A scene from scene 8 in the story is my book's front cover.

What is your story, "The Legend of the 10 Elemental Masters", and what is it about?
Last updated: Mar 14, 2009 (complete rewrite)
Level 3 update on Nov 29, 2014 (revision 14 and ebook version released, details updated accordingly, added quick access purchase links at the top) Level 6 update on Nov 30, 2013 (revision 13 released, details updated accordingly, several updates throughout were made)
Level 6 update on Nov 19, 2011 (revision 12 released, section 2.3 rewritten, history extended, and various other changes and updates)

Quick purchase links (these open in a new window):
Buy paperback copy: at Lulu for $17.95 ($14.95 holiday price**).
Buy ebook copy: at Amazon (for the Kindle) at [normal price to be determined] ($5.95 holiday price**).

1 What is "The Legend of the 10 Elemental Masters" about?

1.1 What the story is about, briefly

What begins as an investigation into the cause of a series of unusual and unexplained events turns into a battle to save the Earth from elemental destruction. A mysterious, powerful, and persistent evil force seeks the masters of the elements that control and balance each element from an Earth entirely of that element. Earth's only hope is a powerful, spell-casting alien who has the dream of making three ordinary humans become like him. What hideous act does the evil force have planned?

Immerse yourself into a deep, twisting plot that feels like you're playing a role playing game instead of reading. The unique script-like format reads like a classic role playing game. The in-depth, extreme character statistics and numbers popping out of objects further immerse you into the play.

1.2 The front cover image

The top of this page shows what the front cover of the book looks like. It is actually a scene from the story itself and clearly demonstrates what the story is like. Nearly every aspect of the story is included in this one scene. A cloudless blue sky is present and the ocean is visible 10,000 feet below. The ocean is a bit foggy, with a very high 40-mile visibility. A platform made of bricks with 3 seats, one of which 1/3 the size of the others, hovers above the ocean without falling (a status effect Knuckles added to the platform causes it to levitate). Knuckles is the orchid-colored, small-sized, fur-covered "man" centered in the foreground near the closest edge of the platform. He is viewing a window that shows the stats (strength, speed, HP, etc.) of the blue ball. The blue ball is one of the elemental masters, the one for water. Two of the human characters are sitting in their seats on either side of Knuckles. Ivan is on the left with the orange shirt and longer hair and Tu is on the right. The text is basically an outline type of style with the colors based on the electromagnetic spectrum.

I actually created this scene using both GIMP and Excel. GIMP was used to draw the scene. Excel was used to do all the calculations (for lighting, fog, vertex plotting, and the shadow casting). This is, perhaps, the greatest single piece of artwork I've ever done, especially at this kind of size (5400x8100 pixels actual - click on the image to view it at 1/4 this size (1350x2025)).

2 History

2.1 The origins

This story has 5 versions (as 4 rewrites) to it. I originally wrote this story in early June of 1999 and finished it around August of that same year. While the date of it being originally written (95% certainty is my threshold for ranges) is not entirely certain, I know it occurred soon after my eighth grade graduation. I hand wrote the story, all 384 pages of it. It used the old, confusing-to-read play format that I began using in January of 1996, when I began writing stories (inspired by a dream, the second-oldest from late 1995 in my very extensive dream journal*). I had 17 acts and 84 scenes. Scenes are like chapters, in a sense, while acts are groups of chapters, or parts. I typed it out a while later. This version of the story became known as "The Rise of Atlantis".

Seeing that the original was way too long and that it had quite a bit of nonsense in it (like walking in mud neck deep on Mount Everest), I rewrote it in 2002, halving the length. It now had the 8 acts and 25 scenes. This third version is almost what the current version is and the way it came out was surprising to me so I saw that my story had some potential to it. The title was still unchanged at this point. I still had one big problem - publishers. Either I had to pay $400 up front and essentially gamble that large amount of money away, or make lots of prints myself. I couldn't find anything.

