo! This bookmarked PDF gives you everything you need to play epic adventures in a world where mighty Icons war and scheme in a tense balance of power. Here, a small band of adventurers could be heroes that save the ancient Dragon Empire—or set in motion the catastrophe that... [click here for more] |
59. | | The Crazy Devils gang is making inroads into new turf, they made the mistake of picking the turf where the heroes live. Dragged into gang warfare not of their making the heroes must survive and fight back. The gang are fighting for the real estate, the heroes are fighting for their homes, justice and a big pile of credits.
Real Estate is a One-Sheet adventure ideal for introducing players and novice... [click here for more] |
60. | | The crimson mist churns a hundred miles from shore, red with the blood of a butchered world. Here in the Sunset Isles the last fragments of humanity struggle to withstand the fury of the native Shou and the corruption within their own divided ranks. Hard-eyed men and women brood in the waterfront dives and shabby tea houses, selling their swords for a few bright coins or the promise of a dead man's... [click here for more] |
61. | | STRONG, FIERCE GLAIVES. REALITY-BENDING NANOS. JACKS OF ALL TRADES.
The characters of the NumeneraTM RPG are varied and intriguing—and there are so many options! Even after you choose to be a glaive, will you be a Charming glaive who Leads, a Learned glaive who Wields Two Weapons at Once, or a Graceful glaive who Rides the Lightning?
Create characters, explore the setting, and learn... [click here for more] |
62. | | Libreville is the heart of Earth’s multi-world civilisation. With the base of the Beanstalk located inside the mega-city it links humanity to the far-flung colonies. It is home to largest maritime port complex on Earth, and air and spaceports dot the nearby Gabon countryside. It is also a corporate haven as every major commercial enterprise and foundation on Earth has an office in Libreville.... [click here for more] |
63. | | There are places far beyond the familiar bounds of Earth. Some lie twinkling in the distant starfields, waiting to be discovered by intrepid explorers or conquered by legions of space marines. Others are just around the corner in time, a near future where hovertanks race across blasted battlefields, cyberware replaces organic limbs, and robots serve humanity—or attempt to annihilate it.
The... [click here for more] |
64. | | Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans the likes of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today.
Vampire: The Masquerade - 20th Anniversary... [click here for more] |
65. | | A FANTASY ROLEPLAYING GAME WHERE YOU PLAY AN ANCIENT, POWERFUL WEAPON AND THE HEROES YOU WIELD ARE DISPOSABLE HIT POINTS.
Who was the wielder, Elric or Stormbringer?
Did anyone ever really master Sauron's One Ring? Or was it the master of all who carried it?
Orna, the Sword of Tethra, tells the hero who picks it up the stories of all its murders... thousands... [click here for more] |
66. | | The Legend RPG - for just $1!
Using the core rules from RuneQuest II, Legend is a new fantasy roleplaying game that serves as the basis for a multitude of settings and worlds. 100% compatible with all previous RuneQuest II books, including Elric of Melnibone, Deus Vult and Wraith Recon, Legend repackages the rules into a new digest-sized format.
RPG fans will not be dissappointed in the... [click here for more] |
67. | | The Job of Death
Some people call it wetwork. Others call it murder. A small group calls it justice. It's assassination and it's one of the jobs shadowrunners might be hired to do. And given that people are, you know, pretty protective about their lives, anyone who takes such a job is going to have to be at the top of their game to pull the job off and collect a payday. Especially if they... [click here for more] |
68. | | Changing Breeds for Werewolf 20th Anniversary Edition is here! Everything you need to play any of the other werecreatures of the World of Darkness, including the Lost Breeds.
Creatures of the Wild
The Garou are not the only changing creatures to stalk the world. Other shapeshifters hunt in places where wolves do not tread, from sun-lost seas to the darkest... [click here for more] |
69. | | A great resource for any game master. The complete collection of 110 entries from the 2014 One Page Dungeon Contest. Need a quick dungeon for a one night game session? Looking for an idea to start off an entire campaign? It is all here.
If you want to get all of these pdfs, individually, you can visit the http://www.onepagedungeon.info/ website. They are listed there, absolutely free.
All profits... [click here for more] |
70. | | Welcome to the world of Double Cross. In a world where a virus has the ability to bestow supernatural abilities, you are tasked with the duty to protect the world from those that would abuse their powers. But remember this: the virus is a two-edged sword that can take away your sanity if you use it too much. When the virus is wrenching your humanity away, only the friendships and rivalries you developed... [click here for more] |
71. | | In the universes of Traveller there are countless souls sailing across the sea of stars in search of fame, fortune and perhaps some deeper meaning to it all. Some are looking for the answer to the eternal questions of their civilisation, others simply want to get away from it all and find something better in the void. Anything can happen in the stretches of emptiness between worlds, and sometimes this... [click here for more] |
72. | | Hero Kids is the ENnie award-winning fantasy RPG for kids aged from 4 to 10. This game offers a fast and fun introduction to RPGs, perfect for younger kids who are just getting interested in role-playing games.
