Register | Login

Morrowind Modding History is an affiliate of Great House Fliggerty. Click the link below to register an account at Great House Fliggerty, which you can then use to login here.


Register Now!

Share |
Download >> Mods >> Magic and Spells

One Power v1.1

by Balor

Version: 1.1Added: 2013-09-16Last Edited: 2013-09-16File Size: 397.81 KDownloads: 19

Description:

Changes Morrowind magics system into a system of channeling One Power.
Use birthsign to make yourself a channeler.
You have to eat (my Primary Needs mod is included), drink and rest. Mess kit is located on a well in Seyda Neen.
Everything else is pretty much explained inside game itself, if you don't understand something - it means you should read the Books by Robert Jordan - the ultimate manual for my mod :).
You'll get new weaves at OP skill 60 and 90. Also, at OP level of 100 you'll get Skimming and Traveling - ultimate way to travel :)

_____
Update:
First, it's a beta, so only male half (Saidin) is playeable. No, I'm not sexist :).
By default, you start off as a rather powerful channeler (30 str in OP) and the magicka mult bonus of bretons and elves is converted into + 5 and + 15 OP strength, respectively. (it's OP, not WoT mod, so far :)).
Mana is calculated by OPstr * OPskill/100 * AngrealMult * Grasp.
Which means that when you are didn't grasp Saidin, you have 0 mana. W/o angreals, at 100 skillevel, with 30 str and max grasp, you'll have 90 OP at your disposal. You'll burn yourself out if you'll weave a lot this way, tho.
Angreals with it's buffering from burnout are not yet in. Not that hard to add, just quite a bit of work.
You autograsp and autoassume Void, with 3 and 2 seconds to retry failed attempt, respectively, when you rise hands (or weapon, for Void). Releasing is manual. If you release, you have to put hands down and rise them again to regrasp. Assuming Void is automatic too. If you push it away manually, you'll only reasume it with 'Assume Void' or when attempting to grasp.
Grasping make you weary, so does weaving (but faster). As addition to stamina loss, you get permanently (untill you sleep for some time, I mean) weary, with penalties to stats, and general decrease in weaving and fighting ablitiy as it progresses. Buy portable bedroll to rest in the wilderness effectively.
When you lose OP from weariness, you get a chance of burnout, the deeper you grasp, the more likely you are to get burned out, and if you grasp deeper they 'default' on with low OPskill, and weave OP-demanding weaves, you'll get chance of burnout too, and even higher chance of losing OP.
Weaving at 3rd grasp level for a novice channeler is a sure road to burnout.

Starting a new game is a MUST.
Submitted by: Spirithawke

Submitter Comments:

This is an obsolete version of One Power v1.4

Admin Comments:

CSS Template by Rambling Soul
cookiecookiecookiecookiecookiecookiecookiecookiecookie