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I see that you have taken an interest in the history of the Space Ruckus project. Here, you will find an archive of news stories that dates back to November of 2003.

The Great Invasion: Media Release #1 (0 Comments)
Monday, January 10th, 2011

I have released the first in a set of assets from Space Ruckus: The Great Invasion. This one focuses chiefly on Concept Art that was created for the project, and it begs an important question. Why DID the chicken cross the road? It may be that he was running away from these chicken scratches. Okay, I am only kidding (to a certain degree). There are a few gems among these drawings. For example, Micheal Cross' stuff is simply ace.

The Great Invasion: Media Release #1

General: Galactic Struggle (2 Comments)
Sunday, January 9th, 2011

In 2004, I had an idea for a simple arcade game that would appear in the break room aboard the orbital base. I literally just threw something together one night in The Games Factory, and the next day, showed it to the other developers. Most of them cringed at it, but the 1970's/1980's era graphics were intentional. Those of you that have played the minigames in Strong Bad's Cool Game for Attractive People will know what to expect. Also, if you wait around long enough on the title screen, the scoreboard will appear, and it features the names of fleet personnel. Bill Grig is not listed due to the fact that he is a new recruit, and has not yet had time to explore the break room's entertainment venues.

Download Game (243KB)

Tip: to remove the black borders, be sure to toggle "Run in 640 x 480 screen resolution" in the Properties/Compatibility panel for gstruggle.exe before launching the game.

Oh, and because nobody reads manuals anymore, here are the controls:
Ctrl+C - Control Menu
Escape - Quit Game (you will definitely want to remember this one!)
Left Arrow Key - Move Left
Right Arrow Key - Move Right
Shift - Fire

General: Galactic Struggle General: Galactic Struggle

Footnote: Galactic Struggle spawned a somewhat amusing page about Galactic Struggle II, and the downfall of Space Monkey Software. It can still be found at Also, I would later use this in a four-part story known as A Day at Gridline Games. The company, in one last attempt to succeed, steals Space Ruckus: The Great Invasion's source code, and gives it a new name, Galactic Struggle III. Yes, we have officially broken every fourth wall known to man.

General: Facebook (2 Comments)
Friday, January 7th, 2011

All the cool kids are using Facebook these days, and there is a page for virtually everything on there. Wait, what? Space Ruckus is not on there? Hold on for just one moment. Okay, fixed. I have created Facebook pages for The Silver Lining, Quest for Zendar, and a number of others, but for some reason, the thought of creating one for Space Ruckus has, until now, slipped my mind. In the future, I may use this page as an outlet to release previously unseen material. So, if you have been following the Space Ruckus project, be sure to "like" the page.

Space Ruckus: The Great Unfinished Teaser (1 Comment)
Saturday, March 20th, 2010

In 2008, I had an idea for a short (but sweet) teaser trailer for the Space Ruckus project. My intention was to show that the project was still alive, but not waste too many resources in doing so. I began by writing a scene by scene description of the events that would unfold in the teaser trailer, and then put together a quick (and dirty) video mock-up with those descriptions timed to some (crappy) music from the project. In doing so, I managed to get a few of the other team members to drop whatever they were doing before, and help out with this little side project. First, Trevor Howard composed a much more fitting music track, and then Micheal Cross converted my scene by scene descriptions into a living, breathing storyboard.

Around the same time that this was going on, we were in the process of bringing a new 3D artist up to speed on the project. His first assignment would be animating this new teaser trailer. Sadly, as seems to be the case with this project, things did not work out. The 3D artist in question later left the project, but not before submitting at least a few renderings. Those renderings are not present in this video because, quite frankly, they were in an unfinished state. What is present here is Trevor Howard's music track, accompanied by Micheal Cross' storyboards.

This is finally being made public because I feel that it is a shame that this material was simply allowed to collect dust in a private folder. If anyone likes this, I may release more material at a later time.

