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"It works on principles I really admire in games and in life"

Why I Love: Ghost Town Games' Phil Duncan writes about Storage Inc., the Xbox Live Indie Game that influenced Overcooked

By Phil Duncan

"Don't Crunch" - Advice from the Best Places To Work

The winners of last week's awards reveal their tips for start-ups

By Christopher Dring

A disappointing week for UK game sales. Maybe.

Project Cars 2 makes it to No.2 as it struggles to reach heights of the original… or at least that's what we guess

By Christopher Dring

The world's leading games industry website. Get insight from todays industry leaders with news, interviews and analysis of global gaming trends.

Latest articles

How do you sell FIFA 18 on Switch?

Possibly the most important third-party title to come to Nintendo's console has a difficult message to get right

By Christopher Dring

Perforce acquires Hansoft

Agile planning tools will be added to Perforce portfolio of game dev offerings after purchase of Swedish outfit

The GamesIndustry.biz Podcast: Indie publishing with Good Shepherd

Latest episode available now, discusses what publishers look for and why they invest in businesses not games

By James Batchelor

Sony wishes PlayStation VR had stronger competition

Andrew House says he's not comfortable leading the pack by a wide margin, new category should have multiple platforms succeeding

By Brendan Sinclair

Voice actors reach tentative deal to end strike

New agreement includes better bonuses, greater transparency, and protection against fines

By Haydn Taylor

PlayStation once again plays down Vita 2 possibilities

The company sees 'limited potential' for handheld game, despite Switch success

By Christopher Dring

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Vivendi undecided on Ubisoft takeover bid

Yves Guillemot continues to prevent hostile takeover with shareholder growth

By Christopher Dring

Record attendance for tenth anniversary EGX, 2018 dates revealed

UK's largest games show will return to Birmingham NEC from September 20th to 23rd

By James Batchelor

Tencent moves to merchandise its IP

Online gaming giant behind Honour of Kings strikes deal with online retailer JD.com

By Brendan Sinclair

Green Man Gaming launches games B2B marketplace with Intel

Enables PC resellers to include popular titles in their hardware bundles

Razer developing gaming smartphone for release by the end of year

Device part of wider strategy to capture Chinese market as firm prepares to go public on Hong Kong Stock Exchange

By Haydn Taylor

EU Commission: "No evidence that piracy affects video games sales"

Report suggests illegal consumption actually benefits legal sales, lowering prices will not affect piracy rates

By James Batchelor

Oculus founder Palmer Luckey forms new VR company

Luckey suggests virtual reality companies work together to grow the market

By Haydn Taylor

Significant layoffs at The Chinese Room as studio goes dark for new project

"Is this the end? No, I don't think so," Dan Pinchbeck writes as majority of staff are let go

By James Batchelor

Dare Academy winners revealed at EGX 2017

Abertay student team Bit Loom wins trip to Los Angeles with double-ended dog puzzler Phogs

By James Batchelor

Firewatch dev starting his own studio

Ex-Campo Santo designer Nels Anderson launches Caledonia "to make a sweet video game"

By Brendan Sinclair

Ubisoft management gets big support as Vivendi threat looms

"We are delighted with the massive support of shareholders, which strengthens our determination and ability to defend the interests of all shareholders"

By James Brightman

GamesIndustry.biz's Best Places to Work Awards: In Pictures

If you missed the event, here are photos to celebrate our first ever Best Places to Work Awards

By James Brightman

Nintendo adds 2-step verification option

Switch maker introduces industry standard security functionality for Nintendo Account systems

Rich Vogel joins Certain Affinity

Former Bethesda, BioWare executive signs on board Austin studio as it preps new games-as-a-service projects

By Brendan Sinclair

Taking the Bait: How to survive the VR market

Tommy Palm shares takeaways from possibly the most popular VR game ever, and how retention can help VR studios endure the market's growing pains

By Brendan Sinclair

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