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[–]MKirkbrideMK 20 points21 points  (2 children)

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Early concept art shows House Hlaalu with gems in their foreheads. These gems were purportedly part of the glass in the construction of the Seyda Neen.

The Seyda Neen was the flagship of a fleet that Hlaalu sent to sea at the behest of a Saint, "to see the face of Veloth". The mariners on this voyage would send back for the rest of their House when they had found whatever this "face" was.

But an unnatural storm destroyed the fleet, the jetsam and flotsam coming back to the shore. The Hlaalu used this to construct the Lighthouse, so that any of their countrymer that may have survived the storm could find their way back. House nobles embedded their flagship's glass in their foreheads, because Morrowind.

[–]lady_freyjaPsijic Monk 4 points5 points  (1 child)

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A very nice story. Thanks!

I understand better the quote of Paulus Hlaalu. And I suppose that Hlaalu Brevur was the commander of this fleet?

[–]MKirkbrideMK 2 points3 points  (0 children)

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Dude, that interview was so long ago, I can't begin to remember. ;)

[–]lady_freyjaPsijic Monk 6 points7 points  (0 children)

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Ah! Interesting question.

Actually, there is this passage in the Skeleton Man's Interview:

May We Seek Forever the Seyda Neen

It sound like a religious thing.

And again, the place is mentioned in ESO:

My Lady has many responsibilities to her children.\n\nIs Iliath more important than the Covenant invasion? Than Molag Bal's schemes? Than a mother struggling to give birth in Mournhold, or a father praying for his sick child's life in Seyda Neen?

So, definitely, the place predate the imperial colonization.

Notably, there were a Nede and a Nord invasion of Velothi during the Merethic and the First Era. Maybe one of these two have built it. As it doesn't looks like Dunmeri in its architecture.

[–]jhunal 2 points3 points  (6 children)

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i don't think there's any sort of discussion about it ingame, or many hints about it in later sequels. the closest thing i can scrounge up right now is the guide to vvardenfell book that names it the Grand Pharos. http://uesp.net/wiki/Lore:Guide_to_Vvardenfell (in the bitter coast section)

there could possibly be another small detail or two in the construction kit, but i don't have access to it right now, alas

it could be that its architectural difference is that it was built a bit before the rest of seyda neen came about, by imperials who didn't think about building such a heavy building on the shore of a swamp. imperials would rather stubbornly try to bend nature to accomodate them than work with the land, i think.

[–]Kurufinve 2 points3 points  (0 children)

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Grand Pharos

If we are to follow the parallel, we can assume it was build by Remanite forces during the war with Morrowind. Possibly with the hands of subjugated lizardmen, who are skilled in swamp-building.

For my life I wouldn't be able to recall it being mentioned in the giude...

[–]zbzszzzt123Winterhold Scholar 2 points3 points  (1 child)

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Huh, this is actually very interesting, I love this theory.

BEWARE: Massive speculation and headcanon follows.

Building on that(pun fully intended) theory, I purpose propose that Seyda Neen's lighthouse is built by the Imperials after Morrowind is included as part of the Empire. Seyda Neen is obviously a Imperial outpost or dock judging by Morrowind's intro, and it could be that the Empire wanted to establish something as a foothold on Morrowind. And so, they added a few imperial touch, one of which is the lighthouse. However, as Morrowind is a very foreign place for the Imperials at the time, they forgot to account for the ground's stability, causing the building to go off balance, the building only did not topple due to the later reinforcing of the Imperials. Also, one interesting fact is that, in order not to show weakness and ignorance to the local Dunmer (who is still hostile towards to the Empire), the repairs were completed gradually and it was done under the guise of the night. In addition, most of the structure reinforcing was done on the inside of the lighthouse in order to not rouse suspension.

[–]CheydinAncestor Moth Cultist 0 points1 point  (0 children)

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there could possibly be another small detail or two in the construction kit, but i don't have access to it right now, alas

MW dialogue also refers to this swamp beacon in Alexandria style:

The piercing light of the Grand Pharos at the mouth of the harbor of the port village of Seyda Neen is a beacon to mariners throughout the Inner Sea.

Fascinting place indeed. (Speaking about lighthouses, you could also check out the Telvanni lighthouse mods for Tel Branora and Tel Vos)

[–]wry_not_dead 0 points1 point  (0 children)

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Most of the lore about Black Marsh supports this conclusion, with Imperials insisting on building roads and growing cash crops in an all-devouring death swamp.