The video can be found on YouTube, and the individual assets can be found on the media page.

General: Web Site Update (2 Comments)
Sunday, February 22nd, 2009

Okay, it has been quite awhile since the last public update. Believe it or not, there are a few things brewing behind the scenes, but we are not yet prepared to announce anything. For now, we are providing an update to the web site. The style sheet has been updated to facilitate transparent tables via PNG files, which has resulted in the addition of a starfield background. Feedback is always welcome.

In addition, the original Space Ruckus games are once again available for download today. They can be found on the series page. Please read the attached disclaimer before downloading.

Space Ruckus: Tenth Anniversary (0 Comments)
Monday, July 14th, 2008

It has been ten years now since the Space Ruckus series came to be. We don't expect many people to know or remember the series as it was before the current project, Space Ruckus: The Great Invasion. That is because the earlier games were homebrew Klik & Play and The Games Factory endeavors on the part of a single individual. With SR: TGI (as it has become known for short), a fairly decent sized team was formed, and a much better choice of game engine was made with Torque.

Now, to celebrate the tenth anniversary, we have launched a brand new web site! Many long hours were spent putting everything together. The design features a new logo by Jovani Torrentez, several pieces of previously unreleased artwork by Allen Barrett on the new media page, and a special series page, which chronicles the history of Space Ruckus. We hope that you enjoy the new web site. We will try to plan a few more regular updates in the near future. Right now, many of us have to prepare for Comic-Con.

Also, seeing as we are the nostalgic types, we have decided to archive the original web site. It can be found at from this point onward, but will no longer be maintained.

As usual, we could always use more help. Please refer to our new team page to find out if you may be who we seek.

The Great Invasion: Four Years of Development (0 Comments)
Wednesday, November 7th, 2007

Today marks the fourth anniversary of production on Space Ruckus: The Great Invasion, and it would appear as if public updates are becoming an annual event of sorts. This is not due to a lack of material, per se. Throughout the years, we have accumulated quite a bit of content, but in its current state, very little is worth sharing publicly. Today, however, we have decided to release a piece of 3D concept art, which you may have already seen if you caught us at the E For All Expo. The piece in question was rendered by our newest artist, Jovani Torrentez. Enjoy!

The Great Invasion: Four Years of Development

Space Ruckus: The Great Invasion of E For All Expo (0 Comments)
Monday, October 22nd, 2007

On Saturday, Space Ruckus materialized at the E For All Expo, which marked its first public appearance. Throughout the day, concepts were on display, free glossy prints were available, and the master portfolio was briefly viewable. In addition to this, a fresh set of business cards were handed out.

Space Ruckus: The Great Invasion of E For All Expo

Space Ruckus: E For All Expo (1 Comment)
Wednesday, October 10th, 2007

A few key members of the Space Ruckus team will be attending the E For All Expo next week courtesy of Telltale Games. The show is being held at the Los Angeles Convention Center, and runs from October 18th through the 21st. If anyone else will be attending, and would like to meet up, let us know. We will have a few Space Ruckus posters on hand for those that are interested.

Once again, thanks to Telltale Games for the passes.

The Great Invasion: Three Years of Development (3 Comments)
Tuesday, November 7th, 2006

Well, it seems that another year has passed us by. As unbelievable as it may sound, Space Ruckus: The Great Invasion has been in development for three years now. Over the course of that time, we have put together a great deal of material, including 3D models, banners, concept art, level designs, music compositions, plot scripts, posters, programming code/documentation, videos, voice work, web stuff, and a slew of other things. Of course, we have had our fair share of setbacks. We have lost a few people along the way, but have always been fortunate enough to have other people waiting in the wings to take their places. We are closer than ever to release, but as always, we could certainly use more talent on our team. We have a contact form just for that. More game details will be revealed soon, we promise.

