Ryzom (MMORPG) [dl: 2014-AUG-07: v0.9.1.dev2] [SDK 0.4.0]

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Ryzom (MMORPG) [dl: 2014-AUG-07: v0.9.1.dev2] [SDK 0.4.0]

Postby kaetemi » Thu Jul 04, 2013 7:33 pm

New build available.

Image

http://dl.kaetemi.be/ryzom/bin/ryzom_client_mingw_x64-0.9.1.dev2.7z

For use with 0.4.0 in Extended mode with DK1 or DK2.

Create an account (if you don’t already have one) via: https://secure.ryzom.com/signup/?language=uk
Install the full Ryzom client from http://sourceforge.net/projects/ryzom/files/ryzom_setup_644.exe/download
Run it, and make sure you can get in-game.

Next, extract the dev client archive, and modify the client.cfg to point to the data path of your installed Ryzom client.
Run ryzom_client_r.exe.

After you get in-game, go to the Configuration window (press U on keyboard), go to the VIRTUAL REALITY tab, check Enable VR, select your Rift, and hit APPLY. The game will automatically switch over to your Rift display.

Mouse cursor tracking to scene isn’t implemented yet, and in-scene interface elements are not positioned correctly. They sort of align when your display is centred, so you can use it that way for now.

Positional tracking isn’t implemented yet either.

===================================================================================
Original post:

Yes, I'm porting an MMORPG to the Oculus Rift.

Image

Finally got that mess of a main loop cleaned up. The distortion and head orientation is in. GUI is not handled yet at all. User and camera controls still need to be patched up as well.

Right now stuff like names above people's heads and textballoons stay horizontal to your view, as the GUI doesn't rotate. I suppose it would make more sense to keep it horizontal with the world instead. Textballoons are pretty cool, though, for chat.

Also wondering what the sanest way for selecting in a 3D scene with the mouse cursor is. I assume it's most interesting to put the cursor at the same distance as the target.

Image

Image

Walking around without UI in first person is just... awesome. Vegetation that's moving by the stormwind actually gets pretty scary at times when you're in an area with aggro. The somewhat wobbly ground makes movement feel very natural.
Last edited by kaetemi on Thu Aug 07, 2014 11:37 am, edited 6 times in total.
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Re: Ryzom (MMORPG)

Postby drash » Thu Jul 04, 2013 9:21 pm

kaetemi wrote:Vegetation that's moving by the stormwind actually gets pretty scary at times when you're in an area with aggro.


Wow, I love the sound of that!

Good luck on this, it's quite impressive. :)
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Re: Ryzom (MMORPG)

Postby MrGeddings » Thu Jul 04, 2013 11:41 pm

MMOs would be great on teh Rift as you have large worlds and you could just sit and watch charecters run around in big cities and such :-p
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Re: Ryzom (MMORPG)

Postby kaetemi » Fri Jul 05, 2013 8:09 am

drash wrote:
kaetemi wrote:Vegetation that's moving by the stormwind actually gets pretty scary at times when you're in an area with aggro.
Wow, I love the sound of that!

Good luck on this, it's quite impressive. :)
I should record a video.
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Re: Ryzom (MMORPG)

Postby loaf » Mon Jul 08, 2013 2:20 pm

Where can i download this at? I played this back in the day. I should get getting my rift within the next 2 hours...........woot
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Re: Ryzom (MMORPG)

Postby Ninjashifter » Mon Jul 08, 2013 2:57 pm

Other than making the UI a bit more minimalist to keep high levels of immersion, looks great!
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Re: Ryzom (MMORPG)

Postby kaetemi » Wed Jul 10, 2013 4:54 am

loaf wrote:Where can i download this at? I played this back in the day. I should get getting my rift within the next 2 hours...........woot
There are no compiled binaries available yet, I will make these available when the UI is usable (next week I should have some time).

If you want to have a go at it already, though, you can compile the source from https://bitbucket.org/ryzom/ryzomcore, get the 'multipass-stereo' branch.
Compile with FINAL_VERSION turned off.
Grab the client data from http://www.ryzom.com/en/mmorpg-rpg-mmo-download_game.html, install it, and have it update to the latest version, make sure you can create a character and log in.
Now to use your compiled version, copy the client.cfg and client_default.cfg from the installed game to the directory that contains your compiled binaries.
Set in your new client.cfg:
VREnable = 1;
PatchWanted = 0;
FullScreen = 1;
Width = 1280;
Height = 800;
LandscapeTileNear = 50;
PreDataPath = {
"R:\code\ryzom\client\data\gamedev", "F:\games\Ryzom\user", "F:\games\Ryzom\patch", "F:\games\Ryzom\data", "F:\games\Ryzom\examples"
}; // with the correct directory for your installation
HardwareCursor = 0;
And you should be able to use your compiled client with the installed client's data and use the Rift. Login screen etc hasn't been changed yet, it only kicks in once you get ingame. In case it doesn't work, search for VR: entries in your client.log.
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Re: Ryzom (MMORPG)

Postby stevecastaneda » Fri Jul 12, 2013 4:58 am

Thanks for working on this. Been anxious to try the first MMO with legit support for Rift. RiftEnabled has this listed as "native" support. Would that be accurate in this case?
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Re: Ryzom (MMORPG)

Postby kaetemi » Fri Jul 12, 2013 6:08 am

stevecastaneda wrote:Thanks for working on this. Been anxious to try the first MMO with legit support for Rift. RiftEnabled has this listed as "native" support. Would that be accurate in this case?
Yes, it's directly being implemented in the source. I will provide a full client installer once it's ready for testing.
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Re: Ryzom (MMORPG)

Postby stevecastaneda » Fri Jul 12, 2013 3:36 pm

kaetemi wrote:Yes, it's directly being implemented in the source. I will provide a full client installer once it's ready for testing.


