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Hideo Kojima expresses interest in Silent Hill. Here's how he could (very easily) make it better than it's been in a decade

Silent Hill, let's face it, is in a bit of a mess. Once one of the most pioneering and narratively powerful series around, it's since been passed from home to home like a weird troubled orphan whose houses have a strange knack of burning down, never finding the right familial fit or long-term stability to really flourish.

But here comes benevolent old Uncle Hideo. He seems interested in helping Silent Hill. He's potentially its most suitable, understanding benefactor yet, and what's more, he has friends who could really, really be an incredibly positive influence on it.

But I'm getting ahead of myself. First, the facts. It's seems old Koj recently watched the first Silent Hill film in preparation for its sequel, and was mighty impressed with the series' potential (aesthetically and atmospherically at least) in conjunction with his shiny new next-gen Fox Engine technology. Tweeteth Koj:

'"Silent Hill" movie that I borrowed from Murashu as the next sequel is coming out. It would be a scary game if we make Silent Hill game on FOX engine.!(◎_◎;)'

'"Silent Hill" is in closed room setting and doesn't require full action so that we can focus on the graphic quality. Enemy doesn't have to be a lot or move fast. It only requires scariness by graphics and presentation. As being a creator making action game in open world, such game is very enviously attractive. Wish someone could create this on FOX engine'

Above: Silent Hill 2 - More of this sort of thing

Simple thinking out-loud? Coded hint that he's working on something? I don't know, but either way this is a damnably interesting idea. Because when you extrapolate the (very real) possibilities around this one, the idea of a Kojima-managed Silent Hill project becomes one of those too-perfect-to-happen ideas that have a habit of actually happening when you least expect them. Allow me to break this down. 

Kojima specialises in swirling, surreal narratives grounded by affecting characterisation. He also loves screwing around with planes of narrative reality and royally messing with the player both inside and outside of the game. All of this is pure Silent Hill. 

While he doesn't have extensive horror experience himself, Kojima is friends with people who do. Namely Grasshopper Manufacture. He's already working with the studio on a radio-play prequel to his own early game, Snatcher, and has another, fully game-shaped collaboration with them in development. Why are Grasshopper important? Simple. Studio head Goichi 'Suda51' Suda directed the sublimely Lynchian brainsmash Killer7, and 2010 hired Akira Yamaoka. Akira Yamaoka, in case you don't know, is the most important person in Silent Hill history, having produced the series during its glory days and composed every soundtrack right up to 2009's Silent Hill: Homecoming.

Above: Silent Hill: Downpour - A bit less of this sort of thing please

Given Koj's success as a producer for external teams (see Castlevania: Lords of Shadow for evidence of that; developer Mercury Steam's last game before it was the rather wretched Clive Barker's Jericho ), the idea of a Kojima-produced Silent Hill developed by Yamaoka and Suda is pretty much the perfect vision of a reboot for the series. Kojima keeps the project ticking along, steers Silent Hill back to real AAA quality for the first time in years, and stops Suda going completely mad. Yamaoka and Suda handle the creative heavy lifting. 

If Kojima's desire for a Fox Engine Silent Hill also means that he's eager to bring Silent Hill back to Japananese development after years in the international wilderness, there's only one sensible way to do that. And tell me it wouldn't have the potential to make you forget about the entire last decade of (the wrong kind of) Silent Hill pain.

Persuasive postcards to H. Kojima, Konami Street, Japan, forthwith please. 

Sources: Here and here

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11 comments

  • CitizenWolfie - August 21, 2012 1:42 a.m.

    Having been replaying MGS4 this week for the trophies I can't help but think this would be a brilliant idea. I had forgotten how many little secrets there were to find in MGS4 so having an entire town full of them would be great. Kojima also manages to do tension really well (such as hiding right under the nose of the enemy etc) so it'd translate well as a horror game. But the best thing would be the potential for fourth wall breaking moments. Psycho Mantis is practically a Silent Hill boss! So having those moments in a game series that is already known for mind-fuckery can surely only enhance it.
  • jackthemenace - August 17, 2012 3:30 p.m.

    Only needs graphics and story? Does'nt need much action!? It's PERFECT for Kojima! But honestly, I'd love to play a Silent Hill by Hideo. Pretty sure it'd be scarier than walking in at christmas and finding my grandma sitting at the table. The grandma that's been dead for years. Eating my Mum. ALso, I REALLY wish I had an 'Uncle Hideo'.
  • starhaw - August 17, 2012 1:58 p.m.

    was that an attack on FOX as in FOX the news channel?..if it was that was awesome :D...if anyone can in-spite fear its them....although why a sane smart person would believe them is beyond me....err sorry I didn't mean to bring politics into this, I was just thinking if that was the connection :P
  • Drphil17 - August 17, 2012 2:48 p.m.

    No, the game engine he's made is called the "FOX engine"
  • Clovin64 - August 17, 2012 11:52 a.m.

    I gave up hope long ago of ever seeing another amazing Silent Hill game. Good God, please let this happen!
  • Imgema - August 17, 2012 10:43 a.m.

    Oh boy, can't wait to watch a Silent Hill "game" that is 90% cutscenes and 10% gameplay.
  • Z-man427 - August 17, 2012 8:15 a.m.

    Please let this happen
  • AuthorityFigure - August 17, 2012 6:19 a.m.

    It would be better for the SiLentHiLL games than it would be for Kojima - his record and standard of quality is excellent, SH's is mess. It would be like getting Miyamoto to fix up Sonic - good for Sonic, bad for Miyamoto.
  • ObliqueZombie - August 17, 2012 8:23 a.m.

    Not necessarily. If a great mind can fix a broken but beloved series, he'll get nothing but praise. Sonic has sucked for the last decade or more (excluding Sonic the Hedgehog 4: Ep. I and II), but yet it's a well-known and fondly remember series. If someone were to reboot it and make it, you know, not suck, there would be nothing but good will for both benefactors.
  • wheresmymonkey - August 17, 2012 6:13 a.m.

    I just wish they'd given the devs that made Shattered Memories another crack at the series. That was by far the best Silent Hill since 3. It just worked on so many levels. they understood what the series was about and they ditched all the rediculous god stuff. Interesting that you Brought up SUDA Grasshopper co developed Fatal Frame 4 on the wii and that is by far the scariest game i've ever played. Its well worth a play. especially with the translation patch.
  • archnite - August 17, 2012 6:11 a.m.

    I just thinking the other day that this would be a great idea, how fortuitous that Kojima would think the same. This FOX Engine seems like a big deal and would probably take a long while to develop so their gonna have to be pretty sure as to what their gonna do with it and this sounds a little more like spit-balling. Strange to think of Kojima as the Rock of Video Games...

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