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Review

Metal Gear Solid V: The Phantom Pain Review

  • First Released
    released
  • Reviewed
  • PS4
Aaron Sampson on Google+

As it was in the beginning, so shall it be in the end.

The Metal Gear series has always delivered complex plots, with unexpected twists and revelations altering your perception of people and events you thought you understood. Though Metal Gear Solid V: The Phantom Pain continues this tradition, the majority of its plot focuses on the events at hand. Fans of the series will find their diligence rewarded in ways that newcomers can't begin to imagine, but such loyalty and knowledge isn't a prerequisite. Top-notch cinematography and voice acting echo--and at times exceed--contemporary standards for film and TV, carrying extraordinary characters into the realm of believability. Though you will cross a few elements in the world that illicit a chuckle, there's very little humor in The Phantom Pain's story; the dark themes and subject matter like disenfranchised youth being forced into combat call for a serious tone, after all. The gravity of the game's encounters leaves you on the edge of your seat, with a racing pulse.

As Big Boss, the leader of a private military group The Diamond Dogs, you go behind enemy lines to carry out recon and assassination contracts, as well as infiltrate the hideouts of your enemies. These include world powers and military leaders, many of whom work in the shadows. The Phantom Pain mixes historical events from the 1980s with a pinch of James Bond villainy and an exciting dollop of sci-fi dressing. There are times when it feels grounded in reality, but there are also just as many moments when it goes off the deep-end to great effect. Impossible technology and super-human abilities accompany almost every beat of the story. These oddities surprise you and instill wonder in the crazy, mixed-up world that you're meant to save.

Metal Gear Solid V: Ground Zeroes gave us a taste of the series' new mechanics, which feel as excellent now as they did then, but the freedom of choice in Ground Zeroes pales in comparison to the possibilities that await you in The Phantom Pain. Instead of roaming around a small base as in Ground Zeroes, you have the freedom to explore entire countrysides. You crawl, walk, and sprint to and fro, and each action feels spot on thanks to responsive controls that shed the stiff nature that plagued some of the earlier games in the series. You can even learn to climb up cliff faces, instilling a refreshing sense of verticality. You don't always have to sneak, and in some cases, you must attack head-on. Both types of scenarios instill a nerve-wracking sense of tension that either gives way to crushing defeat, or a resounding sense of victory.

You also have the opportunity to react on the fly in numerous ways when spotted by an enemy. The game's Reflex systems gives you a momentary advantage as time slows down, allowing you to pinpoint the perfect head shot. If you're quick enough, you can dive out of your enemy's sightline, roll onto your back, and fire from the ground, all before alerting others in the vicinity. If you want something really challenging, this can be disabled at any time. The Phantom Pain encourages you to be active, but you have more than enough tools to tip the scales in your favor. If you think all is lost, you can also call in an airstrike, though it's only suitable for some missions and will limit your ranking at the end of the mission, and thus the rewards you receive.

One mission in particular put all of my skills and tools to use, and stands out as a perfect example of how playing The Phantom Pain is such an engrossing and varied experience. While searching for a secret weapon developed by the US government, I had to infiltrate a series of caves in the Afghan countryside. The problem: there's a heavily guarded area in front of the caves. Even worse: the caves are like a maze that's nearly impossible to navigate logically. In order to acquire the weapon, I had to sneak through the shadows, creep up to soldiers and incapacitate them one by one, without alerting guards near the mouth of the cave. They held a prisoner who knew where the weapon was hidden. Throwing empty bullet cartridges to distract them, I choked out the guard in the rear, and then followed suit to his friend in the front. The prisoner spoke the local tongue, but because I had previously captured an interpreter who was listening over my radio, I was able to understand his instructions. I then searched the caves, inch by inch, taking out threats until I found the weapon. Afterwards, I charged out, hoping for freedom, but I was confronted by never-before-seen enemies that couldn't be taken down with conventional weaponry. I was initially ordered not to use the weapon by the person who gave me the contract, but I had no choice but to blast my way out while I ran to freedom. It was an exhilarating mission that I won't soon forget as it took every ounce of skill I had to move in undetected, and then it bombarded me with a full-on action sequence that fueled a massive rush of adrenaline. Thankfully, there are plenty like it to go around.

Your tools, though optional, are so varied and interesting that you'll want to explore them out of curiosity, if not necessity. You have a prosthetic arm, for example, that can be configured in multiple ways. Consider the Sonar upgrade, which allows you to punch the ground, sending out a shockwave that pinpoints nearby enemies for a short period of time. You also have numerous weapons to choose from, which have slight variations that make subtle but important differences. If you prefer low recoil in your machine gun, there's an option for that, but you may want to consider the grenade launcher attachment, because you never know when a tank might roll into battle.

Your mission in The Phantom Pain is twofold: build a military force free from the whims of narrow-minded world powers, and destroy those who wish to take advantage of fractured global politics for their own selfish ideals. There are numerous sub-plots within, and during your long and extensive journey, you face topics rarely seen in gaming: torture, child soldiers, and the human cost of nuclear proliferation. The Phantom Pain depicts such subject-matter head-on but presents them with unveiled brutality, reminding you that any order we know today came at the cost of someone else's freedom and happiness.

