Our Properties:
Gamasutra
GameCareerGuide
IndieGames
GDC Vault
GDC
IGF
SEARCH
GO
GAME JOBS
updates
Blogs
events
contractors
newsletter
store
SEARCH
GO
ALL
CONSOLE/PC
SMARTPHONE/TABLET
INDEPENDENT
VR/AR
SOCIAL/ONLINE
PROGRAMMING
ART
AUDIO
DESIGN
PRODUCTION
BIZ/MARKETING
Latest Jobs
View All
RSS
March 3, 2016
Age of Learning, Inc.
Director, Quality Assurance
Shiny Shoe
Gameplay and Engine Programmer
The Chinese Room
Lead Artist
Cloud Imperium Games
DevOps Engineer
Tripwire Interactive
Senior Gameplay Programmer
ROBLOX
QA Tester (Xbox)
Blue Isle Studios
C++ Network/Gameplay Programmer
Ember Entertainment, Inc
Software Engineer
Sucker Punch Productions
Systems Designer
Sucker Punch Productions
Senior Character Tech Artist
Latest Blogs
View All
Post
RSS
March 3, 2016
How to Show Your Game at a Non-Gaming Expo
Eco Dev Blog 14 - MiniMap, Trees, and Roads
Past, Present and Future of Music and Audio in VR
[
1
]
Rest in Peace Lee Reherman
Reality or Delusion? The VR Sales Numbers You Can Count On
[
4
]
Press Releases
March 3, 2016
PR Newswire
View All
Games Press
Monster Hunter
Generations™
Announced for...
Pre-Orders for Baldur's
Gate: Siege of...
Queen Bee Games Launches
Onion Force on the
Steam...
Retro sci-fi epic The
Next World launches on
Steam...
Touch Dimensions’
Wizards & Wagons Now...
View All
RSS
Calendar
View All
Submit Event
INTERIOR DESIGNING
Memphis, United States
03.09.2016
#gamesUR 2016 SF
, United States
03.15.2016
GamerDisco
London, United Kingdom
03.16.2016
iGaming Asia Congress
Macau, Macau
03.21.2016
About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Alex Wawro
Advertising/Recruitment/Education:
Pocco Jimenez
Contact Gamasutra
Report a Problem
Submit News
Comment Guidelines
Blogging Guidelines
How We Work
Gama Network
If you enjoy reading this site, you might also want to check out these UBM Tech sites:
Game Career Guide
Indie Games
Independent Games Updates
Video: How Spry Fox designs original free-to-play games
by Staff
[03.03.16]
Spry Fox's Daniel Cook, David Edery and Ryan Williams walk you through how they prototype, release, and maintain updates for their games, and how they regularly reinvent their business model.
Design
,
Console/PC
,
Indie
,
Social/Online
,
Smartphone/Tablet
,
Video
,
Vault
Don't Miss: How behavior trees for AI actually work
26
by Gamasutra Community
[03.03.16]
Lamenting a lack of base-line information to make behavior trees comprehensible,
Project Zomboid
developer Chris Simpson wrote this timeless 2014 rundown to open your eyes to the possibilities.
Design
,
Programming
,
Console/PC
,
Indie
,
Social/Online
,
Smartphone/Tablet
Watch GDC speakers pitch their talks to you, in under a minute!
1
by Staff
[03.03.16]
As GDC 2016 draws nigh, conference organizers want to make sure you don't miss out on hearing about some of the great talks taking place at the show -- direct from the speakers themselves!
Audio
,
GDC
,
Smartphone/Tablet
,
Social/Online
,
Indie
,
Console/PC
,
Production
,
Programming
,
Design
The weird game-pricing experiment of Frozenbyte's
Shadwen
2
by Chris Baker
[03.02.16]
Finnish developer Frozenbyte talks about the bold experiment they just completed--the more people played the demo of their new game
Shadwen
, the lower the final price of the game dropped.