Space Ruckus: The Run-Down (2 Comments)
Wednesday, April 19th, 2006

In Akril's Space Quest comic strip #198: The Run-Down, the form of Bill Grig appears on Roger Wilco as a result of a holographic illusion. However, the illusion appears to have gone awry, as Roger Wilco's lower half is missing. While analyzing this mishap, we realized that we rarely show Akril's Bill Grig portrait in its entirety. For example, we only see Bill Grig from the waist up in the poster. While you are visiting, be sure to read some of Akril's other comics. Bill Grig also appears in #82: Girl talk.

The Great Invasion: Flagship of the Fleet (4 Comments)
Tuesday, February 21st, 2006

Our resident modeler, Gordon Wallace, has completed the flagship of the fleet; known by many as the G-Flyer. Although, this is not Gordon Wallace's first contribution to the project. At a later time, we will reveal a few of his other works. For now, enjoy the G-Flyer.

The Great Invasion: Flagship of the Fleet The Great Invasion: Flagship of the Fleet

General: Forum Upgrade (4 Comments)
Friday, November 11th, 2005

As many of you may have noticed, the forum has had several cosmetic changes recently. However, behind the scenes, a major upgrade has been in development. For security reasons, the forum has been upgraded to phpBB 2.0.18. In addition, several small changes have been implemented, such as a function that shows active users in the chat room.

The Great Invasion: Two Years of Development (8 Comments)
Monday, November 7th, 2005

Remarkably, Space Ruckus: The Great Invasion has been in production for two years. In truth, this project began with a select few developers. Many of whom had never designed a modern 3D game. However, there is a first time for everything, and the team quickly learned what needed to be done. In the time span of two years, many changes have been made to the development team. Sadly, a few developers were removed from the project, but in business, you have to move ahead, so they were quickly replaced.

The most notable replacement is Vlad Kuryluk, who has taken the place of our former music composers, and begun work on the soundtrack. Below, we have attached a sample of his first composition. Also of note is Gordon Wallace, who has produced a number of models, ranging from furniture to space crafts. At a later time, we will reveal a few of them. Finally, our newest addition to the team is Harrison Brock, who is filling the position of lead programmer.

We began with nothing more than an idea, and it is expanding into something phenomenal. We are well on our way to completing the game. However, there is still quite a bit of work to be done, and we could certainly use more help. If you are interested in a position, please refer to the openings on the team page.

Sample #1 (Vlad Kuryluk)

General: RSS Feed (6 Comments)
Monday, July 18th, 2005

In an effort to keep you updated with the latest Space Ruckus news, we have added an RSS feed to the site. If you are using a news aggregator, click the RSS button to subscribe to the feed. Additionally, Firefox users can take advantage of the Live Bookmarks feature by clicking the status bar icon.

General: RSS Feed

General: News Archive (0 Comments)
Sunday, July 17th, 2005

As Space Ruckus: The Great Invasion development kicks into high gear, we plan to provide public updates on a more frequent basis. To keep the main page from overpopulating, we have added a news archive. When new items are added, old items will be archived. A link to the archive can be found at the bottom of the main page.

Space Ruckus: Seventh Anniversary (0 Comments)
Thursday, July 14th, 2005

Today, the Space Ruckus franchise marks its seventh anniversary. To celebrate this milestone, we've put together a desktop wallpaper. The Space Ruckus logo has been adorned in silver to mark the occasion.

Space Ruckus: Seventh Anniversary

The Great Invasion: The Invasion is Approaching (3 Comments)
Friday, July 1st, 2005

We are pleased to present a teaser poster for Space Ruckus: The Great Invasion.

The poster depicts Bill Grig, Bob Gunner, and Joe Commer standing in formation. Behind them, a number of stars can be seen, along with the top portion of Ralin V. There is a definite sense of calmness in the surroundings and the characters themselves, but be forewarned...the invasion is approaching.

