Identity is a modern-day open-world MMORPG with complete freedom and a focus on player interaction, from Asylum Entertainment. Read more
This project was successfully funded 16 minutes ago.
About this project
Note that, as a backer, your credit card will only be billed if/when Identity reaches its Kickstarter campaign goal.
Identity is a modern-day open-world MMORPG for PC and Mac with complete freedom to do almost anything you can imagine at any time in first or third person views. Live as an honest civilian, a criminal, police officer, paramedic and many more. There are no levels or skill grinding, but talent and perk progression so that it’s the actions of you, not your character, which matter most.
- An enormous online and persistent world controlled in almost every aspect by the players living within it.
- Player-driven gameplay and economy with dozens of jobs and epic careers.
- Action and fun around every corner with a player police force, gangs, cartels, businesses and more.
- More casual games than we can list, from karaoke and cinemas to paintball matches and more.
- Play on the official servers or host your own with your own rules and options.
- No subscription fees and never pay-to-win.
Identity has been under development by only a few people and only for a few months. In that time we've gone far and done things that have never been seen in a video game before; Identity is already revolutionary, and we're excited to see how far we can take the technology and gameplay when we have the support of you as a backer!
While Identity is a very ambitious project, it's right up John's alley in terms of systems and design. Two of John's past and current game projects, Mortal Online and Altis Life, together have already overcome many of the technical hurdles Identity's development faces.
Mortal Online was the first MMORPG created on the Unreal Engine and Identity's Unreal Engine 4 is ten years further developed still. Asylum's Altis Life is the most popular game and server-set of its kind in the world, and acts as the inspiration for Identity.
For years now, MMORPGs have lost their way. What was once a genre about exploring and living in a new world has now become a treadmill to keep you playing the same game over and over again. Identity is changing things.
Gone are all artificial restrictions keeping you away from the content you want to play! Instead of levels and character skills dictating what you can do, Identity focuses on your actions and building a character around what you find fun. Jump into the world and start making a name for yourself in any way you choose.
As a citizen you can start a business, join gangs and control territory, own real estate or even become governor and set your own laws. With minimal AI, it’s you players who control every aspect of society including law enforcement.
While a game with fun being the top priority, many elements like weapons, health and vehicles function with exceptionally high realism and fidelity.
Identity is all about fun, freedom, social interaction and so much to do that you’re never left bored.
It's still early for Identity, but we have quite a bit to talk about already and we'll be giving more details on new epic features regularly!
- A massive, dynamic world
The world in Identity is huge with all sorts of landscapes from large busy cities to small rural towns, farms, forests and more. Set in a fictional region of the United States, you'll find enough variety that there's almost always something new to see.
The environment will be changing often as gangs capture territories, real estate is bought up and crops are grown.
- VOIP communication
Why are other MMORPGs still using old technologies? While the option to communicate by text will always be there, Identity brings voice-over-IP (Internet) technology to the forefront, allowing you to speak as your character. Anything you say will come from your character in the game world, complete with moving mouth and lips.
That's only the beginning, too! With this you'll find working telephones, radios, megaphones, microphones and more. Communication should be fun!
- Vehicles and transportation
With such a huge world to live in, you'll need all sorts of vehicles to get around quickly and safely!
Vehicles range from common and inexpensive, such as a bicycle, to supercars and luxury yachts for those of you building your empires.
All vehicles are being made with painstakingly realistic physics and high fidelity.
Many vehicles can be considered an investment, too! A large transport truck can earn its value back by running goods, so long as you don't run into bandits. Most vehicles have trunk space to fill up with equipment, resources, drugs, and so on.
- Guns and other weapons
Like vehicles, weapons in Identity are made to feel and function as close to their real-world counterparts as possible, as is the damage they deal!
Firearms aren't easy to come by as a civilian and high-powered rifles are incredibly rare as they require you meet an arms dealer who knows their stuff.
Weapons aren't limited to guns, either. You'll find knives, bats, or even boxing gloves!
- Own a piece of the world
Every home in the world can be purchased by a player, and apartment buildings can house hundreds of people. A house in the world is unique, and can only have one owner at any given time, while an apartment is always available to those with the cash! Houses and apartments can range from a small studio to a massive penthouse.
New homes are empty and it's up to you to fill it with furniture from stores or crafted by players. Furniture includes useful tools like a television or computer, or something to add a little flair for the party you plan on throwing.
Designers can create furniture in thousands of style combinations making something suited to tastes, or even paint on a canvas to sell or hang on your walls.
- Do you want a job or do you want a career?
You'll find dozens of jobs as you travel the land. There's never a shortage of work for those willing to put in the effort! Unlike a career, jobs are small tasks that can be completed to earn some cash and they're always available (but not always legal). Examples of jobs include harvesting, fishing, hunting, and so on.
Careers are much more in-depth. Work as a police officer, a firefighter, a freight runner and more. Each career has its own character progression branches and often ranking and specialities as well.
For example, imagine a group of friends has just robbed a small store in your town and they got away before police arrived. As a cop who made it to the detective ranks, it could be up to you to find fingerprints or other evidence.
- We all have to make a living, somehow
With risk, comes reward. If you can manage to pull off a heist and get away with it, you could find yourself with a lot of quick cash. The problem with crime is that there are those who want to keep the streets clean. Once you're wanted, it might be a matter of time before you find yourself behind bars!
The skilled might also find some easy money at the casino or by playing the lottery.