Soon, I was introduced to the movie format and I really liked the style and ease of reading. Its major downside is that it wastes a lot of paper since there's so much white space, and the format is very strict. With inspiration from "The Langoliers", I rewrote the entire story into the movie format (version 4), changing the title to what it is now since the title was sort of irrelevent. I began submiting it to movie companies and I got two requests. One was turned down because it was too complex (there's a lot of special effects from spells), and the other, mysteriously, never arrived even though I mailed it. I lost interest for a while.

2.2 Writing the current version

I tried a fifth rewrite, using the book format, but confusion with usage of quotes and commas, along with using a variety of words (I have a weak vocabulary) caused it to come out bad. I soon thought of combining the three formats - my old play format I used, the movie format, and the book format, taking the best of each. The movie format was clean and flowed smoothly so it was my base design. It also ties in more closely with classic RPGs where character speech has text boxes showing up. Book format was optimal for the actions and descriptions. My old play format had almost no involvement since the movie format took up most of this, but it's used with parenthicals in character speech, and the way acts and scenes are used.

It still took a few tries to get it going, because I often stopped progress upon reaching scene 4, which is, ironically, one of my favorites, especially the second half of it (along with the adjacent scene 5). It wasn't until April 20, 2008 that I finally finished the story, for the initial draft, but updating my site caused me to not return to it for a few months where I resumed in late October of 2008 and finally finished except for one round of editing that was planned for. I sent the story into copyright for registration on December 19, 2008. On September 21, 2009, I got the certificate from copyright registration.

With registration confirmed, I began releasing my book using Lulu. I encountered troubles with the one-piece cover and PDF converters (CutePDF (and later PDFCreator) works wonders here though it seems glitched slightly). It was on September 23, 2009 that the book was officially available for sale. I got a copy for myself and saw just how accurate the color-adjusting really was. The colors were still a tad dark, though extremely close on brightness. The hues are off though, a fault on Lulu's end.

I went through the book looking for mistakes. Around late October of 2009, I applied the fixes I found and released the update. After a while, starting in December of 2009, I went through round 8 of editing, as part of preparation for getting my book in book stores. Due to misunderstandings with the "mandatory distribution requirements" and margins, I had to move the footer to within the half-inch margins which resulted in the need of having to move images around and the book being 272 pages instead of 258. If the page count is not a multiple of 4, extra blank pages are added at the end to make it so. It is required that the last page be completely blank. 272 is a multiple of 4 so I needed another page and thus I expanded on appendix 2 to make up for this. After resolving a problem with Lulu's generated bar code (it was a PDF, not an image so I couldn't add it to my GIMP file outside taking a heavily zoomed in series of screenshots, stitching them together, and resizing it properly), I've released round 8's edits (On January 22, 2010). At this same time, the price increased to $19.95 due to Lulu's requirements. The sky on the front cover was also adjusted (more realistic - I forgot a square root in the formula) along with the edges of the outlines of the spectral text (the differences are not easily noticed).

The distribution part is mostly a failure. For some unexplained reason that is still unexplained since about July of 2010 (the only clue I have is that it coincides with the release of revision 9), no retail store is able to get the book available. Thus, I've lost otherwise all interest and motivation in retail distribution, making the ISBN almost worthless. Despite asking on the Lulu forums 5 or 6 times, I didn't get a single response regarding this. I've pretty much given up on this avenue. I've come to 3 possible conclusions. The first is that Lulu's very buggy wizards didn't set a distribution reactivation flag, causing distribution to abruptly stop. The second is that "Global Reach" is only short term, with either a limited number of copies being made (like 25) or time (like 3 months). I suspect it's limited by time but I can't confirm this. The third is that the retail outlets (all 3 that I'm aware of, Barnes & Noble being one) has restrictions on what they can carry, likely popularity restrictions. Even after nearly 50 months, I still haven't reached 1000 sales yet so that may be a culprit. I can't confirm or deny any of these hypotheses. The third case I'd say is the most likely cause with the first being the next most likely.

