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Split/Second

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Release Date: May 18, 2010

Split/Second Review

Kart racing grows up.

As much a Kart racer as an arcade racing title, Split/Second is as predicated on screwing over other competitors as finding a perfect driving line. The premise is simple: as a contestant on the television show Split/Second, you'll race against other drivers on a track designed to be destroyed.

Split/Second has the most impressive destruction and explosions yet seen in a racing game. From passenger jets exploding across a tarmac as you race under a wing, to detonating power plant cooling towers, to collapsing train tracks, Split/Second assaults your eyes as soon as you're off the starting line. There's so much going on during races that it's often difficult to navigate the game's courses, though the designers usually do a pretty good job of marking turns and plastering visual cues around the track.

While it's occasionally clear that the the environments and vehicles have some fairly simple geometry, Black Rock has done well to heavily stylize the game through lighting and color filters. Each course has a specific palette and theme without feeling monotonous, and the lighting is particularly strong. Split/Second is the closest a racing game has come to approximating the look of popular car films of the last decade or so, and that goes a long way to selling the premise. The visual design and UI are also very slick, though occasionally a little obtuse.

The game performed very well on my dual GTX 260 and Core i7 3.2 GHz Windows 7 system at 1920 by 1080, but slowed to an unplayable mess at very high. Performance is also locked at 30 frames per second, though this never caused an issue with control response.

Split/Second's music is straight out of a Jerry Bruckheimer movie, for better and worse. It's suitably epic, but there's not a lot of variation to the score and eventually it may wear out its welcome. The sound effects are impressive, as cars and explosions rumble through the speakers with some very aggressive positional audio. This is a game to play on a nice speaker system with the sound turned up.

Structured like a television show, Split/Second's singleplayer mode plays out over a 12 episode "season". There are 4 races immediately available in each unlocked episode, and winning or placing in races rewards players with credits, which unlock additional cars and grant access to each episode's Elite race. The variety of different types of races and the credit based mission unlock model help to make sure you're never spending much time on race modes that don't catch your fancy, and really help mix things up.

The controls in Split/Second are somewhere between Burnout and the Xbox 360 exclusive Project Gotham series, with a heavy emphasis on drifting and drafting and no penalty for pinballing off walls coming out of a tight turn. Where other arcade racers provide little tangible benefit for drifting other than slightly better race times, drifting is a requirement in Split/Second. As you drift around corners and draft behind your opponents, you'll earn the ability to trigger the all-important power plays. These range from the simple, like causing a parked car next to the track to explode, to catastrophic chain reactions of chaos and destruction that can often change the track itself.

At first, power plays seem like an arbitrary gimmick, but after a few races, the mechanic reveals more depth than is initially apparent. The most devastating power plays require either inordinate amounts of patience and delayed gratification by requiring a completely full power bar, or expert timing. Learning each track is important, but learning the telltale signs of a power play in the making is the key to winning races. This is particularly important later on in the single player mode against AI opponents, which feature some of the most frustrating rubber-banding in a racer this side of Mario Kart.

This is indicative of Split/Second's only real failings. There are a few issues that have plagued arcade racers for years, and Split/Second demonstrates the worst of them. There will never be a race in Split/Second's campaign where the AI fails to keep right on your tail, but there will be plenty of times where you're hopelessly outmatched and destined to finish in third or fourth - you're either winning a close race or getting completely destroyed. Meanwhile, a rewind feature like that found in DIRT is nowhere to be found, and a single mistake in the third lap of a race can result in a vicious cycle of restarts. These don't kill the game, but they do result in major frustration. Should Black Rock revisit the world of Split/Second, it's an issue they should pay close attention to.

There are other tiny issues. Though there are a large number of courses, these are all plotted out in the same 4 or 5 environments. The multiplayer is a recipe for profanity laced good times with friends, but take note: you can only race with the cars you've unlocked in the singleplayer mode. The PC version of Split/Second features full split screen support for two players locally though, which works very well (but 4 players would have been nice, as unrealistic as it might have been). The PC version does include some minor issues with controllers that bear mentioning. Keep in mind a controller must be plugged in before starting the game up for it to be recognized, and more annoyingly, the in-game prompts for triggering powerplays and route changes don't adapt to reflect a wired 360 controller. This is a small issue, but it would have been nice to see an acknowledgement of a controller in a PC game in 2010.

The Verdict

In the end though, Split/Second has so much going for it that it's easy to recommend for kart and arcade racing fans alike. The visuals are great, the sound impresses, and there's enough game between the singleplayer season mode and fun multiplayer to last you quite a while. While there are flaws, these are more than made up for with strong design, and the power play mechanic brings the ever elusive addictive x-factor that so many games try and fail to capture. Even if racing games aren't typically your thing, Split/Second offers enough action and fun to recommend to everyone.

IGN Ratings for Split/Second (PC)
Rating
Description
9
Presentation
With some very slick design and a minimal UI that remains functional and cool, Split/Second's presentation is stylish and effective.
9
Graphics
Split/Second's visuals make it a point of showing you spectacle like you've never seen it in a racing game before, and the lighting and environments steal the show.
8.5
Sound
While the music wears out its welcome quickly, Split/Second's audio is aggressive and powerful, practically demanding that you play at high volume on a good sound setup.
8
Gameplay
Some great kart-style racing mechanics are occasionally undermined by some age-old arcade racer problems, but things remain fun and accessible throughout.
8
Lasting Appeal
Between the lengthy singleplayer campaign and frantic, constantly shifting multiplayer battles, Split/Second can keep you busy for quite some time.
8.5
Overall
Great
(out of 10, not an average)
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Game Details

Developed by: Black Rock Studio
Genre: Racing
Release Date:
United States: May 18, 2010
Australia: May 20, 2010
UK: May 20, 2010
MSRP: 39.99 USD
Also Available On: PSP, PS3, iPhone, Xbox 360