How a reasonably balanced individual nearly went insaneI was just a guy in a suit in an office with a vague startup idea. Then I decided to learn to code.
I overheard some guy at a happy hour bragging about how easily he was able to automate his office workflows by using a language called Ruby. I thought, "huh, Ruby." I went home, googled it, and within 15 seconds, I was working through a random Ruby tutorial.
A week later, I went to my first hackerspace meeting. Everyone was talking about languages like Scala, Clojure and Go. There was so much to learn. I borrowed three O'reilly books and got about 50 pages into each of them.
|Most technical books start off nice and easy before making big assumptions about your prior knowledge.|
Then some guy walked by and saw me using Emacs. "Why are you using Emacs?" he asked me. "Don't you know Vim is better?" "Hm. Vim." So I started memorizing dozens of Vim keyboard shortcuts.
|Most arguments about text editors are what engineers call "religious wars"|
- rooted more in historical differences than practical merit.
At the time, it seemed reasonable to think that the faster I could type, the faster I could code. I switched to a Programmer's Dvorak keyboard layout because, hey, it was objectively the most efficient keyboard a programmer could use.
|Can you count how many letters, numbers and symbols are in their original Qwerty positions? |
I'll give you a hint - it's in the low single digits.
After 7 months of grueling self-study and going to coding events, I landed my first software engineer job.
During my interview with the CTO, I told him about all the tools I'd learned and the esoteric configurations I was using. The CTO nodded and listened politely. And once I'd finished boasting of the breadth of my knowledge, he put me in my place with a single polite observation. He said, "There are many ways you can do most things, but only a few ways that make sense." With that, he handed me a beat-up MacBook and set me loose in the developer bullpen.
Four years before, the company had decided to build their product using Ruby on Rails. They committed fully to that decision, and much of their original code was still intact. All the engineers used MacBooks, which were both reliable and similar to the Ubuntu Linux servers they used in production. Instead of arguing over Vim or Emacs, everyone just used RubyMine, a powerful Integrated Development Environment (IDE) with a sensible default configuration. This meant that any one engineer could sit down next to any other engineer and immediately start pair programming on a task without needing to orient themselves to their colleague's development environment. This fact alone solved much of the awkwardness and unconscious resistance two developers feel when they try to collaborate.
The company was OK with me not knowing Ruby on Rails. Since I'd focused my studies enough to learn some Python and Django and win a hackathon, they took that as a sign that I could eventually learn Rails.
The first few weeks were tough, and not just because I was working with a new team in a new language, framework and codebase. It was tough because everywhere I looked, I saw evidence that I'd gone about learning to code in an absurdly masochistic way.
I'd spent months sitting alone in libraries and cafes, blindly installing tools from the command line, debugging Linux driver problems, and banging my head over things as trivial as missing parenthesis. I dabbled in every online course program imaginable, and started countless MOOCs. I don't think I actually got something onto the internet without the guidance of a tutorial until month number five! This gave me the impression that programming was a Sisyphean struggle. I was convinced that the seemingly normal programmers I ran into were actually sociopaths who had experienced, then repressed, the trauma of learning to code.
You see this same ethos at places like ThoughtBot, where everybody sticks with a small but effective tool chain (in their case, Rails, Vim, Postgres and Redis). By focusing on a few key tools, their engineers become experts who can easily interoperate.
So the real questions is, if highly productive teams of software engineers work best with a focused set of tools, couldn't people learning to program also learn best with a focused set of tools? Online coding curricula and coding bootcamps certainly seem to think so.
But as an individual, with so many options out there, it's really hard to decide what to learn. I know because I was that dog circling around an intersection, chasing one car after another. A good programmer's skill set can be described as T-shaped, with shallow knowledge in many areas, but deep knowledge in at least one. But after months of stress and hard work, I was shaped more like an underscore.
For each person I've met who started out learning this way - and I've met many - there are probably countless people who started out this way, got discouraged, and gave up their dreams of being a programmer. I don't want this to happen to you.
You need to focusWithout further ado, here the big mistakes I see new coders make all the time:
- Switching languages or frameworks frequently, or deluding themselves into thinking they can become proficient in all of them.
- Personalizing their development environment with exotic tools, rather than more conventional tools that can be reliably used while collaborating with others
- Trying to learn tools like Docker and Famo.us because they're new and exciting, even though they haven't yet mastered more fundamental technologies
My question to you is: would you describe your plans for learning to code as focused?
If you feel your plans are focused, you should stop reading now and get back to studying, because I don't want to say something that might cause you to lose focus.
If you haven't focused your plans for learning to code yet, I have good news - you can do this right now. But it will take a few minutes and involve making some hard decisions. Wait! Don't leaaaaave...
Oh, good. You're still here. OK, here are the decisions you need to make:
- Choose one type of software development that interests you enough to define your career: web, mobile, gaming or embedded. I recommend web because it's flexible. There are a ton of jobs and a ton of learning resources. If you're passionate about something other than web development, leave this blog post and google search "getting started in _____ development" and go all-in on it!
- Choose one: buy a new/used MacBook, or install Ubuntu Linux on your current computer. As for other tools you'll need, just install whatever your curriculum recommends.