Version: 1.12 | Added: 2013-09-10 | Last Edited: 2013-09-10 | File Size: 1.84 MB | Downloads: 874 |
Requires: Tribunal, Bloodmoon | ||||
Description:I wanted to travel Morrowind on top of a real Silt Strider so strongly, and after years waiting for some similar mod to be completed, I decided to try myself.To enjoy the scenic trips use the caravaner "- scenic travel" dialog topic. abotSiltStriders.esp needs Tribunal or Bloodmoon scripting engine (Tribunal and/or Bloodmoon.esm loading not required). TR version (abotSiltStridersTR.esp) needs Tamriel Rebuilt Map 3 - Sacred East v1.5 installed. IF YOU HAVE TAMRIEL REBUILT INSTALLED, LOAD ONLY abotSiltStridersTR.esp, ELSE LOAD abotSiltStriders.esp preview video Tamriel Rebuilt striders preview video [ytube]PRUadDc1onc[/ytube] [ytube]/PhFKhuSXTdk[/ytube] Changelog: 1.12 - changed for compatibility with Tamriel Rebuilt v1.5 - completed scenic routes to Akamora, Sailen, Tel Muthada and Bosmora. Note that to make this possible, some trees/rocks have been moved/resized, so it is important you use correct Tamriel Rebuilt version and regenerate distant land - striders should now swim instead of dive in very deep water - fixed possible restoring of some magicka after traveling when player sign is Atronach - tweaked code to reduce spawning of new scenic striders andtest for possible collision when player is on another approaching strider - added optional collision-fixed Vurt's tree meshes, so they cause no more stuttering collision problems. If you are using Morrowind Graphics Overhaul 3 with Vurt's west gash lite flora replacer option (or the same original Vurt's replacer), I suggest you copy the collision-fixed tree meshes from Data Files\extras\Meshes\f\ to Data Files\Meshes\f\ and (if you are using Morrowind Graphics Overhaul) to MGSOO\Options\T_WG_B\Data Files\Meshes\f\ | ||||
Submitted by: Spirithawke | Submitter Comments: | |||
Mirror: http://abitoftaste.altervista.org/morrowind/index.php?option=downloads&task;=info&id;=13&Itemid;=50 | ||||
Admin Comments: |