The Phantom Pain's story missions are enthralling, and carry you forward at an even pace for most of the game, but over 100 side-operations also vie for your attention. There's so much to do that I often wondered if I'd ever complete it all, but at the same time, I was pleased to know that the open-world always had more for me to do beyond the main story missions. It's a game that lavishes in tugging your attention in multiple directions, but as you mull over which prescribed missions to undertake, you more often than not find emergent scenarios that serve as the third pillar of The Phantom Pain's open-world gameplay experience. Both Africa and Afghanistan are replete with small military outposts, massive compounds, and threats from nature--all opportunities for action and reward. An outpost may contain a vehicle worth stealing, or a soldier that will provide useful information if you can quietly detain and interrogate him.

Success in The Phantom Pain isn't just measured by getting from point A to point B, or by defeating a notorious bad guy. Remember, you're trying to build a private army. While convincing enemy troops to join your ranks would require expert coercion in the real world, in The Phantom Pain, you simply attach a balloon to your new friend's waist, and they float into the arms of an awaiting chopper. It's a ridiculous concept, but one that is satisfying because it feeds into Big Boss's goal of expansion and provides the player with more resources and, thus, tools and options to work with. Of course, dead soldiers aren't good to anybody, so you're motivated to tread carefully--and quietly-- to incapacitate your enemies without raising alarm in order to capture your prey alive. Moving undetected has forever been a pillar of the Metal Gear series, but it feels far more tense in the wild, open-world of The Phantom Pain, where a hungry coyote can upset your mission just as easily as an unseen enemy. Unlike previous Metal Gear games, many of which placed players in enclosed spaces, a threat can come from miles away and appear next to you when you least expect it. Nothing is confined, and no place is safe.

All of your hard work capturing soldiers, in addition to resources, wildlife, and vehicles, pays off back at Mother Base, your offshore sanctum. Here, soldiers you've captured can be assigned to different research fields. It's important to organize them properly because soldiers excel in different pursuits, and their skills allow you to unlock new weapons and technology for you and Mother Base. As you add soldiers to different research factions, their ability points add up, and you earn new levels of proficiency in those fields. Once your team hits certain levels, and you possess the right amount of materials that you source from the field, you then earn the right to develop new equipment. There are dozens of items and pieces of equipment to unlock, and you may spend upwards of 100 hours searching for top-notch recruits and gathering resources while infiltrating enemy bases if you hope to unlock them all, but you can also narrow your focus to items that suit your particular play style if you prefer to sneak--rather than blast--your way behind enemy lines. Ultimately, you could also play with the bare minimum, but your job is easier and more varied when you carry new technology and abilities into battle. The bigger the base, the more soldiers you can support, and the faster you can move development forward, so it's a relief that the resource recovery system is integrated so seamlessly into The Phantom Pain. At one point, you can even send troops out on missions to fulfill contracts and gather resources, allowing you to focus on the more important tasks at hand.

You watch Mother Base expand over the course of the game, from a single platform to a collection of platforms, connected by bridges that take over a minute to cross by car. There are some minor activities to engage in while on base, but being there feels like home, free from the threats that surround you during missions. Staring out over the ocean gives you a moment of solace from the horrible events that surround you on the battlefield, and you get a similar feeling when riding into battle, seated on the edge of a chopper. With the camera behind Big Boss, creating a strong silhouette against the outside world, you experience something you're rarely afforded in video games, self reflection.

Once on land, deep thoughts take a backseat as you charge into battle. You often need to cover large tracts of land to get to your objective, and while running on foot is surprisingly enjoyable, with the sound of swishing fabric and pounding footsteps lending credence to your virtual trek, you eventually earn the right to call in a transport, be it a horse, a truck, or even a small robotic Walker, which is as charming and expressive as R2-D2 from Star Wars. The Walker and your horse are known as Buddies, and for the majority of missions, you can take one with you. Buddies aren't limited to transportation assistants, either. If you play your cards right, you can also take a dog into battle that will sniff out and distract enemies. Later on, you have the option to acquire a human companion, who ultimately becomes the most useful sidekick of the bunch thanks to their unrivaled sneakiness. Metal Gear has always been about fighting solo, but one of the reasons The Phantom Pain excels is because it bucks that trend. The new open world and the Buddy system add welcome layers of depth that ultimately set The Phantom Pain's gameplay apart from other games in the series.

It's difficult to separate The Phantom Pain from its legacy, because the story here precedes the very first game in the series, 1987's Metal Gear. Metal Gear games never come in sequence, either, so while this is a pseudo prequel to the original game, it's also the missing chapter in the middle of the entire timeline. We know what's come before, and we know what happens after, but the middle, where Big Boss undergoes an important transformation, has been a mystery until now. Though The Phantom Pain's story is impressive enough to enjoy on its own, when linked to other games in the series its importance is elevated for fans who have followed the journey for the last three decades. It delivers on its promise, revealing how Big Boss came to be the man many people know him to be, but the path is one nobody could have seen coming. Getting to this part of the story takes time, and requires patience. In the lead up to the finale, you need to spend an hour or two replaying older missions on a higher difficulty setting in order to unlock the last story missions. This is the only aspect of The Phantom Pain that feels off. The gameplay is near impeccable, and the story and characters are captivating, making for an experience that's unlike any other game I've played, but this part of the Phantom Pain felt mundane.

