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November 5, 2015
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November 5, 2015
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November 5, 2015
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Grand Theft Auto Online has 8 million weekly active users  
by Christian Nutt [11.05.15]
The headline says it all: The immensely popular game's online mode proves a major, major hit -- reeling in the players.
Business/Marketing, Console/PC, Social/Online

Los Angeles mobile studio sues Kardashian clan and Glu 1
by Christian Nutt [11.05.15]
Kim Kardashian: Hollywood has been a mobile smash; now a studio claims that it was consulted on a Kardashian mobile game project, and had its ideas stolen by Glu.
Business/Marketing, Smartphone/Tablet

Take-Two revenues leap as NBA 2K16 soars 1
by Christian Nutt [11.05.15]
The Grand Theft Auto and Borderlands publisher saw immense quarterly gains in revenue thanks to record-breaking sports game sales, but digital is still soft.
Business/Marketing, Console/PC

Valve in hot water with UK authority over Steam sale ads for GTA V  
by Alex Wawro [11.05.15]
The UK's Advertising Standards Authority has taken Valve to task over Grand Theft Auto V ads in its recent Steam Summer Sale after receiving complaints that they were misleading to customers.
Business/Marketing, Console/PC

Report: $2.4B in revenue for PC & mobile games in Southeast Asia by 2019  
by Alex Wawro [11.05.15]
Analysts at Niko Partners report the popularity of mobile in the region is outpacing predictions, with the total number of folks playing mobile games expected to double those playing PC games by 2019.
Business/Marketing, Social/Online, Smartphone/Tablet

Foam Sword is the new studio from a pair of Media Molecule vets  
by Alex Wawro [11.05.15]
Former LittleBigPlanet coder Moo Yu & Tearaway creative chief Rex Crowle have teamed up to launch Foam Sword, a London-based game company that aims to make games about "fun, friends and imagination."
Business/Marketing, Indie


Omni-Channel Apps – Redefining Customer Experience  
by Daljeet Mehta [11.05.15]
The most important keyword for any B2B or B2C business is omni-channel these days. Great Omni-channel experience defines the company—it also reflects how serious a company is with respect to its branding, marketing and brand value.
Business/Marketing, Serious, Indie, Smartphone/Tablet

Finding the fallen  
by Haikel Latiff [11.05.15]
What does it take to reinvigorate your game? More importantly, why should games be given a second lease of life?
Business/Marketing, Smartphone/Tablet

A Primer on eSports Communities  
by Mathew Anderson [11.04.15]
eSports, e-Sports, Esports. However you define or spell the term, it is quickly becoming a standard in the game industry. Here is a primer on being aware of what the term means for your game community.
Business/Marketing, Production, Console/PC, Serious, Indie, Social/Online

Tips for developers working for free and for those hiring them.  
by Steffen BaboonLord Kabbelgaard [11.04.15]
I have a lot of experience with people working for free. I have made a list of tips for both employees and employers. I think it's an important subject to make guidelines for, even though it might be a taboo.
Business/Marketing, Production, Indie

A detailed overview of the QuizWitz crowdfunding budget  
by Ken De Pooter [11.04.15]
With only 4 days left on our crowdfunding campaign, we think it's time for a detailed view on the continued development of our QuizWitz party game.
Business/Marketing, Indie, Social/Online

How to analyze paying users. Part 2, The structure of the revenue by time  
by Vasiliy Sabirov [11.04.15]
Have you ever thought about the structure of your revenue? Who brings more money - the new ones or the old ones? What is the ratio of the revenue from the new and the old users, how it changes over time?
Business/Marketing, Social/Online, Smartphone/Tablet


Visual Concepts Entertainment — Novato, California, United States
[11.05.15]
Server Software Engineer
Visual Concepts Seeks Server Software Engineers for Next Generation of Sports Gaming

Sega Networks Inc. — San Francisco, California, United States
[11.05.15]
Senior Game Engineer


Backflip Studios — Boulder, Colorado, United States
[11.05.15]
Unity Engineer
Unity Engineer

Telltale Games — San Rafael, California, United States
[11.05.15]
Lead Character Modeler
Lead Character Modeler

Sucker Punch Productions — Bellevue, Washington, United States
[11.05.15]
Game Play Engineer
Game Play Engineer

Boss Fight Entertainment — McKinney, Texas, United States
[11.05.15]
Server Software Engineer


Boss Fight Entertainment — Austin, Texas, United States
[11.05.15]
Software Engineer


Vrse — Los Angeles, California, United States
[11.05.15]
Unity Developer


Vrse — Los Angeles, California, United States
[11.05.15]
Mobile Platform Developer


Artillery — Palo Alto, California, United States
[11.05.15]
Visual Effects Artist (VFX)