Version: 1.0 | Added: 2009-05-12 | Last Edited: 2013-02-23 | File Size: 161.65 K | Downloads: 26 |
Description:Yet another house mod.If you used the default install location for morrowind (c:\program files\bethesda softworks\morrowind), then extract to the root directory (c:\). After extraction there should be one new texture file (tx_dwrv_capacitor01.tga) in the morrowind\data file\textures directory, one new .nif (light_dwrv_neon01.nif) in the morrowind\data files\meshes\l directory (that's L and not 1), and the domehome.esp file in the morrowind\data files directory.... Hopefully. If you put your morrowoind files anyplace else you'll have to place these three files manually. The original mod was at "the other place". I revamped this one a little. Really didn't like the pi$$-green lights, so I did a simple re-coloring of the original texture. Like to call it "early american office" now. Fixed a missing shelf in the servants room and added a footpath from "up high" to the bitter coast region. This mod won't make any permanent changes to your existing game files. Just delete the three files and "l" directory to get rid of it. Again, for the purists- The lift (just a couple of teleport doors) was there cause I got tired of running up the stairs everytime I wanted to check the mod. No strings attached. Entrance is at the top of the stairs to the left of "Clagius Clanler's" place in Balmora. This shouldn't conflict with other mods unless they use the same locations. Anybody wants to use this in their own mod, feel free (credit please). Not sure how this will run on low-end systems. Any comments (constructive, please)- Send to dennist@fgi.net Grumpy | ||||
Submitted by: Anonymous | Submitter Comments: | |||
Admin Comments:Domehome.espContains 5 dirty references - this mod will require cleaning before use. 02/23/2013 - Moved to Houses, and fixed owner. This is the Morrowind only version by Grumpy, September 2002. - Spirithawke |