Version: | Added: 2009-04-24 | Last Edited: 2012-01-05 | File Size: 22.40 K | Downloads: 48 |
Description:connects Smeradon to the Dwemer Tunnels and Coprusarium Caverns PluginSmeradon 2 Dwemer Tunnels by PCC aka Blockhead February 2005 THIS PLUGIN REQUIRES TRIBUNAL AND BLOODMOON. It also requires Smeradon_17.esp and "Dwemer Tunnels and Coprusarium Cavern.esp" by xereau. What It Is ---------- This plugin connects the dungeon of Smeradon to the most excellent Dwemer Tunnels. It does so by adding new interior cells (more dungeon). What It Is Not -------------- It is not a quest. There is no back story. There is no attempt to conform to Lore. General ------- The dungeons contain many leveled creatures and some leveled treasure. I have tried to keep the amount of loot down to a plausible amount. :) There is no quest and no unique items. There is no "boss" creature. The connection is made between the Artngthand end of the Dwemer Tunnels and the Near-Balmora part of Smeradon (the interior cell named "Salmorn"). The straight-line distance between Balmora and Artngthand is not that far, so this is a smaller dungeon: only five cells (although one of them is rather long). Installation ------------ To install, simply unzip the esp file and this readme file to the "data files" directory off of your Morrowind directory. Since there are no reskins or custom NIFs, installation is simple. Cells Modified -------------- 1) Salmorn (from smeradon_17.esp) 2) Arkngthand Tunnel (from "Dwemer Tunnels and Coprusarium Cavern.esp") The modifications are the additions of doors and doorjambs. Compatibility ------------- This plugin is compatible with all Official Bethesda mods, plugins, and patches up to May 2004. It requires Tribunal and Bloodmoon. It requires Smeradon and "Dwemer Tunnels and Coprusarium Cavern.esp". It has not been tested with the GOTY edition of Morrowind but I can't see why it would not work with it. This plugin does not change any dialog. It makes no changes to any leveled lists (items or monsters). It does make new leveled lists. It does add new NPCs. This plugin is compatible with all other plugins that I have written. As to compatibility with any other plugins, damnifIknow. :) Legal crap ---------- You can copy this as much as you like. You can upload/share/swap this thing anywhere you want as much as you want, just keep this readme with it and try to mention where you got it from. This includes distribution via CD, DVD, Bit Torrent, web sites, etc. Last Comments ------------- Thanks to xereau for making the "Dwemer Tunnels and Coprusarium Cavern" plugin. Shoutout to Qwert44643. Dude: Come back to Morrowind! Shoutout to HellBishop, a great fan of dungeons, and a constant source of encouragement to modders. TESAME is crucial. :) TESTool is kinda nice also!! Thanks to all on the Bethesda mod forum for the comments and feedback! GenMod 3.1 can be found at: http://home.cinci.rr.com/jimadam/ The source code for GenMod 3.1 has recently been released and can be found at Jims site and also at http://www.bestweb.net/~pogo/genmod_source.html If you know c++ and want to pick up where Jim left off, go get that source! Some of the other dungeon generators I used are in the Morrowind section of my Stuff page at: http://www.bestweb.net/~pogo/stuff.html If you liked this plugin and would like to try my other plugins, you can also find them on that page. Once again, it is ok to upload my plugins to other pages. If (for example) you don't see one of my plugins on www.blah.newmorrowindsite.com, then upload it there. it's ok. :) | ||||
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