Fortunately, that moment is fleeting. The Phantom Pain's final strokes cast deep, dark shadows over the world. Woe and despair fill your heart, but you can't look away and you must act. Your actions don't align with your desires, but your hands are tied. For anyone just joining the tale of Big Boss with The Phantom Pain, the conclusion of these events will leave you with plenty to think about. The thing you tried the hardest to fight ultimately proved to be in effect the whole time, and the relationships you made and fought for along the way are impacted as a result, including your relationship with your identity as a military leader. Everything is questionable, and nothing is as it seems. For fans of the series, the ultimate payoff is one that answers questions, but also one that raises unforeseen implications.

After dozens of hours sneaking in the dirt, choking out enemies in silence, and bantering with madmen who wish to cleanse the world, The Phantom Pain delivers an impactful finale befitting the journey that preceded it. It punches you in the gut and tears open your heart. The high-caliber cutscenes, filled with breathtaking shots and rousing speeches, tease you along the way. Your fight in the vast, beautiful, and dangerous open world gives you a sense of purpose. The story is dished out in morsels, so you'll have to work for the full meal, but it's hard to call it "work" when controlling Big Boss feels so good, with so many possibilities at your fingertips.

Every fan of Metal Gear has their favorite game in the series. For some, it's the unique gameplay quirks, memorable set pieces, or specific plot points that dictate their adoration for one game over another. When defining the best Metal Gear game, things get trickier, but with The Phantom Pain, that problem is finally resolved. There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that's so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is.

Editors note: This story will be updated on September 1 with a video review composed of never-before-seen footage. We will also update the review with analysis of the game's online components at a later date.

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The Good
Tells a complex, unusual story that holds your attention from start to finish
The world and characters are captivating in their presentation
Tackles taboo topics with grace
Features a massive open world that's dense with exciting possibilities
Delivers best-in-class stealth gameplay
The Mother Base aspect is rewarding and engrossing, extending the scope of the game beyond the battlefield
A perfectly fitting piece to the twisted Metal Gear saga
The Bad
Pacing issues towards the end of the game momentarily halt your momentum
10
Essential
About GameSpot's Reviews

About the Author

Peter has played every Metal Gear game there is, and spent almost 50 hours with The Phantom Pain for this review. His total completion percentage, after beating the main storyline and playing a few dozen side ops, amounted to 40 percent.
2201 Comments Refresh
Posted by panrok2

a low score Mad Max on the Gamespot result of some dirty games ..... game deserves an assessment of more than 8 ..... it seems to me that at Gamespot did not get the expected amount of money ....

Posted by lostn

Someone tell me if I will like this game..

I loved the MGS series for the hour long cutscenes, long codec conversations, major twists, and all the craziness. I've heard this game dials the story and cutscenes down, and your guy barely speaks. It could be 10 missions between cutscenes, and they've ditched the radio conversations is what I've heard. That was what I liked about MGS first and foremost.. the story and the craziness. Twists upon twists upon twists.

Secondly, I hate long games. MGS were typically 10 hours long, I think MGS4 was 15 hours. Some people have been playing MGS5 for 60 hours and still not beaten it yet. I've got money but not time. I don't mind spending $60 on a game that lasts 5 hours. 5-10 hours is the perfect length for me. I don't care about value for money.

Thirdly, I hate open world games, and collectibles. Especially if the sandbox activities (side content) equate to little more than padding, and don't advance the story in any way.

With that in mind, I've loved the MGS1-4 games so far, but can't help but feel betrayed. I feel that Kojima made the game not for the fans of the series but for new players who haven't played any of the previous games. They are making what is all the rage right now in gaming: open worlds that take dozens of hours to beat, instead of a straight narrative that faithful fans come to expect from MGS.

Am I going to hate this game? Should I play it anyway? If it really is a 60 hour game, even if I do play it, it will be on the backburner for a long time, because I'll be going through the shorter games in my backlog first. I play my games in order of shortness, so the long games always get left last and get pipped by new games that happen to be shorter, and some never get played at all. There are still some long games in my backlog from the PS2 era that kept getting bumped up till now! I will probably never get around to those.

Posted by ruthaford_jive

@lostn: Yeah, you might not like this one then. The old games were 2 hour cut-scenes for every 5 minutes of play, while this is more 5 minute cut-scenes for every two hours (or more) or play. Personally, I love it like that though. I am getting sick of open worlds, but this one does it well. But that's just me. The story is still as convoluted and nonsensical as ever though, so you might still be into the narrative. Maybe if you just do the main missions, but you kinda need some side missions to get money and supplies for the harder main missions. Also, you can hop around the world in your helicopter, so if you don't want to run or ride your horse everywhere, there's that option. But, from what you want in a metal gear game, this one is taking another direction, one you may be disappointed given your criteria.

Posted by everythingnew

@lostn: you have to understand the time we live in, its not the early noughties no more, money's tight in every profession, music, cinema, gaming, the good times are over, u can't make games for a small niche anymore, its got to be, widespread appealling.

Posted by Arsyad00

@lostn: lol did you planning to finish the game in one day like what you did to all other short game? game should be enjoyable and spent on your free time. not as chore, lol

Edited by InYourMouf

I own them both. Mad Max is more fun.

Edited by Lizard_King89
Edited by Mo60

I think this game in my opinion is the only game in this year (My respect to all other Games in this year) that will challenge The Witcher 3 for taking Game of the year and i think the challenge will be a clash of the titans.

