Version: 1.1 | Added: 2005-11-30 | Last Edited: 2012-09-05 | File Size: 196.68 K | Downloads: 1764 | ||||||||||||||||||||
Description:Update to 1.1: After playing a while, I noticed that one of the female Dunmer NPCs in Seyda Neen kept getting hung up on the doorstep, which I found aggravating and spoiled immersion. I stopped using it for a while and decided I missed it so an update was in order. As per suggestions, added a chimney and a sign. New Read Me included. If you use Version 1.0, you must clean your save game(s) before using Version 1.1. I always thought that Seyda Neen should have an armory and was frustrated by the lack, especially with characters unskilled in armorer. Since Seyda Neen is supposed to be the port town of Morrowind, I thought it should have one. He is a merchant and offers repair service as well. This mod will probably conflict with several other mods. If you're using any of the Seyda Neen Expanded mods, I do believe they already have an armorer in them so you probably won't need this one. As I don't use mods that expand Seyda Neen, this worked for me. I hope others will find it useful as well. [b]Changelog:[/b]Version 1.1 moves the shop to the side of the road heading out of Seyda Neen as you go toward the silt strider. Also adds a sign and chimney and a slight change to the Services dialogue from Version 1.0. Will keep original Version 1.0 available for download in case those who have used the original version of the mod don't want it moved. | ||||||||||||||||||||||||
Submitted by: None | Submitter Comments:This mod was copied from Planet Elder Scrolls. | |||||||||||||||||||||||
Mirror: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id;=3573 | ||||||||||||||||||||||||
Admin Comments:[b]Stores/Merchants:[/b]> | ||||||||||||||||||||||||
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