Since the failed distribution attempt, further revisions were occasionally made. Then came revision 13. Although the interior was changed the least out of all previous revisions as it's getting more difficult to find mistakes, the cover was completely redone. Wanting to further promote the story, I wanted to make my book's cover as a poster. The existing cover would not have worked for it as the resolution would be way too low resulting in a highly pixelated image. The only solution to this was to redo it at a much higher resolution. From 1800x2700 pixels, it went to 5400x8100, triple (as if making the cover 900 dpi instead of 300). Not only was the resolution changed, the level of detail and texture quality were significantly improved after techniques learned while working on my current project, Platform Masters. This new and improved cover design was used in revision 13.

As of November 29, 2013, revision 13 is the latest revision. Merchandise featuring the new cover design is being made as a way to promote the book at a negative cost (since I'm getting paid to advertise it instead of paying someone).

2.3 The ebook version

The ebook version started primarily out of both demand and the increasing popularity of ebooks, not to mention being able to offer a lower price to help increase/boost sales. I was debating on whether or not to release an ebook version since 2010 but the case of endless copying steered me away. "The computer illiterate finds it secure and unbreakable. The computer expert knows of a dozen exploitable weaknesses." Then, being 5 years old and sales continuing to slowly drop, I felt it about time to release the ebook version, and also as a way to celebrate 5 years.

It's exactly the same as the print version, just with odd spacing with tabs though the general formatting is still mostly in tact. This is from the conversion process and is something I don't readily have control over. These and other issues will get ironed out eventually though. The story and text is exactly the same, just with the images moved so that they're together instead of being slightly separatated for saving paper (and reducing cost).

2.4 The future

2.4.1 Expanded edition

Scene 14 says pretty much everything involving what the expanded edition covers. In short, the entire back story leading up to the main events are covered. In addition, extra details and bonus events are planned for during the original story. This is the main intent.

There are 2 other variants possible. The first is simply expanding on the main story, adding in the extra scenes and bonus events. The second is having the events before the main story as a separate book.

2.4.2 Audio book

The next most likely case for the future of this book is an audio book version. I'm not a professional at voice acting or anything, so it won't be of great quality. I don't have sound effects and dramatization will likely be limited. Still, it is a possibility. Consider being stuck in a traffic jam in California or something or very near a major event and having to wait for an hour. While waiting, why not listen to my book?

One possibility that might make the audio book version more interesting and worth getting, a very likely possibility, is the fact I'm considering explaining many of the book's deepest secrets. For example, how the party scene from scene 3 really went as I experienced it (since scene 3 was based on a real event), or in-depth explanations on the science fiction aspects behind the various aspects in the story. I've planned almost every fine detail I could when I wrote this story. Whether I'll include this after each scene or after each act, I haven't decided yet.

3 The unique formatting

This book uses a unique formatting style. It closely resembles the movie format, but with a few differences.

10 elemental masters basic format

This is a rough idea on what the format looks like. This is not an actual part from the story, or any of my stories, however. It was a sample that I originally wrote in April of 2008, found in my blog for that date (I haven't proofread it either so you may see a few grammar errors and the like). The image above (click on it for the full-size version) represents the actual format design far more closely than the blog entry does. You can also use Lulu's preview feature to view the book itself, both the story's beginning, and the appendix. Not only are margins, page numbers (round 8 of editing required that the page numbers be moved up), proper indenting, and correct amount of white space used, but also the relative size is accurate (it's never exact on computer monitors unless your monitor's pixels are spaced so that 96 of them make an inch). The page size is 6 inches by 9 inches and there are half-inch margins on all sides (the gutter is 1/8 inch), to give an idea on scale. The green dots with the blue numbers inside are not present in the book, they are used to identify the various sections for the following.