The Great Invasion: The Invasion is Approaching

Space Ruckus: Akril's New Art (8 Comments)
Friday, May 6th, 2005

Today, Akril sent her portrait of Bob Gunner. By far, this is the best image that has been released of the character. For those that don't know, Bob Gunner is Commander of the base orbiting Ralin V. The new portrait can be found here, along with a few other art pieces that she has drawn for Gridline Games.

Gridline Games: Galactic Acquisition (0 Comments)
Friday, April 1st, 2005

We are proud to announce that we have acquired the use of a classic arcade game. Manufactured in the fall of 1985 by Space Monkey Software, Galactic Struggle was a typical arcade shooter. Although, the inclusion of depleting laser power added a unique challenge. Sadly, due to a limited budget, the game was not widely released. A playable version of Galactic Struggle will be featured within Space Ruckus. In the meantime, you can get your hands on a PC port.

[Galactic Struggle is real, but Space Monkey Software is not. The game was designed by meelWORM and I.]

See also: Galactic Challenge

Gridline Games: New Host, New Name (3 Comments)
Thursday, February 17th, 2005

Change is in the air. Firstly, the site and forum have been transferred to As a result, the domain,, has been established. Secondly, the company name, Goalsoft, has been retired in favor of Gridline Games. However, this does not change our goal. We will remain committed to bringing you the best game possible.

The Great Invasion: One Year of Development (Comments Disabled)
Sunday, November 7th, 2004

One year has passed since production began on Space Ruckus: The Great Invasion. The pre-production phase of development concluded last year. That phase included conceptual pieces and writing. During the course of this year, the team has worked on level designs, music compositions, and voice-overs. There is still a great deal of work to be done, but the game is getting closer to completion with each passing day.

Space Ruckus: Sixth Anniversary (Comments Disabled)
Wednesday, July 14th, 2004

Today marks the sixth anniversary of Space Ruckus' launch. Four sequels were produced over the course of two years. Although homebrew in nature, they did well to establish Goalsoft as a computer game developer. The current game in development is Space Ruckus: The Great Invasion, and the team behind it are putting the utmost professional quality into their work. The game is expected to be released sometime next year.

General: More Ways to Communicate (Comments Disabled) Easter Egg
Saturday, April 24th, 2004

We have launched a new section of the site. The chat section is your gateway to getting in contact with the Space Ruckus team and fans of the project. Available from this section is a link to the forum, a Java IRC client (as well as information about connecting through mIRC), and e-mail contacts. We hope that this allows for the best possible discussion of the project, and for developer communication. We hope that everyone enjoys the new features.

General: PayPal Donations (Comments Disabled)
Wednesday, April 21st, 2004

We recently setup a PayPal account for Goalsoft (the team behind Space Ruckus). We aren't asking for large donations. A few dollars will be just fine. If enough people submit a few dollars, it will amount to something big. The money earned will be split among the developers upon completion of the project.

The Great Invasion: Requesting Additional Developers (Comments Disabled)
Tuesday, February 3rd, 2004

We are seeking 3D modelers, level designers, programmers, and texture artists. A few prime examples of scenes needed for the project include a base orbiting a planet (exterior and interior), enemy/friendly ships, and space backdrops. The characters are composed of aliens/humans in space outfits. Here is a preview of the development center. All developers have access to this area. It contains databases, development discussions, production documents, and much more.

Here are a few simple looking preliminary conceptual pieces:
Base Orbiting Ralin V Alien Base

If anyone is interested in joining the team, send an e-mail to (be sure to provide sufficient background information).

Space Ruckus: Rebirth (Comments Disabled)
Monday, November 17th, 2003

One of Goalsoft's classic franchises is about to make its long awaited return. The year was 1998, and Goalsoft released its first computer game. It was an action game set in space about a cunning pilot. The actions of this pilot saved the galaxy from a full-scale alien invasion. That pilot's name was Bill Grig, and the name of the game was Space Ruckus. Space Ruckus: The Great Invasion is in development now.