Advanced Character, Vehicle and Simulation Physics
Physics System Features

Rigid Body Physics
Rigid body physics including sphere, box, and arbitrary mesh collision that enable physics simulations in real-time.

Explosion and Particle Based Physics
Particle systems in Visual3D Game Engine have support for built-in physics and enable the simulation of explosions, demolitions, and other particle based phenomenon.

Vehicle physics
Support for vehicle physics for land and water vehicles.

Ragdoll Physics
Upcoming support for ragdoll character physics for 3D models.

Animation Based Physics
Support for displaying animations on objects that are simultaneously being influenced by physics.

High fidelity animation systems

Visual3D Game Engine supports high performance animations for both vehicular and humanoid objects with animation blending for a smooth look when transitioning between animations.