There are 7 main design elements, though there are still others but they're not present. Here's what each of the marked items are:

  1. Acts are like groups of chapters, or parts. They use the largest font size of all. Each act has a number followed by the title. Each new act starts on an even page number and is the first element on the new page. The style for acts are also used as appendix headers.
  2. Scenes are a lot like chapters. They use a smaller font size, but are still considerably bigger. Each scene, like acts, have the number (which is continuous) followed by the title. By continuous, let's consider an example. Let's say that the last scene in act 1 was scene 4. The next scene in the story, the first for act 2, is actually scene 5, as opposed to scene 1. There are always three blank lines before the start of a new scene within the same act.
  3. Actions and descriptions use the format of books. They use full paragraph indenting (using a 1/4-inch indent) and full sentences. Instead of "main character", however, I'd be using the actual name. Tertiary characters (temporary, one-time, low-involvement characters) don't have actual names assigned to them. Most secondary characters (low or medium-involvement characters that are encountered more than once) do though. I tend to go into a lot of detail describing scenery, a habit formed from years of working on my dream journal. Such descriptions often involve sizes, colors, and arrangements. Minor character movements, such as scratching the head and body language are completely left out, however. Most body movements are often not included, unless it's critical to the story's plot. Sound effects are also left out, unless they are with select spell effects and very rare special cases essential to the story.
  4. Character names are underlined, centered, and have some blank space. A whole blank line is used if actions or descriptions preceed it, but only a half of a blank line if another character's speech preceeds it. Primary (main characters, those with high involvement and essential to the story) and secondary characters use their actual names. Tertiary characters use basic references, such as "policeman", "clerk", or "bystander 2". A number follows if there are more than one character of this type, used to distinguish between them.
  5. Character speech stands out from actions and descriptions. It is indented as if the margins were temporarily increased by a half of an inch. Character speech doesn't use paragraphs or first-line indenting. Unlike the movie format, you won't see a "(more)" at the end to indicate more speech is present on the next page.
  6. Parenthicals in character speech are actions or descriptions that directly affect speech. In this case, the policeman is in a confused tone and begins speaking the moment he gets his car moving (or at least very close to that moment). Timing directly affects speech, but sometimes, timing details are found in actions and descriptions as well. The most common type of timing detail in character speech is "one-second pause" which means that there is an abnormal, abrupt pause that lasts for about one second (there can be some small variations like 800 milliseconds or 1300 milliseconds) - I don't use a great deal of precision on this. The "one-second pause" is the most common, though there are "quarter-second pause", "half-second pause", and "two-second pause" for the most part. The "quarter-second pause" is rare, used mainly if a pause is intended where one normally wouldn't be, but it's a short pause. Time to cast spells is far more precise as there's a formula to calculate it (the character's stats and abilities determine this), but still rounded to within 10 milliseconds for the low end, usually snapping to certain easy values.
  7. Page numbers are found at the bottom of every page formated like this. Even page numbers are on the left while odd page numbers are on the right. From editing round 8 and beyond, page numbers have been moved to a position higher than shown, so that they are within a half inch from the edge of the page (as per Lulu's mandatory distribution requirements).

There are 2 other design elements used in the story and another 2 are used with the 10-page appendix that are not included in the sample above:

As you can tell by looking at the style, it very closely resembles the movie format, but it doesn't waste anywhere near as much paper. It is also quite easy to read too, even without having to read all the details about the formating used. You can tell who is speaking at a glance without having to read extra words like "he said" and the such.

4 How to buy

If you are interested in buying my book, start here for the paperback version at Lulu and herefor the ebook version at Amazon (for the Kindle). Simply click the "add to cart" icon, then follow through the pages to place the order. Do note that it may be about a week or two before you'll see the book arrive in the mail. This is based on printing time (3 to 5 days) and shipping time (2 to 5 days priority; days based on business days). Also, the cover seems different from that on the top of this page. This is because it's brightness-adjusted, allowing the scene to print with almost the same contrast and apparent brightness on paper as it does on your monitor. Lulu won't allow me to upload a separate image just for the preview. The print out will come out almost exactly the way it appears at the top though, keeping the same relative brightness and contrast.