Awesome, thanks again!
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Re: Ryzom (MMORPG)

Postby stevecastaneda » Tue Jul 23, 2013 5:27 am

Any progress with this?
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Re: Ryzom (MMORPG)

Postby dennisvanderpool » Sun Jul 28, 2013 3:33 pm

stevecastaneda wrote:Any progress with this?

I'm also curious on any updates :)
Now i shall try building & configuring it from source like Jan mentioned 8-)
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Re: Ryzom (MMORPG)

Postby loaf » Sun Aug 11, 2013 4:07 pm

kaetemi wrote:
loaf wrote:Where can i download this at? I played this back in the day. I should get getting my rift within the next 2 hours...........woot
There are no compiled binaries available yet, I will make these available when the UI is usable (next week I should have some time).

If you want to have a go at it already, though, you can compile the source from https://bitbucket.org/ryzom/ryzomcore, get the 'multipass-stereo' branch.
Compile with FINAL_VERSION turned off.
Grab the client data from http://www.ryzom.com/en/mmorpg-rpg-mmo-download_game.html, install it, and have it update to the latest version, make sure you can create a character and log in.
Now to use your compiled version, copy the client.cfg and client_default.cfg from the installed game to the directory that contains your compiled binaries.
Set in your new client.cfg:
VREnable = 1;
PatchWanted = 0;
FullScreen = 1;
Width = 1280;
Height = 800;
LandscapeTileNear = 50;
PreDataPath = {
"R:\code\ryzom\client\data\gamedev", "F:\games\Ryzom\user", "F:\games\Ryzom\patch", "F:\games\Ryzom\data", "F:\games\Ryzom\examples"
}; // with the correct directory for your installation
HardwareCursor = 0;
And you should be able to use your compiled client with the installed client's data and use the Rift. Login screen etc hasn't been changed yet, it only kicks in once you get ingame. In case it doesn't work, search for VR: entries in your client.log.




Any progress YET?
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Re: Ryzom (MMORPG)

Postby ganjaroach » Fri Nov 08, 2013 11:37 pm

Is this still being worked on? We could really use a MMORPG or even just a RPG for the rift.
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Re: Ryzom (MMORPG)

Postby kaetemi » Sat Aug 02, 2014 6:11 pm

ganjaroach wrote:Is this still being worked on? We could really use a MMORPG or even just a RPG for the rift.

It is, just not a priority right now.

Recorded a bit on the DK1...

http://www.twitch.tv/kaetemi/b/553947620
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Re: Ryzom (MMORPG)

Postby kaetemi » Tue Aug 05, 2014 12:14 pm

Here's an early test build.

Image

http://dl.kaetemi.be/ryzom/bin/ryzom_client_mingw_x64-0.9.1.dev1.7z

For use with 0.4.0 in Extended mode with DK1 or DK2.

Account creation at https://secure.ryzom.com/signup/?language=uk
First install the full Ryzom client from http://sourceforge.net/projects/ryzom/files/ryzom_setup_644.exe/download
Run it, and make sure you can get ingame first.
Extract the dev client archive, and modify the client.cfg to point to the data path of your installed Ryzom client.
Run ryzom_client_r.exe.

After you get ingame, go to the Configuration window (press U on keyboard), go to Input > Mouse, disable Hardware Cursor (VERY IMPORANT).
Then go to the <NotExist:uiVirtualReality> tab, enable VR, select your Rift, and hit APPLY.

Start-Shift-Arrow to move your window to the Rift.
Please verify after moving the window to Rift, that it's still running in fullscreen. If not, you may need to disable and enable fullscreen from the Graphics tab while running on the Rift display.

Mouse cursor tracing to scene isn't implemented yet, and in-scene interface elements are not positioned correctly yet. They sort of align when your display is centered, so you can use it that way for now.

Positional tracking isn't implemented yet either.
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Re: Ryzom (MMORPG)

Postby kaetemi » Thu Aug 07, 2014 11:15 am

New build available.

http://dl.kaetemi.be/ryzom/bin/ryzom_client_mingw_x64-0.9.1.dev2.7z

Display will automatically switch to the Rift, still only in Extended mode.

Mouse cursor now automatically switches to Software mode.
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Re: Ryzom (MMORPG) [dl: 2014-AUG-07: v0.9.1.dev2] [SDK 0.4.0

Postby amegas » Thu Aug 07, 2014 11:18 pm

...ah RYZOM. :D Played it in the Beta and a while after the release. We wondered all why we could keep our chars after the Beta... no char deletion at all? The answer was they just continued with the existing version. Great memories. Great community. But messed up marketing and in the shadow of WOW. :(
So how is the game these days? The community got the whole game for free in the end, right?
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Re: Ryzom (MMORPG) [dl: 2014-AUG-07: v0.9.1.dev2] [SDK 0.4.0

Postby Thoemse » Mon Aug 11, 2014 7:43 am

I did not know that this is running still. I too was in beta and a while after release.
Will check it out again once my DK2 arrives.
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Re: Ryzom (MMORPG) [dl: 2014-AUG-07: v0.9.1.dev2] [SDK 0.4.0

Postby lidytheman » Wed Aug 13, 2014 12:17 am

I keep trying to modify the client.cfg But i don't know how to make it point to my data folder
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