Patents Could Limit Creativity in Games

Patents Could Limit Creativity in Games

Patents were invented for a noble purpose: protect the creative ideas of an inventor and encourage new ideas. However, as we’ve seen in the past from company patent wars like Apple and Samsung, patents can be used to hoard general ideas to stifle competition instead. If such an attitude made their way to the games market, would games suffer then too?

Brianna Wu, indie developer and cofounder of Giant SpaceCat, may have to deal with the bad side of patent law. Wu’s recent game Revolution 60 has a real possibility of violating a patent held by EA. But what for? A space opera where your choices end in three colors? A feminist take on the football genre called Maiden? (ya see what I did there?) No, the infamous Twitter feminist could theoretically face a possible lawsuit over something many could be forgiven for thinking wasn’t patentable.  A dialog wheel.

Revolution 60

If you aren’t familiar with the terminology, dialog wheels are often seen in RPGs for giving players an assortment of possible responses in conversation. Any number of shapes, though radials are the most common, can be used to display the various options your character has for speaking to other characters. And Electronic Arts has a patent that covers all of them.

mass-effect-speech-wheel

Your patent law is rustling my jimmies

Filed back in 2007, Electronic Arts Inc. owns the patent on “a graphical interface for interactive dialog.” If that sounds vague and open ended, well, that’s because it is. EA’s graphical interface patent stretches so far as to include rectangles, stars, or anything that could be considered “alternative designs.” It also covers any number of dialog options too.

It will be recognized that many different geometries are suitable and may be used, and that a different number of slots 14 may be used. Also, it will be recognized that alternative designs, such as a rectangle, pie design or a multi-pointed star design, may be substituted for the band 16 and are still considered to be in the spirit and scope of the disclosed invention.

The patent doesn’t even have to specify how this information is selected. Wu’s game, as an example, is on iOS. Meaning unlike console and PC, which select choices via buttons and mouse respectively, phones and tablets work vastly different from those input options, opting instead for physically selecting the option. Even still, the sweeping patent covers this vastly different method with the vague term “input.”

the computer program comprising: […] program code for receiving an input indication from the user

The patent even covers cutting off others in conversation. Yes, you can actually patent that in software. Software works differently from physical things when being patented. Physical goods can be patented by implementation. A rocking chair, for example, cannot be patented. However, you can patent the specific way you made the rocking chair, such as how you achieved the rocking motion (type of chair bottom, weight placement, etc.) But as far as software is concerned, implementation is in the code, and as code is closed source, the traditional patent system doesn’t work. Instead, you patent the features of software, for example the Apple slide to unlock feature. It’s what the user experiences that’s being patented. What this means is companies can patent all rocking chairs, instead of just a specific method of chairs rocking.

FFXIII2-LiveTrigger

But Miss Wu’s game is not the only potential patent violator. Think of how many games you’ve played that have dialog options resembling this. Final Fantasy XIII-2, Rise of the Argonauts, Deus Ex: Human Revolution, and other games could all be argued as violating patent as well, and EA could go about suing them if it wished. Instead of patenting how the team accomplished a dialog wheel, in code, thus protecting the creative work that went into it, the dialog itself is patented, so even if a game has a vastly different way of accomplishing this task, if it looks like a dialog wheel it potentially violates the patent.

Neither side is without fault. Wu, Sqaure Enix, and others are responsible for making sure their products are not breaching any patents. EA can’t be expected to look after every single game, they should only be expected to look after their own property. But patent law needs at least as much change as necessary to ensure it is a tool to encourage creativity, not diminish it. Imagine working on a game for three years only to get a patent claim because that metal shape at the bottom can be called an “alternative design”.

Dues Ex- Human Revolution

There are like, SIX different ways I didn’t ask for this…

We’ve reached out to Brianna Wu and asked how she feels about this patent law. We’ve also reached out to EA regarding this wide scale patent and asked for their perspective on the matter. So far, neither parties have replied, but we’ll provide an update if either parties reply.

What are your thoughts? Do you feel these patent laws are fair? Or should they be changed?  Let us know your thoughts in the comments below!

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About Bryan Heraghty

Avid shooter and platformer fan. Coffee is the only power up I need. In the spare time I have I will listen to more podcasts than has scientifically been deemed healthy. Hit me up on Twitter if you ever want to chat with me about games, tech, or whatever.
  • cfStatic

    Really and truly this is horrible all around. 20 years is a lifetime in software dev, I can only hope that as more technically inclined people grow older, things start shifting towards a quicker turn around on things like this.

