GoD Factory: Wingmen is a multiplayer space combat game played through fast-paced and intensely tactical 4 vs 4 player matches. Customize gunships and start frantic battles with your friends to survive the relentless fire of enemy players.
User reviews:
Overall:
Mostly Positive (286 reviews) - 73% of the 286 user reviews for this game are positive.
Release Date: Aug 29, 2014

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Recent updates View all (12)

November 6, 2015

Mac and Linux added

For a long time we've been working on a substantial patch and it's finally out. The most important change is the addition of Mac and Linux support, but it doesn't stop there. Here's our changelog:

- Mac and Linux support!
- Switched to Unity 5.1 (from 4.2)
- Improved video performance
- Improved network performance
- Better Gamepad/Joystick support
- No more crash because of the audio plugin

Full changelist:

1.3.0
New Features
- Mac & Linux (cross-platform play as well!)
- When selecting the used controller on first login, it will be saved. It can be changed in the tutorial menu screen or the options menu
- A message is displayed when credits are awarded in the tutorial
- Added a “Go to Station X” communication macro
- You get Score Points for capturing stations
- You now receive Score Points by changing the balance of points for your team
- You now receive Score Points for being in the capture area of a neutral station
   - This means that if Team1 and Team2 has the same amount of players capturing a station, players only receive points for being in the area. If there are more players from one team in the area, only the team with the greatest amount of players in the area will get points for changing the balance of the area.
- Added a Follow me command (Bots will answer to this command too).
- The map name is now displayed on top of the screen in the match loading screen.
- Capture Station are now visible on the minimap and change according to their state.
- All players that participated in the Test Fire will now have the WIP color palette!

Changes
- We got rid of the FMOD audio plugin and we are now using Unity’s default audio manager. This should fix stability issues for people who had FMOD errors in their output_log.txt.
- We also changed the Steam wrapper plugin. This should remove the bug to where steam_ap.lib or .dll was “missing” even though it was there.
- When launching the tutorial, it won’t ask which controller is currently used (since it is now saved)
- Removed “kicked from a match”, “denied share requests”, “leave count”, “total play time” and “reset account” stats from the Crew Quarters since they were not tracked.
- Updated the Input System (from Rewired 1.0.0.11 to 1.0.0.51)
- When Applying preferences, a floating message is displayed instead of a message box.
- While closing the Assisted Control Mapping or the Key Mapping menus, instead of asking to discard the changes, it will ask the player if he/she wants to apply the changes.
- Oculus DK1 Support has been removed. Oculus support has been postponed until the technology is better supported in Unity.
- When Purge is in cooldown, instead of the icon getting bigger, it progressively fills like the ability cooldown.
- HUD now uses uGUI instead of NGUI.
- Tutorial 5.2 : When reaching a part, the gunship will rotate toward that part.
- News panel can now have clickable buttons to open a web browser page.
- Added a bot named DerpBot in honor of Derpylz, who made the German Localization.
- Adjusted intensity of various weapon sfx (mainly machine gun)
- Since the ‘Players Online’ display wasn’t updated while in a Lobby, it has been removed from the chat panel and moved to the Server Browser list
- Increased the volume of the sound upon receiving a chat message
- Chat in the end match screen is now set to send messages to everyone, even if only ‘Enter/Return’ is pressed (which normally sends a message to team)
- Replaced the Delete ship icon for a Trash instead of a Cross

Fixed Bugs
- Ship details panel now hide correctly when the ship detail panels is closed.
- In the Voice Command Panel (in-game), it was displayed ‘D’ to defend, but it should have been written ‘G’ to defend.
- One of the loading screen tips states that the keybinding for viewing the damage/combo window is F2, when it is F1.
- Longest Sortie Without Dying is now tracked correctly.
- When applying controls in the Wizard, changes are saved. There is no need to click on apply in the option menu too.
- Tutorial Step 3.2, destroying the dummy with both wing weapons should always trigger the complete state.
- There is no more camera glitch when exiting the docks.
- Mini now shoot the projectile the same side as the charge up FX.
- Mini now have a charge up sound.
- End match chat bar won’t disappear anymore
- All the maps were using the Lava map Skybox. They now use their specific skybox
   - This fixes the ‘sun in front of the planet’ bug in the ice quarry map
- Carrier Integrity points should now update properly
- Dysfunction sound will now stop playing when there is no more active dysfunction.
- On wasting an ability, maneuver or boost because of a dysfunction, a sound will play.
- Ship Map Indicators won’t go out of the frame of the mini map anymore

Balance
- Crystalline Human shield: All Green Restore Shield reduced by 4 points for each mark.
- Protection (Combo resist) now only reduces weapon mod application by half its value.
   For example: A Protection of 30 will reduce Weapon mod application by 15% instead of 30%. 
- Supply abilities now linger for 2 seconds to make it easier to reach allies. Supply can apply on the same ally more than once per trigger.