Posted by ruthaford_jive

@Mo60: There's fallout 4 as well, that'll probably be contending in most people's views.

On another note, is everyone talking about Gamespot's game of the year thing? I get confused because there's a ton of sites that have GOTY things, and then there's game that release as GOTYs.

Posted by Chippiez

Why did thy feel the need to put a black horn in Big Boss' forehead? It looks really, really dumb. But that's generally what you can expect from Japanese game company writing. For it to be that protrusive and be surgically unremovable, would require an anchor into the skull that would pretty much render his right frontal cortex brain-dead. Not that means one couldn't live a full life, but he would hardly be the most effective "legend" soldier in the world at that point-- far from it. He would make errors in judgement that would get him killed the first time he stepped foot on Soviet-occupied Afghan territory. Shrapnel in the body or even a small piece in the brain would be OK from a story perspective. Scars are great. The glass eye is great. But the black horn? Ew.

Posted by ruthaford_jive

@chippiez: Dude, you're picking on Metal Gear for not being realistic enough in this regard? It's freaking Metal Gear, none of it makes sense... ever. Even when you think it's starting to make sense, it pulls another one on us and runs away laughing at us and its own inherent insanity.

Edited by awvnx

@chippiez: The debris embedded near the frontal cortex is a key plot point. It's mentioned several times in early tapes that Snake might experience visual hallucinations due to it. You'll find out how this is important later on. And is he really still a legendary soldier after the events that caused the debris to get embedded and his 9-year coma?

Posted by nemes1s3000

It is hard to argue about this game's perfect score. On the one hand, it is an amazing game, but on the other, it has its flaws to not be the perfect action game. Meh, who am I to judge?

Posted by Arsyad00

@nemes1s3000: eh? this is action game? what you been smoking?

Edited by nemes1s3000

@Arsyad00: Once you've developed a better understanding of the English language and grammar in general, then perhaps come back to me with your worthless argument.

Edited by Gelugon_baat

Please don't condone the microtransactions in this game when you do the update, Peter Brown. Microtransactions are a malaise that has the games industry moving away from focusing on customer satisfaction.

@doc-brown: Also, I think that you are being too generous with some of your praises there. For one, the Mother Base feature has already been done before in games like X-COM (note the hyphen). Not a single gameplay element in this game is excitingly new.

Edited by xXl_z3r0_lXx

@Gelugon_baat: The other day I say a clip of someone playing where snake threw a grenade into the air and commanded quiet to shoot it. She bounced it at a helicopter with a sniper bullet and it blew up a helicopter. That's pretty exciting if you ask me.

Posted by masscrack

after playing a couple of days I just don't get how this game is a masterpiece and getting 10/10 across the board when to me its not.. It is repetitive, same environments, same missions, story is sparse.. just dont get it.

Posted by Arsyad00

@masscrack: did you play the game wearing chicken hat? then everything will feel so easy and boring that make you think less strategically about how to use your arsenal well.

Posted by Gelugon_baat

@masscrack: That coming from you? You who scored Evolve a 10? Some double standards which you have there.

Posted by masscrack

@Gelugon_baat: and i regret that, evolve sucks, more like a 5/10 or less.

Edited by spwplays

@masscrack: Im feeling a little the same way as you, Im finding the whole experience a little clunky to be honest. Now that may be in large part due to the large amount of learning in the controls early on. (WHATS THE DAMN CALL HORSE BUTTON ?!?! :) )

Im still trying to figure out why I would want to do a mission stealthily when everytime ive tried to do so its taken so long, that it just seems more fun to go in guns blazing.

Maybe its unfair expectations of seeing it get a 10 so ive set standards too high, but right now I think The Witcher 3 is a superior game on pretty much every level (apart from character movement pre patch)

Posted by GreenTeaRex

No doubt this is a fabulous game. I didn't play it too much but so far I give it at least an 8.5 . The only thing I really dislike about this game is the Mother Base aspect of it. I feel like I am playing one of those Clash of Clan like games on my ps4. Even worse, konami wants to charge money if you want to build faster. I know you DON'T have to pay but for those who want all, if not, most of the weapons/upgrades/equipments it will take either too long or it won't be possible. It is quite disappointing but other than that the gameplay and graphics are awesome! Lovin the game so far.

Posted by GunslingerSNAFU

Initially, I gave it a 7.5 but as I play it more I seem to be enjoying myself. Not sure it is worthy of a 10 rating but it is pretty close.

Posted by blackciti

This and fallout 4 are on my list of games to buy.

Posted by BigPaPaRu

Worth every point.

Edited by DaDLM

If I had the time to actually play this game T.T

Posted by mgs4gop

GS, give the previous video player BACK, please! It was PERFECT! Why do you change it with worse one?

Posted by Gelugon_baat

@mgs4gop: Yeah, it's a piece of shit. I can't watch the video without watching the ads; blocking the ads block the video too, since the scripts for both the ad-streams and the video-stream itself are tied.

Fuck the video player on the site, really. Personally, I just block it from appearing, and rip the video streams from GameSpot's YouTube channel instead.

Posted by Warhearted

This game is blowing my mind. There's so much more to do than there was in Ground Zeroes. The Fox Engine looks incredible yet runs so smoothly. I could easily sink 100 hours into this (and probably will!).