5 Disclaimer - the name Knuckles

I often get a lot of remarks about the story's character, Knuckles and it having something to do with Sega and Sonic. There are so many differences between my version of Knuckles and Sonic's version. Only 3 things are common between the two - the name (I've seen other cartoons from the 1960's or so use it), gliding (the algorithm for the motion is a lot different and much more complicated and anyone in my systems can glide), and the fact that they are both covered with fur (of a different color and thickness). You can see what my version of Knuckles looks like in the image at the top. I didn't know about the existence of the Sonic series until about 2001 and started playing it during 2002. This book was written well before that (June of 1999 is when I started). Another case of this may relate to the way the stats are designed as they seem similar to Disgaea's. Unlike a 0 to 255 value, the stat represents how much damage can be done linearly. However, I never saw Disgaea until Christmas of 2009. There are plenty of differences, however. These are the numerous differences between the two:

GlidingVery complicated algorithm*, can go in any directionSimple algorithm, can only go down
FurOrchid-colored, unbrushed, and fairly shortRed, nicely brushed, and long
SpellsUsed frequentlyNo character in the series that I'm aware of uses spells
Skill pointCasting spells, sensingPunches
RPG designRPG-like (stats, levels, HP, SP, status effects (e.g. poison, blind, slow, sleep, haste, etc.), etc.)No RPG aspects are used at all
OriginAnother planetEarth
IntelligenceVery highAverage (note: 70% certain)
TransformationCannot transformSuper and hyper forms
CollectingSP**Chaos Emeralds and rings
SensingDoes it frequentlyNo known character in the series does it though some super heros have it
Scene 3***Does itNo known character in any story does it
Scene 7***Does itNo known character in any story does it
Scene 18***Does itNo known character in the series does it, but very few super heros do

Table footnotes:
* See my December 2008 blog or appendix 6 for the algorithm.
** SP doesn't really count as that's not a physical object (it's energy) - it's used for casting spells, an RPG element.
*** These involve elements that are key to the plot. They will not be directly revealed. For those that do have the book, they are, in order: the first sentence of the last description paragraph on page 25 (page 24 for revision 7 and earlier), the first half of scene 7, especially from halfway down page 64 to a quarter of the way through page 65 (mostly halfway down page 60 extending to the top of page 61 in revision 7 and earlier), and the last sentence of the last actions paragraph on page 174 (164 in revision 7 and earlier).

As you can tell, there are a lot of differences between the two, 13 in all.

6 Frequently Asked Questions

Here's a list of general questions regarding the book in general.

6.1 Book FAQ

This group of questions revolves around the story and content within it itself.

Q. I'm not a gamer and don't know anything about video games or computers. How am I to understand your book?
A. The hexadecimal color references can be completely ignored. This is why I wrote the appendix at the end of the book. The purpose of the appendix is to explain the basics of some of the terminology used, just enough to get an idea. The first sentence of each field for the stat descriptions is sufficient enough. The additional sentences that follow explain more detail about the stat referenced. For the most part, however, you don't need any experience with video games to understand the basic story. Gamers, however, do have a better understanding of the deeper mechanics behind the minor events (like the damage popups and what they mean).

Q. You stated that the stats windows were made in color but converted to grayscale - what do they look like at full size and in color?
A. The front cover shows one, but it's scaled down due to perspective effects. The stats windows are too big to display directly on the page (1440x960). Here's a half size version of the one seen in the preview on the Lulu site:

10 elemental masters status window

Q. If Knuckles is a heavy magic user, why is his magic attack so low?
A. There's an ability called "magic attack for efficiency". This ability sacrifices magic attack in exchange for a drastically improved magic efficiency. For spells that don't use the stat, such as his most powerful attack and status-effect-removing spells, this ability allows for a seemingly unlimited supply of spell power. Basically, you're actually seeing the square root of what his magic attack would be, with magic efficiency multiplied by what his magic attack now is. To find the original values, take Knuckles' magic efficiency stat and divide it by his magic attack stat. For magic attack, simply square the result. Magic efficiency is still considerably higher - plus abilities offset this.

Q. Why does the image on the Lulu site look odd?
A. It's color-adjusted to make the printed version very closely match the original image as shown at the top of this page. The printed version, normally, would've otherwise lost contrast and printed darker than it would have normally done. With most grayscale converters I've seen, the color green (00FF00 or ######) becomes gray shade 153 (or ######). Through a bit of experimental science, you can see how inaccurate those grayscale converters really are (and, while you're at it, the contrast with color printing).

