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Download >> Mods >> Dungeons

pcc smeradon2DT 07

by pcc aka blockhead

Version: Added: 2009-04-24Last Edited: 2012-01-05File Size: 22.40 KDownloads: 48

Description:

connects Smeradon to the Dwemer Tunnels and Coprusarium Caverns Plugin



Smeradon 2 Dwemer Tunnels
by PCC aka Blockhead
February 2005

   THIS PLUGIN REQUIRES TRIBUNAL AND BLOODMOON.
   It also requires Smeradon_17.esp and "Dwemer Tunnels and Coprusarium
Cavern.esp" by xereau.


What It Is
----------
   This plugin connects the dungeon of Smeradon to the most excellent
Dwemer Tunnels.  It does so by adding new interior cells (more dungeon).


What It Is Not
--------------
   It is not a quest.  There is no back story.  There is no attempt to
conform to Lore.


General
-------
   The dungeons contain many leveled creatures and some leveled treasure.
I have tried to keep the amount of loot down to a plausible amount.  :) There
is no quest and no unique items.  There is no "boss" creature.
   The connection is made between the Artngthand end of the Dwemer
Tunnels and the Near-Balmora part of Smeradon (the interior cell named
"Salmorn").  The straight-line distance between Balmora and Artngthand is
not that far, so this is a smaller dungeon: only five cells (although one of
them is rather long).


Installation
------------
   To install, simply unzip the esp file and this readme file to the
"data files" directory off of your Morrowind directory.  Since there are no
reskins or custom NIFs, installation is simple.


Cells Modified
--------------
1) Salmorn  (from smeradon_17.esp)
2) Arkngthand Tunnel (from "Dwemer Tunnels and Coprusarium Cavern.esp")

   The modifications are the additions of doors and doorjambs.

Compatibility
-------------
   This plugin is compatible with all Official Bethesda mods, plugins,
and patches up to May 2004.  It requires Tribunal and Bloodmoon.  It requires
Smeradon and "Dwemer Tunnels and Coprusarium Cavern.esp".  It has not been
tested with the GOTY edition of Morrowind but I can't see why it would
not work with it.
   This plugin does not change any dialog.  It makes no changes to any
leveled lists (items or monsters).  It does make new leveled lists.  It does
add new NPCs.
   This plugin is compatible with all other plugins that I have written.
   As to compatibility with any other plugins, damnifIknow.  :)


Legal crap
----------
   You can copy this as much as you like.  You can upload/share/swap this
thing anywhere you want as much as you want, just keep this readme with it and
try to mention where you got it from.  This includes distribution via CD, DVD,
Bit Torrent, web sites, etc.


Last Comments
-------------
   Thanks to xereau for making the "Dwemer Tunnels and Coprusarium
Cavern" plugin.
   Shoutout to Qwert44643.  Dude:  Come back to Morrowind!
   Shoutout to HellBishop, a great fan of dungeons, and a constant source
of encouragement to modders.
   TESAME is crucial.  :)
   TESTool is kinda nice also!!
   Thanks to all on the Bethesda mod forum for the comments and
feedback!
   GenMod 3.1 can be found at: http://home.cinci.rr.com/jimadam/
   The source code for GenMod 3.1 has recently been released and can be
found at Jims site and also at http://www.bestweb.net/~pogo/genmod_source.html
If you know c++ and want to pick up where Jim left off, go get that source!
   Some of the other dungeon generators  I used are in the Morrowind
section of my Stuff page at: http://www.bestweb.net/~pogo/stuff.html
   If you liked this plugin and would like to try my other plugins, you
can also find them on that page.
   Once again, it is ok to upload my plugins to other pages.  If (for
example) you don't see one of my plugins on www.blah.newmorrowindsite.com,
then upload it there.  it's ok.  :)
Submitted by: Anonymous

Submitter Comments:

Mirror: http://users.bestweb.net/~pogo/stuff.html

Admin Comments:

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