Hey everyone,
So, this is some bitter sweet news that we’re sharing with you today. We felt we were really, really close to delivering our Kickstarter by the end of October as promised, but in the end, it wasn’t possible.
Specifically we were about to launch a campaign that was lacking in some very important features and this would have seriously reduced our chances of getting funded and, in a worst case scenario, would have ended up disappointing everyone.
There were many factors but the more important that we’d like to share are:
- Kickstarting in the USA: We had our mind set on launching our campaign through the U.K. platform and later thought on doing it through Ireland’s Kickstarter. Then we got a lot of feedback from devs and fans that warned us about Amazon Payments and Paypal not being available in these countries. We grew concerned on whether it was a smart choice and so, as of right now, we’re looking into options to launch through the U.S. website
- Rewards: As we got closer to the date, we had the nagging feeling our rewards list was not attractive enough. We overhauled it a couple of times and have recently added some really creative add-ons and physical rewards you’ve been asking for (*cough*hats*cough*). But going for this option meant contacting new providers and recalculating costs.
- Availability: This was pretty much beyond our control. We’re a small team as you probably know, and therefore everyone is super-valuable in our process, especially in a busy period such as a Kickstarter. A few of our key members got hit by personal issues that made it impossible for them to actively take part with us during at least the first two weeks we had scheduled for the Kickstarter, jeopardizing a lot of the updates and plans.
At the end of the day, we went through our tasks and realised that we had to much to do, in very little time and with fewer people than planned. So I had the responsibility to communicate to the rest of the team, and now to you, that we’re putting the campaign launch on pause until we iron all these issues, get everybody back on track and only launch our Kickstarter when we have our strongest foot forward.
Do not panic! It’s not the end of the world. This only means we’re making things better; we’re going to make the best out of the extra time and will keep you updated with extra info and goodies. We plan to remain as active as usual in our social media accounts and are considering a few extra events and opportunities to bring more support to the game.
Thank you all for your interest, sorcerer fans!
We’re humbled by your tweets, posts and emails and still plan to deliver the solid sequel we all look forward to.