Try this simple experiment, one that anyone can do at home. First, make a grayscale gradient. The wider, the better. Now, put your test color next to it. If the gradient runs horizontally (that is, black on the left and white on the right), put the test color above or below the gradient. Zoom in and scroll the image until you find the point where the test color is the hardest to see, blending in the best. Take note of the shade of gray at the point where this occurs. By doing this simple experiment, you'll find that green (00FF00) isn't gray shade 153, but rather, it's much closer to gray shade 212 (or ######), a significant difference as that's a contrast of 59, like this against my site's black background: ######. Since your eye is different than mine, you may expect a slightly different value than 212, but I highly doubt you'll even get close to 153. For best results, do this test 3 times, once per day in as close to the same conditions as you can for each test, and average your results. Through repeating this, going through the entire continuous spectrum at 10-degree intervals, and testing to see how reduced saturation and value affected it, I wrote a C program that changes color values to shades of gray based on my experiment data. Since shades of gray print fairly accurately (it starts a little slow and accelerates), I didn't need any significant special adjustments. After writing the program and testing it, fixing the bugs I found, I got the end result. The colors aren't entirely exact, but they're far better than what any grayscale converter I've seen has done.

For color printing, another experiment was used. For this, I created an assortment of squares based on the 3 primary and secondary colors - red, yellow, green, cyan, blue, and magenta. I noted the relative brightness of these (against the paper, brightness 92) and found that the contrast was 60% higher than it should be, most noteable with blue (which has a base brightness of 85). Yellow is normally 239 for the brightness from the grayscale gradient test, but the printout test was yielding about 229. Thus, by making each pixel brighter, mixing white into the image using a color-averaging formula I've known since 2002, I adjusted this and got color printing to almost match perfectly to what it's like on the screen. Lulu's design uses this color-adjusted version as its source, since I can't upload a separate image myself to use for displaying. What you see at the top of this page is the true color version. Compare the contrast with the printed version (be sure to have the latest revision before checking). You'll see that there isn't much of a difference.

6.2 Purchasing FAQ

This group of questions revolves around purchasing the book.

Q. You originally had your book for $12.95, but now it's $19.95 and then $17.95. Why did the price go up so much?
A. Lulu requires it. Distribution requires that the price be at least that of what the retail price would be for a zero author royalty which is higher than the $12.95 price. To follow the rules, the price had to go up. See Lulu's FAQs for more details on this.

Q. When will your book go into bookstores?
A. It was intended for April of 2010, and it did work, but come July of 2010, about when revision 9 was released, all retail stores were suddenly unable to get my book. The cause remains unknown and despite contacting Lulu about 6 times, I got no response. I've given up on going this route.

Q. If I'm not from the US, can I still buy your book?
A. You should as Lulu seems to ship almost anywhere. They print from the nearest printer to you. Thus, if you live in the UK, and if Lulu has a printer in the UK, the book will be printed on that UK printer instead of one in the US or Australia. The format I chose (black and white 6x9 perfect bound) has the greatest availability. I have no idea where all of Lulu's printers are.

Q. I bought your book but it seems to be the wrong story. What do I do?
A. First, check to make sure the cover matches that of the image at the top of this page. Open the cover up at the first page and you should see a slightly scaled down grayscale version of it with a caption below. If this is what you see, then you have the right book. If there's a mismatch (page 1 doesn't show the grayscale iamge and what you see in Lulu's preview doesn't closely match (closely as there has been several revisions since the initial release with revision 6)), then this is a problem I can't address. You'll have to contact Lulu in order to resolve this problem.

Q. Are there any coupons or discounts available?
A. Lulu doesn't seem to have a coupon feature, aside from those that they make themselves (though these often apply to bulk orders, often for 100+). However, by purchasing at least 5 copies (I've seen 25 as the minimum), you will get a discount though it's only a small one unless you buy a lot of copies (like 500). If you want one for yourself, a friend, a neighor, or whatever, consider combining the funds and splitting the cost between each other - you'll save more this way. You'll also save on the shipping too. It has no negative effect on the profits I get though.

