- Designing for Self-Expression
[03.15.16]
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Nikhil Murthy explains how game mechanics that encourage self-expression can result in compelling gameplay and happier players.
- Serious Sam dev Croteam releases classic engine source code
[03.11.16]
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If you want to see what made the first two games in the Serious Sam franchise, released in 2001 and 2002 tick, here's your chance.
- Abstraction's Impact on Accessibility in Game Design
[03.10.16]
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Josh Bycer explains how designers employ abstraction techniques to make gameplay mechanics easier to grasp and more accessible for a wider audience.
- Play-Game-Act: An introductory Method to Game Design and Analysis
[03.08.16]
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Game design lecturer Jerome Bodin offers a simple method for explaining game concepts, allowing you to share your ideas with others quickly and efficiently.
- Faceware rolls out free, non-commercial tools for educational use
[03.08.16]
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Middleware maker Faceware is rolling out a slew of changes to its business this week that include a new 'Personal Learning Edition' that's completely free -- for individual, non-commercial use.
- Getting a Job Creating Sound and Music for Videogames
[04.14.15]
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Industry veteran Will Morton gives hints and tips for anyone looking to jump-start a career in gaming audio.
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University of Utah: Entertainment Arts and Engineering Master Games Studio
--Salt Lake City, UT
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EAE:MGS, The University of Utah's nationally ranked #3 undergraduate and #11 graduate game development programs offer producers, artists, and programmers a direct path to a career in games and a world-class education.
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