6 comments Read more

Reviews

“Very well done Nine Dot. Very well done indeed.”
4/5 – Calm Down Tom

“A genius game.”
8/10 – N-Gamz

Just Updated

Galaxy Update 1.1


Version 1.1 of GoD Factory: Wingmen, the Galaxy Update, is finally here! We've listened to players and added features that were highly requested: new maps, better support for complex joysticks and even match reconnection!

3 New Maps with unique Gameplay Features
• Magma Battlefield: capture Plasma Emitters to create a fiery zone which damages enemy ships.
• Ice Quarry: capture Recharge Stations to regenerate your Shield.
• Krier Shipyard: a network of Gates catapults your gunship around the battlefield.
• Improved version of the old map, the Astral Forest.

Improved Peripheral Support
• Advanced axis calibration menu
• Peripherals with more than 20 buttons are supported, including the Saitek X-55 and X-52 Pro.
• Using multiple peripherals at once, such as a joystick and pedals, is now supported.

Reconnection to a Match
• You can re-join your ongoing match if your internet connection dropped or if your computer crashed.

Bug and Balance Fixes
• Over 30 stability and functionality fixes! See the full list on our Steam forums.

Get the Galaxy Update now and master all the new maps!

About This Game

Your Ships. Your Team. Your Victories.

GoD Factory: Wingmen is a multiplayer space combat game played through fast-paced and intense 4 vs 4 player matches. This unique blend of competitive multiplayer and tactical space combat will keep you busy and challenged for hundreds of hours.

Bring your friend and defeat the enemy’s Carrier!

Lead 4 original species to victory in a galactic battle under the silent watch of gigantic GoD defying the laws of physics. Develop and customize powerful gunships and embark on this tactical battle with your friends! Share your gunships, cooperate and experience pure multiplayer greatness where every player's contribution matters. Survive the relentless fire of enemy players through a visually dazzling and frantic space shooter, and ultimately defeat the opponent’s Carrier!

Key Features:

• A true team-based competitive multiplayer experience in an interstellar environment
• Two gunships per player, doubling your tactical options and customization
• Share gunships among friends for a deep team play experience
• 4 vs 4 gameplay in which each player is rewarded for his contribution no matter his role
• Fast-paced space shooter mixed with team-based competitive multiplayer
• Play with bots who respond to your commands or act on their own
• Dozens of activated special abilities offering tremendous tactical options
• Over a thousand different gunship parts with different stats, divided among four playable species

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or Later
    • Processor: Intel Dual Core 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 512Mb memory
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectSound compatible
    Recommended:
    • OS: Windows XP or Later
    • Processor: Intel i5 2.4 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1024 Mb memory
    • Storage: 2 GB available space
    • Sound Card: DirectSound compatible
    Minimum:
    • OS: Mac OS X 10.7+
    • Processor: Intel Dual Core 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 512Mb memory
    • Storage: 2 MB available space
    Minimum:
    • OS: Ubuntu 12.04 or newer
    • Processor: Intel Dual Core 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 512Mb memory
    • Storage: 2 MB available space
Helpful customer reviews
7 of 8 people (88%) found this review helpful
84.6 hrs on record
Posted: January 2
Simply put this is a great game with superb dogfighting, tons of meaningful customization and much strategic depth! However if you are looking for causal fun where you can just hop in and shoot at some starfighters that's probably not the game for you.
It's not very clear from the description but essentially this is a MOBA. And that's not a bad thing at all because the MOBA format fits the dogfighting just perfect!
So to describe you the mechanics: every match there are two carriers shooting the hell of eachother and here you come with your two fighters trying to destroy the enemy carrier first. In order to be successful you and your teammates should concentrate on one of it's 9 parts at a time (2 of which are inside the hull itself!). What's great is that by destroying a part you not only are helping to bring the enemy carrier down but depending of the party you've destroyed that puts the enemy team in a specific disadvantage (for example if you destroy the Ammo Warehouse the enemy team won't be able to fill the ammo of their fighters to the full set). As I mentioned earlier you bring two of your fighter to the match. You can switch between them by docking to the carrier. When docked your fighters get their ammo refilled and their shield gradually recovering. As for the fighters themselves they are fully customisable. Each fighter consist of 12/13 parts (depending on the number of weapons) which you can combine as you see fit. When using the parts in a match that later unlocks upgrades for them and gives you acces to new ones. All this gives the matches great strategic dept and variety.
This may be MOBA but there are no microtransactions. You just pay the price for the game and unlock all your parts by playing.
The game mechanics are great but there is something else you should know before considering a purchase.
There are not many people playing it. My guess is because the game is somehow demanding of you. You need quite some time to figure things like the combo system, carries layout, the fighter's builds that best fits your playstyle and so on. So if you hop into a game at a random time the chance are you will just meet 1 - 2 players playing against bots. However the people playing it are very friendly and are often willing to get out of their way to show you the ropes and make you feel welcome. And because they are so few they organize events where so they can log on on the same time and have full scale matches. So it is not that there are not people to play the game with but rather you will be able to paly with them on a specific time.
So if the game mechanics seems fun to you and you don't mind making some new friends I can wholeheartedly recommend the game for you.
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7 of 8 people (88%) found this review helpful
431.9 hrs on record
Posted: December 20, 2015
Well, i try to make it short:

