9 Comments

Watch an extended demo of Super Time Force, direct from GDC

Super Time Force is finally ready for release.Capybara Games's co-founder & president Nathan Vella and lead programmer Kenneth Yeung demoed a nearly complete version of their latest game. It's clear a good deal of Super Time Force's structure has changed since the first time we saw it, a couple years ago. Russ Frushtick talks with the duo about how their game's evolved and what it's like developing for Microsoft's new indie program. But for me, this video is a solid excuse to watch a lot of pretty pew-pew-pew-bang-crash!
Polygon Live
15 Comments

Watch a demo of Hyper Light Drifter, direct from GDC

Hyper Light Drifter is one of those games that game developers like to chat about.Before Heart Machine's Alex Preston and Teddy Diefenbach arrived, Nathan Vella from Capybara was in the studio, telling us how excited he was about the game. He loved the early trailers, featuring flashy animation, but was especially jazzed by the lore that's creeped into more recent videos. Russ Frushtick talks with the developers about how the game plays, how development is progressing and the similarities between their game and the Diablo and Zelda series.
Polygon Live
11 Comments

Watch FTL: Advanced Edition, direct from GDC

This time last year, Matthew Davis and Justin Ma, the co-founders of Subset Games, were busy collecting awards and giving speeches at the Game Developers Conference. This year, they're taking things a little slower, promoting the free expansion to the game that launched them to fame: FTL: Faster Than Light.They showed us a run-through of FTL: Advanced Edition, and also talked about the upcoming iPad release. Both the update and iPad version, they say, will release at the same time. It's funny returning to a game like FTL that had consumed my life. I know that if I play it again, it will be the game I play, not a game I play. And you know what, I think I'm okay with one more trip through the galaxy.
Polygon Live
8 Comments

A talk with Steve Gaynor about life after Gone Home

Last year, The Fullbright Company released Gone Home, earning a rush of positive reviews and awards.So what's life been like since then? The Fullbright Company's co-founder Steve Gaynor was kind enough to make time during GDC to chat about life after Gone Home. The conversation extends beyond that, naturally, digging into his experience designing the layout of Gone Home's home, reading those early reviews and changing the set up of The Fullbright Company. Originally, the crew shared a home in Portland, but now, thanks to a successful game, they've found their own homes. Looks like I've hit my "home" allowance for the day. That's a wrap, see you tomorrow when we invite the creators of Home Alone to discuss E.T.'s phone home. (Actually, I think we'll just talk with the folks from...
Polygon Live
6 Comments

Watch Vlambeer demo Nuclear Throne, direct from GDC

I look forward to talking with the folks at Vlambeer.Today, co-founders Rami Ismail and Jan Willem Nijman stopped by to demo their latest game, Nuclear Throne. "Latest" being a funny word to use, considering the studio released Luftrausers today. In three years, they've been prolific, hopping from one project to the next. Conversation with the guys reflects that rapid-fire style. You don't talk about their game; you talk about the industry and open development and origin stories and marketing and other game makers, because if there's one thing they love to talk about, it's the other fantastic people and projects within the indie game community. I hope you have as much fun watching this interview as I did hosting it.
Polygon Live
9 Comments

Watch Rogue Legacy on PS4, direct from GDC

Rogue Legacy is scheduled to release on the Vita, which is to say Rogue Legacy is about to be playable on its ideal platform.Much like Spelunky, I relish the opportunity to play Rogue Legacy's cyclical playthroughs whenever and wherever. Call me crazy — actually don't, I'm quite delicate — but I struggle to make time for extremely difficult games when they're tied to a console. For these games, I need breaks. I want to be somewhere comfortable. Or maybe uncomfortable. I basically want to be in bed or on the subway. Do I contradict myself? Very well, then I contradict myself, I am large, I contain multitudes. And I prefer portable play. For the demo, we're joined by Cellar Door Games' co-founders Kenny Lee and Teddy Lee, who are showing off the PS4 version. Watch as they brutally...
Polygon Live
15 Comments