NOTE: The print option includes the core rules, heroes, and monsters. Select the Print + PDF option (no extra cost) to also get the introductory adventure and printable... [click here for more] |
73. | | MAGIC AND POWER ALL AROUND US. Esoteric powers summoned by arcane gestures, syllables, and symbols. No technology looks so much like magic as the nanites of the Ninth World. Those who know their secret ways wield arcane power, just as the wizards and will-workers of legend. ANGELS & ASHES is an 87 page nanotechnology book for Numenera, presenting an arcane... [click here for more] |
74. | | This year’s Free RPG Day release from Goodman Games has two great adventures inside:
For DCC RPG, this year’s module features Elzemon and the Blood-Drinking Box, a level 1 adventure by Terry Olson. Seeking the favor of a powerful wizard, the party agrees to steal an artifact from a rival’s sanctum. The wizard requires, however, that PCs “feed” the artifact lawful blood... [click here for more] |
75. | |
It begins simply enough. Doesn’t it always? A nobleman’s estate needs tending in his absence. But what secrets lurk in its shadows? What deals has this man made with whispered voices in that darkness? And once such a discovery is made, can it be undone?
The Devil’s Spine wraps three distinct adventures in a thrilling, hard-driving frame story. The terrifying... [click here for more] |
76. | | THERE HAVE BEEN EIGHT PREVIOUS WORLDS.
Each world stretched across vast millennia of time. Each played host to a race whose civilizations rose to supremacy but eventually died or scattered, disappeared or transcended. During the time that each world flourished, those that ruled it spoke to the stars, reengineered their physical bodies, and mastered form and essence, all in their... [click here for more] |
77. | | Ritual Details Generator
Any spell, ritual or incantation normally requires something to be uttered or chanted. Does it have candles? What is that incense you can smell and when and where is it taking place?
Although this is aimed at a RPG market, it can be used for writers of stories to help create that authentic sounding ritual or incantation.
Covering such details as:
Candles
Circle
Chant
Effect/Reason
Incense
Location
Participants
Symbols... [click here for more] |
78. | | The World is Ready. Are You?
Midgard is lost in an age of war: of dark wilderness, and lost empires sunk beneath the waves.
Only magic and the warmth of hope keeps lights aglow when dread things prowl, and priestly wardings tremble and bend before the fury of demonic rage.
In this dark time, new heroes must arise to claim the crowns of Midgard, and restore the jewels to her scattered thrones...... [click here for more] |
79. | | It’s Showtime
When the curtain goes up on a shadowrun in Chicago, you never know who’s going to take the stage. There are all sorts of creepy players out there, ghouls and gangers and more, and once the overture’s done, runners better be ready to dance with whoever emerges, with the rat-a-tat-tat of bullets keeping time.
The cast of characters in this mission includes a... [click here for more] |
80. | | The heroes are hired for a simple delivery job, some might even say a milk run. The team has two hours to deliver a briefcase across town, but not all jobs are as easy as they look. In order to make it in time, the heroes will have to overcome a few obstacles that threaten to keep them from making their deadline. One-Sheet adventures are designed to be run with minimal prep and contain enough... [click here for more] |
81. | | Looking for a handy GM screen to run your Interface Zero 2.0 game? Here it is!
This product has four panels filled with quick references for attack options, gritty damage, injury tables, a step by step process for hacking, sysop countermeasures, Hyper Object difficulty ratings, engrams, Network stats, Street Cred bonuses and penalties, job payouts, and the full list of cybernetic augments, so you... [click here for more] |
82. | | Monsters of the Shadows
Thomas McCallister’s area of expertise—the virus that turns metahumans into flesh-eating monsters—has taken him into some dark corners of the Sixth World. When he came face to face with the serial murderer known as the Mealtime Killer, he had hoped that a particularly dark chapter of his life had come to a close. But when night falls in the sprawls... [click here for more] |
83. | | Smaller than planets, often larger than capital ships, space stations are a key part of any system’s military, economic and social construct. Indeed, in some systems the majority of the local population may be housed on stations with only a few making their lives on planets and moons in the area. Either way, stations are almost universally present in any system able to build them.
The core... [click here for more] |
84. | | Grab your blaster, thoughtcast your orders to the starship sentience, and fire up the planing engines — come and defend the light of humanity’s greatest civilisation as it spreads to the stars!
The ENnie Award-winning transhuman science-fiction RPG setting returns, in a new edition updated and massively expanded for the Fate Core rules. Mindjammer is an action-packed... [click here for more] |
85. | | Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…
The One Ring ™ Roleplaying Game is the newest fantasy roleplaying... [click here for more] |
86. | | A great resource for any game master. The complete collection of 77 entries from the 2013 One Page Dungeon Contest. Need a quick dungeon for a one night game session? Looking for an idea to start off an entire campaign? It is all here.
If you want to get all of these pdfs, individually, you can visit the http://www.onepagedungeon.info/ website. They are listed there, absolutely free.