Posted by Morphine_OD

Trash review. The ending of this game effectively dismantles the whole series narrative. Locations are empty and boring. Add to this microtransactions and DLC and there you go - bargain bin material. But the worst is of course this whole twist that you are not playing as Big Boss in the game that was advertised as the game about Big Boss's final descent into villainy.

Edited by Gelugon_baat

@Morphine_OD:

The above remark is coming from Morphine_OD, who thinks that a movie tie-in (that Mad Max game) is a great game.

Take this complaint by this bloke with a mountain of salt.

Posted by InMyConTroL
Posted by zyxahn

My God people. Quit eating the troll bait. Anyone who complains about a great game constantly with the same sh*t over and over again is a troll. Why answer them. Here is a non troll comment on the game. I loved MGS but I haven't gotten any better at stealth games. I wont enjoy The Phantom Pain as much because of that. I'll have to try it at some point but for now $59.99 is a bit much for me. See. :)

Posted by KingofgamersX

Just Finished the game and i can can tell you this game is no longer in the Shadow of Shadow Moses incident. Its not a doppelganger of MGS1 like the rest of the series its a different beast

Edited by neowarrior793

meh

Posted by madkingdom

Torrent FTW : 10/10

Posted by gunnmetal

i dont get the reviews, a 10? i mean you said dragon age was an amazing game and it sucked so much i regret paying full price for it.

Posted by ivory_soul

i dont get the reviews, a 10? i mean you said dragon age was an amazing game and it sucked so much i regret paying full price for it.

Try playing the game first. I have how naive children on GameSpot (not saying you are) assume that a game is no good because A) They don't understand it because they are too young/dumb B) Are jealous or mad they can't get the game because their parents won't buy it for them C) Because they had a bad experience with another game in the series D) Because they are impatient Millennials who have the attention span of a 2 year old and can't sit through a complex story or in depth stealth scenarios without saying it sucks.

I'm also seeing a new trend. If one game scores higher than another a lot people whine, "Why did (GAME) get a higher score than this one!" WAAAAHH Because every game is different in its own essence, every reviewer and person on this planet see things differently. This is what happens when you raise kids and tell them they are special all the time. For God's sake these guys don't wake up thinking, "Hmmm...I wonder what user JOHNDOE wants me to score the game as!" IT's their opinion and they're completely entitled to it. If you don't like opinions gets off the internet.

Edited by gunnmetal

@ivory_soul: It's true inquisition is not a 9. you sound like a little bitch

Edited by jamiermusic

@gunnmetal: We do not speak of DA on this page. You should be shamed! On a more serious note, the game is fantastic. It deserves nothing but 10s. Best of the series imo, even though I miss the linear storytelling. Still... amazingly fluid. The only thing I didn't enjoy, was that the sheep I stole are not on my mother base. Such a shame. Should've had 7 by now! I was planning to use the dog as a border collie, and herd my sheep around the base for shits and giggles.

Posted by gunnmetal

@jamiermusic: i have played all the metal gear and i liked them for what it was at the time. I was just pissed at the superb 9 review that made me rush to the store and pay for the delux edition that dont even include the dlcs.

Posted by DaDLM

@gunnmetal: he may sound like a little bitch, atleast he isnt a stupid brat and you sound like those 'idiots' on gamespot who buys games based on their note. " Oh this game got a 9 I most buy it." "Oh this game got a 7 it's crap."

Posted by asmoddeuss

@gunnmetal: Well that is your problem, your decision, your responsibility. Grow up and learn from your mistakes.

Posted by KingOfGamesTR

I'll get this game soon..

Posted by jmackslaughter

It's confusing to me that games are being reviewed for one system, but it doesn't mention that it's available for more than just that system. Gamespot used to effortlessly inform me of what was available and for what systems.

Posted by gokussj529

Its hard to believe that Peter Brown's review isn't biased when they say: "Peter has played every Metal Gear game there is,"

I wish they let people who are not so familiar with the franchise,review the game, that way we could get a more honest review. The same thing happened with the guy who reviewed The Witcher 3.

Posted by Gankstar_VX84

@gokussj529: yeah, thats why i didn't bother with angry joe's review either, full on fanboy. I bought it, got 60 hrs in to a completion and gave up lol

Edited by hypgnosis

@gokussj529: Yeah, get someone not familiar with the series at all and the context of the fifth game to review. That's logical.

Posted by Rui83

@hypgnosis: Easy, if you are a fan, take the score, if not take a point or two. Anyway, its just a dumb number :D I cant tell what makes the difference, between a 9 and a 10 or a 7 and an 8.

We should not take reviews to serious, or let them judge the product in our place.

For me its easy, i like it i play:D

Still, the reviews have some use, like to expose some technical issue , or even just to simply what another persons thinks about the game, but never to decide in our place. Cheers :D

Posted by gokussj529

@hypgnosis: No, its actually more "LOGICAL" to give it to a fanboy of the series who probably will give it a 10 (which he is and he did), ignoring any flaws just because of his lack of objectiveness. Also, this fanboy has been following the hype over a couple of years, so its insane, in his head to give it anything less than a 10. Phantom pain is the last metal gear in a while, if not ever. So it must go out with a bang, resulting in a biased 10.

THAT'S MORE "LOGICAL" !!!!!