Requirements:
- need to be a sci-fi fan and like to fly ships in 3rd person view or cockpit view

Bad points:
- small playerbase / havent seen any price discounts on this game, should be done once in a time to get more players in my opinion
- KI having some issues flying into carrier/obstacles
- no story mode
- may become frustrating for beginners, since your two ships that you take into a match have each one life per match and be replaced by drones once they are shot down
- may become dull if you only fight bots once you got the hang of the game

Good points:
- very friendly community / no seperation between pros and beginners
- teamplay is written in big letters here
- high varity of weapons with 6 different afinitys: Decay, Overload, perforation, detonation, ignition and distortion
- many different parts, that also change the looks of you ship, each part has four different grades from mark1 to mark4 / a ship is built of body, cockpit, wings, thrusters, power core, shields, main computer, weapon control unit, devices, add ons, main weapons, 1st wing weapons, 2nd wing weapons / having 4 races where some parts can be used for multiple races
- combo system: combos can be triggered with your team mates to inflict special negativ effects on enemys....many combos possible, because of the 6 different afinitys
- cool colors to use for your ship
- sharing system: allows to fly ships of your team mates in a match
- once game is bought, you dont need to pay for extra stuff ingame, all parts are access able by using the ingame cash you earn by finishing matches against players or bots
- steam archievments give you ingame cash and new colors for your ship
- quick help by pushing F1, F2 and F3 informing you about combos, carrier parts and effects that may be inflicted on allies or enemys
- very stable engine and smoothly running

So, here i hope for more players to join the game. If you dont see any other players online, just contact some who made a review here and ask for a match, co-op, or pvp, all will be fine^^
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1 of 2 people (50%) found this review helpful
0.6 hrs on record
Posted: December 3, 2015
Well it is detailed and good game if you ask me even i didn't play it much. The reason of that is nobodies playing the game, i wonder why.
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1 of 2 people (50%) found this review helpful
15.0 hrs on record
Posted: February 5
Lots of Fun.... Needs More.... People.

This is quite a Stratigic game. To win you have to destroy your enemy's carrier (The Big ship). To lose... just let them destroy your carrier (the Big ship you spawn on). Simple right? Wrong!

The Ship is made up of various parts such as: Forcefield generator; Radar; Ammo Depot; ETC.
Destroying any of these will inflict varied pain on the enemy team. on top of that some maps have special points such as healing stations that can be captured so that you do not have to retreat all the way back to your ship to heal.

As far as gameplay related to other space fight games I can't tell you much as the only other game like this one that i have played is Star Fox: Assault (Yes I know thats a Bad Comparision but its my only one)

Flight is slightly complex with you controling 4 dimesions of basic manuevering and a few special manuevers (180 flips, drifting, ETC.)

from what i have noticed the matches will be quicker as you upgrade your gunship (or exosuit) because you can easily do more damage to the enemy's Carrier.

One thing Ilove about this game is the customisation you can do to your ships. Tweaking this or that to make it just what you desire.

THE ONLY CON SO FAR

player base appears to be under 10 people

BUT>>>> this con can be fixed. How? you ask?

BY BUYING THIS GAME

'nough said
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160 of 193 people (83%) found this review helpful
225.9 hrs on record
Posted: August 27, 2014
After I first played this game during it's second kick starter run, I have been waiting for this release with great anticipation. GoD (Graphite or Diamond) Factory is definitely the space shooter I have been looking for. It has a tremendous amount of different playstyles available, with not only a staggering number of parts for customization (this is the first game I have played in a long time in which I was happy to have a part unlock system) but also 4 different races to choose from. Also, while each races has it's own list of parts for every possible ship part, these pieces can still also be put on the ships of other races, opening up even more possible customization options. Additionally as a nice stylistic feature, almost every part of the ships you build have some effect on it's appearance, even internal ones like the power core. There is also a very nice focus on team play, plus features which actually facilitate team cooperation and communication. While the game is set to have other modes in the future, I still love the carrier assault mode that has the center of all available versions of the game so far. Finally, while I would definitely advise that you do the tutorials before playing any matches, GoD Factory is in my opinion very easy to pick up as a new player and be an effective part of your team. This is partially due to the fact that ships in this game do not die quickly. It normally takes quite a lot of effort in order to take down an enemy ship. However I should mention that there is a very good reason for this, in this game once you lose a ship it is replaced for the rest of the match by a weaker species specific drone. The drone can respawn, but every time it does so it gets a longer respawn timer. GoD Factory is a game which rewards cautious gameplay styles, or at the very least play styles that don't try to act like a one man army.
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