All profits... [click here for more] |
87. | | EXPLORE THE WORLD
The worlds that came before the ninth call out to us from dusty ruins and icy peaks. The explorers among us may salvage the past to bring new light to our future, but only at great cost.
In this our first Exploration we delve into a baker’s dozen short adventures for speedy use by Numenera Game Masters in need. Echoes of the Prior... [click here for more] |
88. | | Sariniya's Curse is an introductory module for the RuneQuest 6 roleplaying game - both the full rules and the RuneQuest Essentials edition. It is complete with pre-generated characters to get you straight into the action.
In the city-state of Meeros, Trimostones the Gold needs the characters' help. He must travel to the island of Iaxos, infamous for its... [click here for more] |
89. | | Come immerse yourself in the secret lore of the Grand Stair.
Delve the secrets of the Lords of Gossamer & Shadow through the correspondence of Lucien, Lord of the Grand Stair, as he discusses evocative enigmas such as the Typhonian Event and the reappearing nemesis known as The Harbinger, and gain even more knowledge about his personal domain by visiting... [click here for more] |
90. | |
The Devotees is a scenario for Eclipse Phase:
Pit your Firewall team against Nine Lives, the most ruthless syndicate of soul thieves in the System.
Investigate a horrifying new psychosurgery technique that creates worshipful slaves.
Includes new information on the organization and key figures in the Nine Lives crime syndicate.
Includes details about Legba, Nine Lives’... [click here for more] |
91. | | Autarch’s Domains at War™ brings the full sweep of fantasy warfare to tabletop gaming and role-playing campaigns, offering a series of interlocking systems that cover the full sweep of military struggles in a fantasy, ancient, or medieval world.
With the Troops and Terrain expansion pack, you get 36 pages of full-color cardstock counters for use with your Domains at War: Battles.... [click here for more] |
92. | | Here's what the Vampire: The Masquerade 20th Anniversary Edition Storyteller's Screen includes:
Three 8.5" x 11" pages of a full color collage of selected beautiful clan art from Vampire: The Masquerade 20th Anniversary Edition
Three 8.5" x 11" pages of collected charts and tables selected to make your Storyteller job a bit easier
This PDF... [click here for more] |
93. | | This supplement and rules expansion for RuneQuest 6th Edition brings you game rules for using sea-going vessels of all sizes in your RQ campaigns, plus a set of semi-abstract mechanics for staging large battles where RuneQuest characters can take a key part – either as commanders, or warriors in the shield wall.
Designed to be simple, fast and playable, Ships &... [click here for more] |
94. | | The City Of Judas: a fantasy AW-hack with medieval mercenaries in Jerusalem
ABOUT THE CITY OF JUDAS
The City Of Judas (TCOJ) is a work in progress for a dark fantasy hack of AW. Center of the game is the Brotherhood of the Iron Fist, a shady company of traders, drug merchants, and mercenaries. They protect the City Of Judas - an imaginary Jerusalem of the late middle... [click here for more] |
95. | | THERE IS WISDOM IN THE SKY
The Ninth World holds many wondrous and terrible things from earth’s past. Perhaps the most familiar to us in the 21st century is the Datasphere, an extrapolation of our internet, cast a billion years into the future. Once a galaxy spanning network responsible for the dataflow of countless empires, the Datasphere of the Ninth World is a broken monument... [click here for more] |
96. | | Over the Edges
The Sixth World has been carefully divided and partitioned to keep people in their place, living under the thumbs of those who draw the lines. Shadowrunners, though, have never been good at staying where they’re supposed to be. They've got goods to smuggle, bounties to avoid, and a host of other reasons to cross the walls and borders the rest of the world has put up.
These... [click here for more] |
97. | | Twilight Crusade is an adventure in three parts that focuses on the actions of Vir Modren and the politicking between his vassals. It takes the Explorers on a Grand Endeavour into the heart of Modren’s Realm, alongside the acolytes of an ardent Inquisitor and his unexpected allies—a hunter cadre of Tau—from the far-flung reaches of the galaxy. The Explorers must venture deep into... [click here for more] |
98. | |
The Yuletide Journey adventure takes place in the days before Rivenshore's annual midwinter Yuletide feast. But the village has not heard from their festival's annual guest, Odin, who is the protector of the Brecken Vale. The kids set out on a journey to Odin's home in the northern mountains, and along the way they meet new friends, overcome dangerous challenges, and face fearsome enemies.
•... [click here for more] |
99. | | Ninth World Assassins is the first release of many to come from Knowledge of the Ninth Publishing. This (6x9) 102 page book contains more than just the methods and philosphy of a Ninth World Assassin.
Rather, this book provides much much more than that, including:
The methods and industry of an assassin
Clients and their relationship to assassins
New character options... [click here for more] |
100. | |
Catacombs
DramaScape Fantasy Volume 40
This Product is a 40 x 40 inch, full color battlemap of a Catacomb.
The Product comes with the Square, Hex and No Overlay versions and the Virtual Tabletop Maps (VTT).
“How does it feel knowing... [click here for more] |