Edited by ivory_soul

@gokussj529 said:

@hypgnosis: No, its actually more "LOGICAL" to give it to a fanboy of the series who probably will give it a 10 (which he is and he did), ignoring any flaws just because of his lack of objectiveness. Also, this fanboy has been following the hype over a couple of years, so its insane, in his head to give it anything less than a 10. Phantom pain is the last metal gear in a while, if not ever. So it must go out with a bang, resulting in a biased 10.

THAT'S MORE "LOGICAL" !!!!!

Everyone commenting on this issue is right. They should do second opinion reviews on huge games like this. A long time fan and someone who's completely new that way we get two completely different opinions. PC Gamers magazine does this and so did several others. It was a great review system and I wish more web sites would follow suit.

Posted by asmoddeuss

@ivory_soul: So you are saying that because I am a Zelda games fan, I would think all Zelda games are 10 ? You are wrong my friend, and your logic too.

Edited by Intellijosh

@asmoddeuss: Biased potentially. You might not review Zelda unfairly just cause you're a Zelda fan, but I know a lot of people would. I still enjoy the Zelda formula thoroughly, while some are beginning to tire of it a bit. I would probably rate it higher than it deserves, because I'll like it more than most.

Edited by DFBTG

@gokussj529:

It's also plausible that a fan of the series would be more critical of flaws than a non-fan. I don't think I've ever met someone that enjoys seeing a sequel take a step back, or let it slide without criticism. If there's one thing fans hate, it's seeing a series they loved go to crap.

Given that his score is in line with damn well every other review (95 on metacritic over 28 critic reviews) I think it's safe to assume the score isn't some 'fanboy' number. So, and I know this may be hard for you to believe, but, maybe, just maybe, it's actually a good game.

Also, this is (strictly counting the numbered ones) the fifth game in the series, eleventh if you include all canonical games. What sense does it make to have someone unfamiliar with the series review it? It's not like Final Fantasy where outside of the X/X-2 and the XIII's there's really no connection between them. I get that you may want a fresh perspective, but I also think that even more people want it from someone familiar from the series. I think there's a greater chance of repeat customers to the series than there are new ones.

Posted by tootsinmyguuts
Posted by JayPB08

@gokussj529: Fans of the series want to know how fellow fans of the series like it...you wouldn't want to assign a JRPG to massive FPS guy.

Posted by ivory_soul

@JayPB08 said:

@gokussj529: Fans of the series want to know how fellow fans of the series like it...you wouldn't want to assign a JRPG to massive FPS guy.

You would actually. That's where dual reviews come in. Have someone who's an avid fan of the genre review and someone who's not. The guy who's not would give an opinion on people who want to jump into a new genre or a game series. Think outside the box.

Posted by Jdzspace

I don't know, I mean Metal Gear Sons of Liberty is one of my favorite games of all time. But I have yet to finish a open world game regardless of genre.

I start, get into it, then get sidetracked, than get side tracked from the side track, then forget the main story, and stop playing.

maybe i'll pick it up once it's cheap

Posted by PenKowalski

Big boob character is hot. :)

Posted by umair_s51

Outstanding video review @doc-brown

Posted by ManOverGame

Wow, a 10? I've never played an MGS game but I might actually try this... It better be worth it -.-

Posted by BeantownSean

Haven't played any of the MGS games...will this make sense just diving in?

Posted by KingofgamersX

@beantownsean: yes this game has story of its own and doesn't rely on the past

Posted by Zyllus_

@beantownsean: Haha, no...there is so much backstory involved in the MGS franchise. I am not saying that MGS V won't be fun, you're just not going to know the story of everything as well as you think you will.

Posted by FKlepackiFTW

@Zyllus_: Lol @ that godmode Doomguy avatar

Posted by KaalKurayami

THIS GAME DESERVED THE 10. Been playing it and it is amazing. The prologue alone was so intense and engrossing. So far this the only game this year that I am intensely enjoying. I couldn't get into the witcher 3 as well as batman arkham knight. Bloodborne is second after MGSV. I didn't care about any other game and got bored so fast that I stopped playing.

Posted by greenpolyp

All Call of Duties, Halo's, Battlefields, Mario's, and Zelda's are hereby banned from receiving 10 out of 10.

Posted by Sw1tched

Oh Geeee ... Like no one saw this coming. The "Kojima has a epic fallout with konami" Last go around nostalgic score of 10. Lame. It's like the Dark Knight being ridiculously penned as a masterpiece of film and acting just because ledger died. So predictable.

Posted by Divisionbell

@Sw1tched: no the dark knight was a masterpiece regardless of ledger's death.

Posted by Greyfox-101

@Sw1tched: The Dark Knight would have been hailed as a masterpiece of the superhero/action genre regardless of Ledger's death. However, I tend to agree with you that as a masterpiece of film, it was elevated to that widely popular opinion based his death.

Let's be honest, the Nietzsche references were so on-nose that there was little left to interpretation, nor any subtlety in them. That being said, Ledger was amazing and deserves every bit of praise he received.

Posted by BigBossWato
Posted by MrNachobro

PSA : if you have not played this game and do not plan on playing in the future, you are not entitled to your opinion and have no business dishing out your own rating

Posted by Ruelas420

This is way over hyped. Played it and it was better than MGS4 but its the same gameplay. 8.5/10 for sure but no way would i give this 10/10. Too much hype and I noticed a lot of my buddies passed on this game as well.

