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Download >> Mods >> Dungeons

Aard Vetooch

by PCC aka Blockhead

Version: 2.0Added: 2009-04-24Last Edited: 2012-04-29File Size: 864.93 KDownloads: 221

Description:

100 levels of auto-generated dungeon goodness, for those that don't have the Tribunal or Bloodmoon expansions

Aard Vetooch
~~~~~~~~~~~~
by Blockhead aka Peter Capasso
October 2003

This plugin is a 100-level dungeon, inspired by the 100 level (and
more) dungeons created by Qwerty. The important difference between this
dungeon and all of the large dungeons by Qwerty is that this plugin does *not*
require Tribunal. You can play this dungeon with only the morrowind.esm file.
Roughly one third of the levels have been created by my generators.
Roughly two thirds of the levels were created by GenMod 3.1. Bits here and
there were edited/tweaked/changed manually. Some of the levels span multiple
cells.
There are no special quests or unique treasure items: it is just a
large underground dungeon to explore, filled with many goodies, and filled
with many creatures that will try their best to kill you. There is also a
bonus extra: a small house plugin.
To maintain visual interest, the tile sets vary as you descend the
levels. This provides some esthetic variety and reduces the monotony that is
associated with these large dungeons.
This plugin is an example of the sort of effect you can get by using
*both* GenMod and my dungeon generators.

Installation
------------
Simply unzip and copy the one ESP and this readme file to the
"data files" directory off of your morrowind directory. Next time you run
Morrowind, activate this plugin. Once in the game, go to Arrille's Tradehouse
in Seyda Neen. The entrance is a trap door in the floor, over by where the
lady is standing.
Once you descend the trap door, you will find yourself in a short
corridor ("Aard Vetooch, Entryway"). A branching to the right leads to a room
("Aard Vetooch, Room") that you can use as a house plugin. It has many empty
containers of high storage capacity which you can use to store your loot.
The Entryway ends in a door that leads to a Level 0 of Aard Vetooch.
Level 0 has doors to every tenth level of the dungeon. The doors cannot be
used until you have already reached the corresponding level. In other words,
the door to level 20 will not work until you have already walked the long way
to level 20. There is a also a trap door that leads down to level one of the
dungeon. This is how you start your exploration.
Resting on this trap door is an amulet. This amulet can be used to
teleport back to Level 0 from anywhere within Aard Vetooch. The use of these
scripted doors and the amulet is intended to emulate the functionality of the
"Word of Recall" scrolls from Moria (a very old but very good text-only game).
I had a concern that the amulet could be used to cheat. To prevent
any complaints of cheating, I have scripted some limitations into the amulet.
First, the amulet will only work from inside Aard Vetooch. Secondly, there is
a delay of about twelve seconds between equiping and teleporting. Thus, the
temptation to use the amulet as a fast escape from trouble is reduced. The
"word of recall" scroll in Moria also had a delay like this, although that was
a turn-based delay, not a time-based delay.

Compatibility
-------------
This plugin does not need Bloodmoon. It does not need Tribunal. It
has been tested with Tribunal & Bloodmoon and it runs fine with them. This
plugin does not conflict with any Official Bethesda expansions or patches as
of August of 2003. This plugin does not conflict with any plugins previously
made by myself. Compatibility with anything else is untested.

Cells Modified
--------------
Only one interior cell is modified. The rest are new cells.
1) Seyda Neen, Arrille's Tradehouse

Legal Crap
----------
Upload, copy, swap, share, whatever this thing wherever you want.
Just try to mention my name and where you got it. Distribution via CD/DVD is
also fine, so long as my name ("Peter Capasso") and nickname ("Blockhead")
both appear with the plugin on the CD (simply including this readme file as-is
is enough to accomplish this).

Contact / Feedback
------------------
Feedback is best left in the Mods & Plugins section of the Bethesda
Forums, either by a posting or by a PM (my forum name is blockhead).

Last Comments
-------------
Most creatures are placed as leveled lists so everything should be
leveled to your character level. Despite this, there is a tendency for lower
level creatures to appear in the lower-numbered dungeon levels. The intent
here is that a level one character will only encounter level one or two
monsters in the first level. Going down deeper will shift the probabilities
towards higher level monsters. In other words: it starts easy but gets harder
as you go further down.
TESAME is crucial. :)
The name of the dungeon is pronounced "ard vuh TOOCH".
Jim Adam's GenMod and my various dungeon generators were used to make
most of the interior cells for this plugin. GenMod can be found at the
author's home page at:

http://home.cinci.rr.com/jimadam/

My dungeon auto-generators can be found at my page at:

http://www.bestweb.net/~pogo/stuff.html

Qwerts large dungeon plugins (which inspired this plugin) can be found at his
two pages at:

http://thelys.free.fr/qwert.htm
http://qwerts.mods.web1000.com/

If you enjoyed this plugin and would like to try other plugins that
I have written, you should be able to find them where you got this one, or
you can go to my stuff page at:

http://www.bestweb.net/~pogo/stuff.html
Submitted by: Anonymous

Submitter Comments:

Mirror: http://www.bestweb.net/~pogo/stuff.html

Admin Comments:

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