Thursday, March 12, 2015

Nac Mac Feegle- A Race For Dungeons and Dragons 5th Edition

Because sometimes all you can do is to just do something at all. It's a sentiment I think he'd approve of.

I'll write more about this crap later but for now:

Ability Score Increase: Your Strength increases by +2.
Alignment: Chaos. It doesn't matter what the question is in certain circumstances, the answer'll always be the same. This is one of those times.
Size: Feegles are Tiny, and may only use weapons and armor and magic items usable at that scale. They can wear rings as necklaces and so on.
Speed: 30'
Quick Little Buggers: In a round in which the Feegle has taken the Dash action, they may Dash as a bonus action.
Not Bad, Just No Good: Feegle have trained in Animal Handling and Sleight of Hand.
Playin' Dirty: A Feegle can take an action to add their Proficiency Bonus to an ally, to be used on a check or attack roll.
Crivens: Feegle have proficiency with unarmed strikes, doing 1d4 damage on a hit.
Languages: Even when speaking Common, Feegles are sort of still speaking Feegle.

They also have a feat particular to them:

Crawstep
required: must be Feegle.

You may perform Rope Trick without material components, or even Rope! You have to take a short rest before you can do this again, or else that'd seem cowardly.

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