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Bill Grig's Helmet On July 14th, 2008, the Space Ruckus series celebrated ten years of existance. Ten years is a long time. As of this writing, Space Ruckus: The Great Invasion has been in development for nearly half as long as the series itself. Due to the homebrew nature of the early games, the complete history of Space Ruckus has nearly been forgotten by most. Here is a brief recap of the series.



Space Ruckus I: The Invasion (July 1998, Klik & Play)
Consisted of only four levels, but was nearly impossible to complete due to very poor game design. Before Space Ruckus II was released, it was simply known as "Space Ruckus." That was a whole two weeks!

Download (Windows 98/2000)

Disclaimer: Space Ruckus I: The Invasion is provided "as is." There is no product support or warranty of any kind. Windows XP/Vista users will need to use compatibility mode, which can be found under Properties. This homebrew game was designed in Klik & Play more than a decade ago, and in no way represents the game currently in development at Gridline Games. You may also want to check out Galactic Struggle. It used the same sprites as Space Ruckus I: The Invasion, but featured much better game mechanics. Galactic Struggle was originally designed as a side attraction for the break hall in Space Ruckus: The Great Invasion.



Space Ruckus II: Quest for Home (July 1998, Klik & Play)
Two weeks passed, and this little gem was released. It featured a wider array of levels, but still suffered from many of the problems of the first game. It also featured one of the worst subtitles imaginable.

Download (Windows 98/2000)

Disclaimer: Space Ruckus II: Quest for Home is provided "as is." There is no product support or warranty of any kind. Windows XP/Vista users will need to use compatibility mode, which can be found under Properties. This homebrew game was designed in Klik & Play.



Space Ruckus III: In Search of Bill Grig (September 1998, Klik & Play)
Space Ruckus III marked a departure from the series. The player does not assume the role of Bill Grig, but rather his son, Bill Grig Jr, who had been given the unfortunate nickname of BJ. Clichés were in full force throughout the game. Space Ruckus III also suffered from quite a few timer related issues. This caused certain levels to be skipped, which may not have been an entirely bad thing, seeing as the levels weren't all that great to begin with.

Download (Windows 98/2000)

Disclaimer: Space Ruckus III: In Search of Bill Grig is provided "as is." There is no product support or warranty of any kind. Windows XP/Vista users will need to use compatibility mode, which can be found under Properties. This homebrew game was designed in Klik & Play.



Space Ruckus IV: Dope Goomer's Revenge (January 1999, Klik & Play)
Space Ruckus IV was the first in the series to include a true multiplayer option. However, it was limited in scope, and felt very much like an afterthought (because it was). Much of the game played out on levels that were similarly mapped to Space Ruckus III (minus the timer related issues).

Download (Windows 98/2000)

Disclaimer: Space Ruckus IV: Dope Goomer's Revenge is provided "as is." There is no product support or warranty of any kind. Windows XP/Vista users will need to use compatibility mode, which can be found under Properties. This homebrew game was designed in Klik & Play.



Space Ruckus V Poster Space Ruckus V: In Search of Joe Commer (February 2000, The Games Factory)
The fifth time is the charm. With Space Ruckus V, an extra year was taken on development. About halfway through, it was decided that it would become Mike Haley's high school senior project. Most of the game took place in open environments where the player was free to roam around in 360 degrees of movement. This was a large contrast to previous Space Ruckus games where the player could only fly vertically or horizontally (whichever the level permitted). Space Ruckus V also featured an enhanced multiplayer option, which was far superior to Space Ruckus IV. Some thought was given to releasing an update with online multiplayer options, but never quite panned out. Space Ruckus V was not perfect by any means, but stands on its own a lot better than any other Space Ruckus game. That is, until Space Ruckus: The Great Invasion is released.

Download (Windows 98/2000)

Disclaimer: Space Ruckus V: In Search of Joe Commer is provided "as is." There is no product support or warranty of any kind. Windows XP/Vista users will need to use compatibility mode, which can be found under Properties. This homebrew game was designed in The Games Factory.



Poster #2 Space Ruckus: The Great Invasion (In Development, Torque Game Engine)
Years passed after the release of Space Ruckus V. At one point, there was discussion of a possible Space Ruckus VI, but as the years went by, interest quickly faded. In November of 2003, a new plan was put together. Rather than design a sequel to a game that so few people had ever heard of, the series would be rebooted, and instead of being designed by one person (as was usually the case in the past), a full development team would be formed. This would become a very ambitious project. Many of the founding members of the team had never done a fully fledged 3D game before. If this game was to be accepted, though, it would have to be a serious step above its predecessors.

Space Ruckus VI Stuff: 3D Doomship Footage, 3D Models, 3D Screenshots



Space Ruckus: The Great Invasion is still deep in development, but as hinted by the new web design, the team is very much still alive. For more information on the history of Space Ruckus, and other homebrew Goalsoft games, please visit our retrospect page (work in progress).