And to people screaming GOTY... NO, just stop it cos this is not as good as Gamestop claims. Mad Max is actually looking more fun than this, and A hell of a lot faster and it got a 6?????????????/

Hmmmmmmm... Someone got some money under the table to give MGS a 10/10.

ALL Hype!! enjoy those $79.95 microtransactions.

Posted by KingofgamersX

@ruelas420: its not the same gameplay of MGS4 hell no

Posted by RevanBITW

This is way over hyped. Played it and it was better than MGS4 but its the same gameplay. 8.5/10 for sure but no way would i give this 10/10. Too much hype and I noticed a lot of my buddies passed on this game as well.

And to people screaming GOTY... NO, just stop it cos this is not as good as Gamestop claims. Mad Max is actually looking more fun than this, and A hell of a lot faster and it got a 6?????????????/

Hmmmmmmm... Someone got some money under the table to give MGS a 10/10.

ALL Hype!! enjoy those $79.95 microtransactions.

lmao are you 12?

Edited by Morzen9214

@ruelas420:

Comparing a stealth game with a racing/fighting game makes no sense. Post again when you actually play the game

Posted by tootsinmyguuts

@ruelas420: If you think the gameplay is the same as 4 then you haven't played it at all.

Edited by Sirkrozz

@ruelas420:

So over-hyped that morons will say things like the ones you said to get some affection because they don'tmake a simple, mental effort to understand MGS.

You miss it, pal (SPOILER: the hype is real, just like Witcher 3).

Enjoy the silence granted by your self-righteous ignorance.

Posted by BigBossWato

@ruelas420: Yeah I don't think you have played MGS5 if you think the gameplay is that same (similar maybe but no where near the same) as MGS4, because it's not, also you contradicted yourself in the first sentence because if its better then MGS4 which had a 10 then how can it be an 8.5, lastly I won't enjoy those microtransaction because I don't have to buy them for anything because I plan on obtaining everything myself.

Posted by BrunoBRS

@ruelas420: "A hell of a lot faster"

is that how we judge games now? km/h?

Posted by normanislost

@ruelas420: so why should I pay attention to your opinion instead of the reviewers?

Edited by cejay0813
Edited by husnainmehdi

MGS4 10 MGS5 10 oh yes!!!my fav gaming series ever

Edited by phili878

Is Gamespot short of reviewers? This muppet scored a 6 on mad max, a 10 here, yet both games show as overwhelmingly positive on steam reviews? Peter, for your own (Pete's) sake, if you don't like Interstate 76 type of games and just love shooters, tell your co-workers to make a proper review for you on mad max, so you can rate this game a 10....

Edited by Monsterkillah

@phili878: just give it up you stupid monkeys gamespot isnt the only website who gave excelent scroe to mgs5..its getting 10 evrywhere

Mad Max also have similar meta score on any other web its around 6-7

Edited by KingofgamersX
Posted by voodz

Apologies off topic but have to vent , Gamespot video play back is terrible.

Edited by Sw1tched

@voodz: so is there reviews most of the time ... i am losing faith in this space and have been here for 8+ years

Posted by cejay0813

Interesting thing I noticed. While sitting in the chopper, when you zoom in to the right of Snake to look at his reflection in the window, its the reflection of the avatar you created, not Snake

Posted by adwerk

Really impressed how well the game runs. Maxed the game stays at a steady 60 with a GPU load of 50-60% on a 970, hows this even possible. Game looks great.

Posted by RazeAndJadith

@adwerk: Oh that's great to hear. I have a 970 and plan on picking this up soon. So glad MGS was released on PC day 1 this time.

Posted by Gegglington

just completed the prologue wow what a game does raise the bar for games of the same genera my only grip is no hayter its like harrison ford not being indy

Posted by davidsworld3

That female buddy of yours really just feels so off when it comes to her appearance. Way too sexualized. I'd like an option to put more realistic clothing on her.

Posted by ahmad996

@davidsworld3: There is a reason for that. Kojima said he designed her that way so that people can cosplay as her.

Posted by liotinedario
Edited by gotrekfabian

@liotinedario: Out of place? What of all of the bosses that have gone before like Vamp, Psycho Mantis, The Pain, Crying Wolf etc? Are they not out of place too?

They're all out of place in the real world; it's a game!

Posted by I-Spooky-I
Posted by liotinedario
Posted by RazeAndJadith

@liotinedario: It's a japanese thing. They usually have a character like this. If you watch a lot of anime then you would almost be disappointed to not have an over sexualized character. Here in the west we have people in an uproar over it. But over there, it's viewed with a smirk.

Posted by liotinedario

@razeandjadith: ooh i totally get that man, i've had my otaku period in the past ^^

Posted by snake8877

@davidsworld3: yeah speccially when we had so many good females not overly sexualized in MGS games , remember meryl in her wedding dress on MGS4 ? she had way more muscles than me ;P

Posted by rpgballer

My biggest gripes 1) No David Hayter & 2) Technology got better in this prequel game. Snake Eater had pretty believable scaled back tech and in my opinion is the last good MGS game. However this game looks unbelievable I didn't expect such high ratings out of the internet from a franchise that jumps around so much. I still remember Kojima stating the PSone MGS was "his last MGS game" all those years ago. Good for him for sticking it out one last time, this is a must buy for me. The little things that piss me off are not enough to deter the whole experience.