Q. I want to buy your book, but I don't have a credit card or debit card because I'm not old enough to have one. I do have the money for it though.
A. Give your parents the money and ask them to purchase it for you. Otherwise, you'll either have to wait until you're old enough or bookstores get the book available again. It's all I can say.

Q. I ordered your book a while ago and you've since updated it. What version do I have?
A. It's always version 5. The revision is what differs. Revisions 1 through 5 were never released. Revision 1 is the initial writing, from a blank document. Revisions 2 through 4 involve enhancements and the addition of images. Revisions 5 and onward are mostly just fine-tuning - grammatical and factual errors being corrected. Revisions 6 and onward have been released. As of November 28, 2014, revision 14 is the current revision. At first, changes were rapid and often significant. Later on, especially since revision 10, changes have been very minimal and are primarily grammatical. The story itself and the bulk of the text throughout revisions 6 and onward have essentially not changed. Mostly grammatical errors (missing commas, sentence structure, etc.), factual errors, and oversights, are corrected. Use this handy chart to determine which revision you have:

Identifying which revision of my book you have
6Sep 23, 2009 to Nov 10, 20092/3 of the way down page 14, you should see "(00000000)" for a color reference instead of "(FF000000)", found directly above Knuckles's speech. The book is 258 pages.
7Nov 10, 2009 to Jan 22, 20101/4 of the way down page 21, Knuckles's first and longest bit of speech has "Was that was I was sensing?" instead of "Was that what I was sensing?" The book is 258 pages.
8Jan 22, 2010 to Feb 16, 2010The back cover has the ISBN on it and the copyright page does not list the revision number. The book is now 273 pages instead of 258
9Feb 16, 2010 to Jul 25, 2010The back cover has the ISBN and the copyright page lists the revision number as the last line.
10Jul 25, 2010 to Feb 15, 2011The copyright page states "tenth revision" and stat windows use "action rate" (the offical name) instead of "actions per second".
11Feb 15, 2011 to Nov 19, 2011The copyright page states "eleventh revision" and the casting of barrier 89 is added on page 87 (due to an oversight).
12Nov 19, 2011 to Nov 29, 2013The copyright page states "twelfth revision" and "max defense ability" is replaced with "invincibility" in scene 14 (I couldn't think of the term at the time).
13Nov 29, 2013 to Nov 28, 2014The copyright page states "thirteenth revision", the cover has richer texture detail and different shadows, and the top of page 14 has "farther" instead of "further".
14Nov 28, 2014 to presentThe copyright page states "fourteenth revision", the top of page 9 has "emotion" instead of "emotions", and the top of page 23 has missing commas filled in.

6.3 Future plans FAQ

This group of questions revolves around the future of this book.

Q. Do you have plans for other books?
A. Sort of. I have 3 concepts in mind, one based off of this book (see section 2.3 for details), the other 2 are unique and different, though they all use the RPG elements. Another involves the making of the video game I'm making, Platform Masters.

Q. Will you turn this book into a movie?
A. The odds are quite low - I'd have to get lucky and hope a movie producer looks at it. The story and descriptions, in a way, are quite optimized for computer-generated animation, in a way, lessening the amount of time needed to create it.

Q. Will there be a hard cover version?
A. I don't know. Lulu has support for it, but there's one major problem - the price nearly doubles. If you think the price change from $12.95 to $17.95 was considerable, try going for $36.95 as that's what hard cover would cost. It's for this reason that it's highly questioned. If there's enough requests for it, then I will get it, though you may not see it in book stores for quite a while considering I'd have to buy another ISBN and probably another "Global Reach" package, a cost of $200).

Q. Will there be an audio book version?
A. An audio book version is much more likely.

* This dream involves me drifting on a log raft through many of the US states, occurring in late 1995. It spawned the series called "The Story of the Wonderful Adventure". This old series is of poor quality and has little potential for sale as is.
** Holday price is from Black Friday to the end of the year. The normal price applies to all other times of the year. If it's Black Friday in the US (the 4th Friday in November), and the price is still the regular price, please be patient while I set it up. I may be sleeping at the time and it's based on Central Time, the time zone I'm in.