Business/Marketing
,
Design
,
Console/PC
,
Indie
,
Video
Alt.Ctrl.GDC Showcase: Mike Lazer-Walker's
Hello, Operator
by John Bridgman
[03.02.16]
Mike Lazer-Walker's time management sim casts players as a harried telephone operator manually connecting callers. It's controller is a vintage telephone switchboard with a daunting tangle of cables.
Audio
,
Design
,
Production
,
Indie
,
GDC
Trying, and failing: From AAA to indie to out of the industry
4
by Gamasutra Community
[03.02.16]
"Development has been tumultuous and difficult." One developer chronicles his work on a single personal game as he's gone from AAA, to indie, to out of the game industry entirely.
Design
,
Console/PC
,
Indie
Come to the GDC 2016 Game Career Seminar to kickstart your career
by Staff
[03.02.16]
GDC 2016
organizers highlight notable sessions in this year's Game Career Seminar, which features career guidance talks and advice from game industry veterans and successful newcomers alike.
Console/PC
,
Indie
,
Social/Online
,
Smartphone/Tablet
,
GDC
Wargaming opens $10k contest for multiplayer games on PC or mobile
by Alex Wawro
[03.03.16]
World of Tanks
developer Wargaming is calling on devs to submit their unreleased multiplayer PC or mobile games to its WG Labs Dev Contest for a chance to win $10k in prize money.
Business/Marketing
,
Console/PC
,
Indie
,
Social/Online
,
Smartphone/Tablet
[
View All Independent Games Updates
]
Independent Games Blogs
Our release was damaged because of this.
by
Simon Lachance
[03.03.16]
We were trying to launch our new game on iOs for months, but we just couldn't. And here's why.
Business/Marketing
,
Serious
,
Indie
,
Smartphone/Tablet
How to Show Your Game at a Non-Gaming Expo
by
Nathan Fouts
[03.03.16]
Showing your game at a Comic Con soon? Here are some tips on dealing with non-gaming public!
Business/Marketing
,
Indie
Between the Lines: Games and Diegesis
by
Ian McCamant
[03.03.16]
A brief look at how narrative space can operate in games.
Design
,
Console/PC
,
Indie
How we decided to make a crazy party game
by
Jóhann Ingi Gudjonsson
[03.03.16]
After finishing our three year project, Aaru's Awakening, we had to decide where we'd go next. Deciding on a new project can be hard and a lot of things have to be considered. Here's how we decided to create a crazy multiplayer party game.
Business/Marketing
,
Design
,
Production
,
Console/PC
,
Indie
Trust and Reasonable Expectations – The Currencies of Getting Funded on Kickstarter in 2016? Part I
by
Jens Schottmann
[03.02.16]
“We got funded on Kickstarter!” - Something 33% of project owners that endeavour on the platform get to say with conviction. Crowdfunding is easier than it’s ever been, but far from the simple equation of “if you build it, they will come”.
Business/Marketing
,
Console/PC
,
Indie
,
Smartphone/Tablet
[
View All Independent Games Posts
]
Independent Games Jobs
Age of Learning, Inc. — Glendale, California, United States
[03.02.16]
Director, Quality Assurance
Shiny Shoe — San Francisco, California, United States
[03.02.16]
Gameplay and Engine Programmer
The Chinese Room — Brighton, England, United Kingdom
[03.02.16]
Lead Artist
Cloud Imperium Games — Austin, Texas, United States
[03.01.16]
DevOps Engineer
Tripwire Interactive — Roswell, Georgia, United States
[03.01.16]
Senior Gameplay Programmer
Senior Gameplay Programmer
ROBLOX — San Mateo, California, United States
[02.26.16]
QA Tester (Xbox)
Blue Isle Studios — Toronto, Ontario, Canada
[02.26.16]
C++ Network/Gameplay Programmer
Unreal Engine C++ Networking and Gameplay Programmer
Ember Entertainment, Inc — Seattle, Washington, United States
[02.23.16]
Software Engineer
Sucker Punch Productions — Bellevue, Washington, United States
[02.22.16]
Systems Designer
Systems Designer
Sucker Punch Productions — Bellevue, Washington, United States
[02.22.16]
Senior Character Tech Artist
Senior Character Tech Artist
[
View All Independent Games Jobs
]