Watch a long demo of Guacamelee: Super Turbo Championship Edition, direct from GDC

I know a lot of people who are fanatical about Guacamelee!, the action game about an undead luchador determined to get revenge. For example, Jimmy the Polygon Video Guy played through the game twice on two different Vitas — he lost both. But let's not mourn the woes of Jimmy; let's talk about the new version of the game, Guacamelee: Super Turbo Championship Edition. It includes the original game's downloadable content, plus new levels and bosses. Drinkbox co-founder Chris Harvey and designer Chris McQuinn join us to talk about the new features and the process of making a game they love even better. Finally, Jimmy the Polygon Video Guy will have a chance to play Guacamelee! — again!
Polygon Live
3 Comments

Invisible, Inc. gameplay: Polygon Live at GDC

I actually had a chance to see a very early version of Invisible, Inc. while visiting Klei for a feature story.I've enjoyed checking in on the turn-based tactical espionage since then. In some ways, the public process reminds me of the development of Klei's previous hit, Don't Starve, which quietly incubated on the Chrome App Store, growing and evolving into one of my favorite games of 2013. Now the game looks especially slick, like it's ready for the sort of audience its predecessor attracted. Once you've watched Frushtick and Klei's designers James Lantz and Jason Dreger chat, be sure to check out that story about Klei. You'll get an idea of how the studio nurtures these kinds of games.
Polygon Live
5 Comments

Velocity 2X gameplay: Polygon Live at GDC

Let's be honest. I am not the best Velocity player at Polygon.My pal Russ Frushtick is the cyborg who managed to perfect Velocity Ultra, the previous game in the series released on Vita. But I suspect this might be the game with which I surpass him. Because where prior Velocity games merged puzzle-solving, muscle-memory and shoot 'em-up games, Velocity 2X adds an additional layer: on-foot platforming. It's an interesting tweak that recalls Master Blaster. And that's the problem. Just saying those two words triggers a flurry of nostalgia, fogging my mind, causing my eyes to glass over with delight. The game looks great, but I also enjoyed speaking with FuturLab's game director James Marsden and lead designer Kirsty Rigden. Their studio has had an unusual trajectory, climbing from...
Polygon Live
9 Comments

N++ gameplay: Polygon Live at GDC

Iteration gets a bad rap.A few years ago, I noticed annual franchises lost their coolness amongst people who play gobs of games. Of course, annual games were never outright praised for their regularity, but the idea of say Call of Duty or Madden reappearing time and again scanned cynical and money-grubbing. But recently, I often hear a counterpoint to that opinion coming from indie game developers. The N series is a perfect example, with N++ representing the progress that can be made by improving upon an original game time and again. And that notion of gradual improvement goes beyond features layered upon features. The N series is notoriously difficult. By assuming a portion of players are already experts, the developers have the opportunity to continue spiking the challenge. For...
Polygon Live
7 Comments

Galak-Z gameplay: Polygon Live at GDC

I suspect Galak-Z will ruin my life.Jake Kazdal, the CEO/Creative Director/Art Director at 17-Bit, dropped by to demo his studio's follow-up to the critically beloved Skulls of the Shogun. Galak-Z looks, at first blush, like a space shooter, but it's more complicated than that. Its inspirations read like a laundry list of Chris Plante's Official Favorite Things: Spelunky, Robotech, Far Cry, Saturday morning cartoons, roguelikes and Star Wars. What's impressive about Galak-Z is how seamlessly everything blends — that the inspirations play nice together. That the game is structured into procedurally generated episodes of space combat means it has the potential to live alongside Spelunky on my Vita and PS4 as a time-sucking pseudo-drug.
Polygon Live
13 Comments

