Sandia National Laboratories - Serious Gaming Consortium
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Serious Gaming Consortium

Who We Are

Sandia National Laboratories’ Serious Gaming Consortium (SGC) promotes, develops and supports development of serious game technologies for Sandia’s key missions in national security. By bringing together researchers and developers in an invigorating environment, the SGC intends to amplify existing Sandia capability through serious gaming as well as advance the state of national security serious gaming for the nation. Learn more about the SGC...

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About the Serious Gaming Consortium

As a cross-lab community of engineers, scientists, and practitioners, the SGC represents a community focused on the research and development of game technologies. The Consortium includes researchers working in domains such as computer science, psychology, education, cognitive science, and neuroscience. It also hosts game designers, 3D modelers, animators, and programmers within the Labs who develop game environments for both research purposes and as products used by various government agencies.

In addition to solving national security challenges, the SGC collaborates with members of industry and academia that share similar interests in game development in order to apply and advance the state of the art in serious gaming. These partnerships have led to several academic publications and the licensing of Sandia intellectual property for use by video game and modeling/simulation companies.

Learn more about SGC

Gaming Focus Areas

Four primary areas comprise focus for the Serious Gaming Consortium. Cyber concentrates on the use of game technologies for enhancing cyber security, Physical focuses on these technologies for visualization and analysis of physical phenomena, and Behavioral addresses the use of game technologies for modeling human behavior and training applications. Synergies between all these domains and other expertise at Sandia leads to the fourth area, Complex Systems.

Basic research areas have included adaptive training, improved learning, realistic behavior, and non-traditional applications of commercial game hardware.

Gaming focus areas