Posted by snake8877

@rpgballer: yeah im with you on those ones , the tech is pretty WTF ? that metal gear is way more advanced than ray , and litlle details too ( also the rocket punch is quite lame :P )

Posted by tootsinmyguuts

GOTY

Posted by WhamBamTYMaam

10/10 is overated, GTA 5 got it, but personally I'd give it a 8, because there is always something missing, nothing is fuckin' perfect so fuck your 10/10! This is a game that you need to have the patience and respect for, so if you're new to the series then goodluck to you enjoying this game if you're a veteran like myself then it's okay. Japanese games are incredibly corny too, so be prepared for that

Posted by muzza93

@whambamtymaam: I hate people like you who think 10/10 must mean perfect. 10/10s are reserved for games like this

Posted by spwplays

@muzza93: exactly, a 10/10 could mean anything until someone defines what their scale is.

Posted by Moonmen

@whambamtymaam: Actually GTA 5 never got a 10/10. Also 10/10 doesnt mean "perfect" on gamespot, it means "essential".

Posted by davidsworld3

@moonmen: gta5 is more like a 7/10 for me. Good for one play through but then it gets pretty boring after that. Never cared for the mp.

Posted by liotinedario

for how good the game seems to be, from the gameplay, indoor areas have no decent illumination and shadows... :(

Posted by wkadalie

@liotinedario: It runs better than Witcher 3 though which is more important. Everything is so smooth and fluid. Even on my Ps4.

Posted by liotinedario

@wkadalie: it looks gorgeous in open space, so its ok. Im not gonna lie, i won't play it soon, i saw some videos to check and the storytelling is, for me, the usual Jojima sillyness wich i can't stand...i dunno if the guy ever learned anything from the movie he's been watchin...

Posted by wkadalie

@liotinedario: I feel this one is more accessible for new comers. More focused on gameplay. Than story. Even though the silliness was always my favorite part.

Posted by johnny_bernaz

Damn, i remember how hyped KVN was when he did the review for witcher 3. And thats how hyped you should be when giving a 10.This new guy, no dissrespect, but you didnt sell the game to me. You gave it a 10, yet talked about unimportant things in the review, sounded bored and the review was actually lackluster. Nothing of what you said made me belive this game is a 10/10. Kevin VanOrd please come back

Posted by muzza93

@johnny_bernaz: I agree. If he's giving a game a 10 he should be so excited to tell us about all the great things we could be doing in the game.

Posted by wkadalie

@johnny_bernaz: He was probably tired of MG. Being force fed Metal Gear in a boot camp doesn't make a good review. Jim Sterling gave a good speech on that very topic.

Posted by 56kManeuver
Posted by johnny_bernaz

@56kmaneuver: sell as in make me want to play it.not in the "ill go purchase it" way.im surprised you didn't catch up on that.either that or you dont know the term being used in such scenarios.you use "sell" in this case just like you would "buy into it" from the other perspective.get it?

Edited by 56kManeuver
Posted by 56kManeuver

@johnny_bernaz: I meant "sell" in the same way you used i.e get you excited about something. You double wolly

Posted by nomailx

From the footage this game looks like a sandbox military grunt action game which deserve a "6" at best. No way I am buying this sht. Especially after Gamespot gave it a 10. Same deception as with the Witcher, (7 at best).

Forget Gamespot Reviews man. Steam now refunds games after 2 hours. Best review is one's own review.

Posted by XenomorphAlien

@nomailx: lol. Gamespot isn't alone with their review. This game has been getting 9s and 10s all across the board.

Posted by viniterra

@nomailx: yeah you must be right, and the rest of the world wrong

Posted by davidsworld3

@nomailx: I'll agree it's not a 10 more like an 8 or 9 at best some things just feel off, I mean you can only look at a desert for so long before it stops being interesting.

6 though is way too low.

Edited by gamefreak215jd

@nomailx: Then don't play it. I trust metacritic reviews more than your opinion. Oh and mostly positive reviews on Steam for this game.

Edited by cejay0813

@nomailx: Gamespot was not the only one who felt this way. The game is sitting at 93% on metacritic.

Posted by tootsinmyguuts
Posted by Simonaiso

I only played the very first MGS on Ps1 and the MGS on the Gameboy color... way back. I would love to give this one a try though, the open world stealth playground looks awesome. On the other hand, I am going to have a hard time not being annoyed by 'japaneseness': unnecessary complex storylines, weird dialogues, crazy abilities and out-of-place science fiction... I'll see I guess.

Posted by muzza93

@Simonaiso: Other countries exist outside of the US buddy. Embrace the Japaneseness

Metal Gear Solid V: The Phantom Pain More Info

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  • First Released
    released
    • PC
    • PS3
    • + 3 more
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    • Xbox 360
    • Xbox One
    Metal Gear Solid V: The Phantom Pain marks the first open-world adventure in the series.
    9.1
    Average Rating63 Rating(s)
    Please Sign In to rate Metal Gear Solid V: The Phantom Pain
    Developed by:
    Kojima Productions, Moby Dick Studio
    Published by:
    Konami
    Genre(s):
    Adventure, Action
    Theme(s):
    Modern
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    Mature
    All Platforms