We play Titanfall, TowerFall and Dark Souls 2 in this week's Polygon Live

It's fair to say that March 11, 2014 will go down in history.How often do we get three hugely anticipated games on single day? And yet, here we are. There's obviously been a boatload of enthusiasm about Titanfall on the web at large, and TowerFall has been dominating our office for months. And wow, Dark Souls 2...well it's a new Dark Souls, which is generally considered a good thing. Chris Plante is out in the wilds of Canada, so we're joined today by Jeff Bakalar, Senior Games Editor and Host over at CNET. Please make him welcome! As always, we'll start streaming as close to 12pm ET as humanly possible. If we're a little late, be patient. There are cogs and things. Feel free to send questions via Twitter with the hashtag #polygonlive and we'll try to answer them on the show.
Polygon Live
4 Comments

Watch us play South Park: The Stick of Truth, Tower of Guns and Goofball Goals Soccer Simulator on Polygon Live

Last week we drowned ourselves in action; this week Polygon Live is all about the goofs. First, we have the long delayed South Park: The Stick of Truth, a game our own Justin McElroy enjoyed, despite its technical flaws. Then there's Tower of Guns, game about a tower full of guns. And to close the episode, we'll play some Goofball Goals Soccer Simulator, which I need to assume was made just for Breaking Madden-creator Jon Bois. Polygon's senior reporter Colin Campbell will join Russ Frushtick and me for the entirety of the episode. Have questions about the show or the games? Send them to Polygon's Twitter with the hashtag #polygonlive and we'll try to answer them during the show. We'll also be participating in the LiveStream chat.
Polygon Live
18 Comments

Watch us play Plants vs. Zombies: Garden Warfare, Thief and DKC: Tropical Freeze on Polygon Live

In the words of Rust Cohle: time is a flat circle.Scanning today's list of games, I feel like we've been here before and we'll be here again. We have Plants vs. Zombies: Garden Warfare, a Frankenstein's monster of EA's most popular franchises; then there's Thief, a reboot of the once king of stealth games; and lastly Donkey Kong Country: Tropical Freeze, a sequel to a reboot, which itself was rereleased last year. Video games are iterative, so why do I feel like I'm going crazy. Is it me? Is it the games? Is it this copy of The King in Yellow sitting on my desk, haphazardly opened to the first page of the second act? It's probably me. Polygon's own senior reviewer Danielle Riendeau will join Russ Frushtick and me for the entirety of the episode. Have questions about the show or the...
Polygon Live
35 Comments

Watch us play Strider, Titanfall and Earth Defense Force 2025 on Polygon Live

We've stuffed today's Polygon Live with action, action and action.The beat sheet reads like my teenage dream game: Swordfights? Check! Mechs? Check! Robots the size of the Empire State Building? Check! Sure, Strider and Titanfall are exciting games to have on the show, but I'm most jazzed to introduce Earth Defense Force 2025 to readers who've never heard of the series. I've been swayed into EDF fandom over the years, and the latest entry captures everything wonderful and terrible about the games. Polygon's own Managing Editor Justin McElroy will join Russ Frushtick and me for the entirety of the episode. Have questions about the show or the games? Send them to Polygon's Twitter with the hashtag #polygonlive and we'll try to answer them during the show. We'll also be participating in...
Polygon Live
13 Comments

Watch us play Outlast, The Floor Is Jelly and Loadout on Polygon Live

When we conceived of a weekly live show, we feared the slow weeks of January would strand us without a new game to play.In hindsight, that concern seems silly. I didn't respect how many games are released on a weekly basis — and not just generic violent shooters. This week, we have a variety of games. First, we play Outlast, in which we, an intrepid journalist, investigate a spooky asylum with little more than a digital camcorder and our wits. Frushtick screams; it's a good time for all. Then, we play The Floor Is Jelly, a charming game in which each stage is like a puzzle made of jiggly, wiggly JELLO. The game was made by Ian Snyder. If you've never read his blog, you should give it a look. The current top story, an alternative to Game of the Year lists, is an insightful look back at...
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