- Frequent micro updates
Because Identity is an MMORPG, albeit not much like any other, we're going to be continuously updating the game with new content and features years after release.
Since our focus is on improving the game and not making money off big expansions, we're instead going to be releasing updates at a very fast and steady pace. You'll be getting new toys and fixes nearly every single week so that you've always got something new to look forward to!
We can't do this without you. Every backer brings us closer to not only making Identity a reality in the near future, but to expand beyond our current scope and make something awesome even better. But, we can't do this without you!
Risks and challenges
We've invested a lot of our own money to get Identity off the ground but we're going to need your help to get all the way to the finish line.
Since we've put together enough content to give you an idea of what we can do and where Identity is heading, we've decided now is the time to shift into top gear. To do this we'll need a little more resources than we have already.
Should we meet our goal here on Kickstarter, we'll have everything we need to ensure that Identity gets completed. That said, if we're fortunate enough to surpass the amount we're asking for we'll not only be able to produce the game faster, but we'll also be able to focus more on small details, polish and experience.
Once we begin approaching our funding goal we'll be releasing a list of stretch goals; that is, new goals beyond what we're originally asking for and cool new things we can do for Identity with that funding.
We need you! Identity is going to cost a lot more than $150,000 to produce; our Kickstarter campaign is a proof-of-concept to several investors and with its success we'll have the funding we need.
We need your help to meet this goal! If you like what we're doing, spread the word where you can. Every bit of exposure can help to bring us closer to meeting our goals!Learn about accountability on Kickstarter
The backer hat is an in-game item which you will receive when your game account is created. This clothing item will never be available outside of this Kickstarter campaign, so those who have it will be able to show off that they were one of the very first!
There are no subscription fees to keep your Identity account active; however, in order to log into the game world you will need a passport stamp. We're currently including this for backers who pledge $10 CAD or more, although the the cost of this may be very slightly higher come release.
Once playing, you will find all sorts of things you can buy in-game, too. However, we hate "pay to win" games as much as anybody, and will always ensure that items and upgrades purchased with real money will not give a notable advantage in-game.
It's really too early to say with any certainty, although we feel that two years time will be quite enough to reach a feature complete state. We will most definitely not release an incomplete beta product; when Identity enters closed beta and your invitations are sent out, the game will be mostly complete with bug fixing and polishing remaining.
We're not very limited here from a technological standpoint, but instead by what we feel is an ideal number for a good population density based on the size and structure of the land. We'll give more information on this at a later time.
Identity will default to a third person view with an option to switch to first person. Server operators will have the ability to allow both view modes or force one alone.
While we don't have a definitive answer to this yet as the world is still being molded, we expect the land mass upon release to be roughly the size of Altis in Asylum's Altis Life mod for Arma 3, which is 270 square kilometres.
Pledge $5 or more
Be a part of making Identity a reality!Estimated delivery:
Pledge $10 or more
Passport stamp (game access) + Unique backer hatEstimated delivery:
Pledge $25 or more
Passport stamp (game access) + Unique backer hat + Closed beta accessEstimated delivery:
Pledge $30 or more
Passport stamp (game access) + Unique backer hat + Closed beta access + Rusted carEstimated delivery:
Pledge $50 or more
Passport stamp (game access) + Unique backer hat + Closed beta access + Rusted car + $1,000 in-game cashEstimated delivery:
Pledge $75 or more
Passport stamp (game access) + Unique backer hat + Closed beta access + $1,000 in-game cash + Old dirt bike + Studio apartment + One car garageEstimated delivery:
Pledge $100 or more
Passport stamp (game access) + Unique backer hat + Closed beta access + $1,000 in-game cash + Used motorcycle + Studio apartment + One car garageEstimated delivery:
Pledge $150 or more
Passport stamp (game access) + Unique backer hat + Closed beta access + $1,000 in-game cash + Used motorcycle + One bedroom apartment + One car garageEstimated delivery:
Pledge $250 or more
Passport stamp (game access) + Unique backer hat + Closed beta access + $2,000 in-game cash + Sports car + Luxury one bedroom apartment + Two car garageEstimated delivery:
Pledge $500 or more
Passport stamp (game access) + Unique backer hat + Closed beta access + $4,000 in-game cash + Sports car + Two bedroom apartment + Two car garage + Closet stocked with a dozen random outfitsEstimated delivery:
Pledge $1,000 or more
6 backers Limited (44 left of 50)
Passport stamp (game access) + Unique backer hat + Closed beta access + $8,000 in-game cash + Sports car + Semi-truck + Luxury two bedroom apartment + Three car garage + Closet stocked with a dozen random outfits + 30 minute video conference with John VanderZwet and the development teamEstimated delivery:
Pledge $2,500 or more
1 backer Limited (39 left of 40)
Passport stamp (game access) + Unique backer hat + Closed beta access + $10,000 in-game cash + Sports car + Semi-truck + Penthouse apartment + Four car garage + Closet stocked with a dozen random outfits + 60 minute video conference with John VanderZwet and the development teamEstimated delivery:
Pledge $5,000 or more
5 backers Limited (5 left of 10)
Passport stamp (game access) + Unique backer hat + Closed beta access + $15,000 in-game cash + Used motorcycle + Sports car + Semi-truck + Penthouse apartment + Five car garage + Closet stocked with a dozen random outfits + 60 minute video conference with John VanderZwet and the development team + Design your own unique in-game t-shirt + Invitation to visit the office and spend half the day gaming with the teamEstimated delivery:
- (30 days)