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Download >> Mods >> Buildings

Azuras castle v0.65M

by Shaggy & TantorRC

Version: Added: 2009-05-12Last Edited: 2003-09-01File Size: 175.72 KDownloads: 59

Description:

Azura's Castle v0.65


Author: Shaggy
Co-Author: TantorRC
Email: Shaggy2286@hotmail.com
Date: April 9, 2004
Future update planed: Yes
Version number: 0.65

Credits:
Ravensong - She created serenetower, which is where i got a few ideas (like the ingrediant containers in the labratory, even tho i improved on the idea, i didn't use the jars instead i made them look like all kinds of baskets, pots, and other stuff).

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Index:
1. What this files should contain
2. Installation
3. Playing the Plugin
4. Other stuff/disclaimers

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1. The files this Plugin should contain

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I wanted to make sure that anyone with Morrowind could use it. So there are no extra files, just this readme and the .esp file.

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2. Installing the plugin

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To install the plugin, unzip the files into the Morrowind/Data Files
directory.

From the Morrowind Launcher, select Data Files and check the box
next to the azuras_castle_v0.65M.esp file.

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3. Playing the plugin

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The island is located a  ways south of Seyda Neen. Just swim, fly, or walk(on water) there. When you get there you will have to find the secret water entrance, if you have realy good athletics there is a boat docked at the bottum of a series of giant fungus shelves, or if your flying just fly up to it. Another way to get there is by Silt Strider or boat. I will let you locate them (both the boat and the silt strider are huge so you cant miss them... altho you will have to fly to get to the silt striders.). The guy who will take you is  usually close to his ship or silt strider. I suggest swimming or Silt Strider.

When you get to Azura's Castle, you can visit one of the buildings such as the  Reception Area which you can't miss (has the full body statue of azura on it) or the labratory which has the garden in front of it. There are a few other buildings; the Barracks, guest quarters, an Observatory, the tavel building that takes you on a one way trip to a few places, and a Hermat's Tree. I plan on building interiors to all the towers and buildings and build a network underground to connect them all. Also i have plans for a hidden underground display room. Have fun and avoid the crank in the bottum of my tower (it leads you to the pit of hell... o ya and Tantor made a hidden wall in his that leads to the gates of hell... the pit of hell holds strong monsters and both of them connect to each other... o ya and there is one hidden exit. Azura help you if your a low level characture and you save it in there without a mark on the outside.

The new additons in version .5 were: all the big buildings work and are mostly furnished.

Since version .5: about half the towers work now; kegs (that give you wine) have been added; the silt striders roaming loose are of different sizes and don't block doors; the dwarven statue on the Laboratory has been changed to a statue of Vivec (to stay with the theme better); the staue of Boethiah (a good daedra) has been given a better spot away from the bad daedra on the skar and the cliff sides have been retextured to look more like cliffs. Also the skar insides have been changed a little bit.


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4. Other stuff and disclaimers

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There are probly a few bugs and  a flying object or two.

If you find bugs or just want to talk to me about the mod just contact me at Shaggy2286@hotmail.com

keep a look out for new versions. This version I'm getting out just to see what other people think
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Submitted by: Anonymous

Submitter Comments:

Admin Comments:

azuras_castle_v0.65M.esp
Contains 3 dirty references - this mod will require cleaning before use.

azuras_castle_v0.65M.esp
Contains 72 GMSTs - this mod will require cleaning before use.

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