  • Azure

    Patents are completely retarded. Sure if you completely copy coding or a graphic then lawsuit away but having a monopoly over a chat wheel is beyond stupid.

    • Typical

      Software patents you mean. Patenting an actual invention has a purpose.

      • Akumanoid

        Even that is getting dicey now that 3D printing is becoming more widely available. The right to copy is important.

        • Typical

          You can copy whatever you want, the patent protects against you copying and making money off of someone else’s design.

  • Alex V.

    Stop talking about Banana Wu… No one knew who she was no one knows who she is. Stop making dumb people famous!

    • http://techraptor.net/ Keith Elwood

      it isnt about making her famous. its about using an idea she has every right to use and achieve in her own method, and making it entirely legal for her to do so. right now, its potentially illegal. its a big problem that transcends her as a person, or any other controversy atm.

  • XonX

    Chaotic evil part of me reeealy wants EA to sue Brianna, just to see SJWs try to take on EA and inevitably fail miserably.
    But otherwise I really hope that EA is sensible enough not to push this patent ever. This would damage the industry greatly.

    • Typical

      Since you want someone to enforce a legal action, doesn’t that make it lawful evil? Or are you just reveling in the ensuing crap storm? I guess that would cover CE. Though it would be justice, so would that make it CG? Alignments are so ambiguous.

      • XonX

        The crap storm, of course! Who cares if it came about as a result of a legal action?
        And in case of Brianna, true justice would be her not making any returns off her game. Disrespect customers – lose them. EA and patents have nothing to do with the whole situation really.

      • Auron

        I think I’m CG and I feel this is the wrong way to bring her down, not to mention the impact it might cause on other games…. Not that anyone really likes the wheel that much but anyway.

        • Typical

          Well, let’s not forget, she keeps trumpeting that “heavy rain meets mass effect” line, who owns Mass effect? That shows intent to rip off their design I would argue.

    • SirBittle

      Using Evil to fight Evil – interesting.

  • Akumanoid

    To say the least I am no fan of Brianna Wu or her game, but software patents are far more damaging to progress than someone like her could ever be.

  • webkilla

    software patents is a cancer. A company should be more than happy with simply copyrighting a software product, and keeping their proprietary code a secret – but to patent software ‘concepts’ and whatnot… that is madness

  • Kevin Gray

    So I had a chance to read the patent and there’s 47 claims. Meaning there’s are 47 specific claims this patent makes in terms of functionality and aesthetics. For instance the dialog system patented by EA requires classes dialog which expand into full text. Patents however are not finite. EA did not patent the only “a graphical interface for interactive dialog.” They patented that specific feature with those specific claims. So how can you defeat a patent? Reverse Engineering or Improvements. On this, improvements are the easier route, so develop a feature that improves on this technology or a different way to do this type of feature and you can patent the improvement.

  • doofus

    You reached out to Wu? You asked her for her take? You know that’s considered harassment, right? Now she’s gonna complain about how the #GamerGate news site is trying to kill her. LOGIC BE DAMN!

  • Auron

    As much as I’d like to see Briana Wu’s business crash and burn so she’d get off Twitter and stopped harassing gamers, this is awful and would set terrible precedent. This kind of thing would severely limit games.

    • Typical

      Why would that get her off twitter? She’ll probably just get more money to live off of her idiot parents.

  • d0x360

    We dont know if those other companies licensed the patent from EA nor do we know if ea actually bothers to go after infringement. It would be hilarious if she had to pay a license but I doubt ea would do that even if its something they did to other companies.

  • http://www.justmuziq.com/ Lion

    You kinda ask for it when you describe your own game as “Heavy Rain meets Mass Effect”

  • Ben Jeanotte

    EA wouldn’t dare sue Wu, that’d be “harassment” and she’d go nuclear and then MSNBC would do a news story on how horrible EA was.

    Oh yeah, also, patents for “dialogue wheels” are retarded.

  • Václav Lacina

    I am no fan of EA. I hate dialogue wheels. And I definitely won’t drop a tear for Wu. But I have a hunch that if some patent precedens would be established on these terms, it would damage the industry as a whole.
    The problem with patenting design deserves much better case to build upon…

  • 33

    I’m disappointed that you didn’t mention Namco’s patent on having mini-games during loading times or Nintendo’s Eternal Requiem insanity effects. Fairly obvious examples of creativity that shouldn’t have been limited.

  • ArsCortica

    I think it’s only a matter of time until the lobbyists will force the patent office to make individual characters such as “A” patentable. If you will excuse me now, I need to speak with my lawyer.