Cold
Cold is one of the five main elements that can be found in the Kingdom. Damage from this element is called cold damage. The Icy Peak requires resistance to this element to be accessed. Some rooms in The Daily Dungeon allow you to pass without receiving damage if you have cold resistance.
Contents
Mechanics
- Cold does double damage against monsters with a type of stench or sleaze.
- Cold does a total of 1 damage against monsters with a type of cold.
- Cold does normal damage against monsters with any other element type.
- Cold monsters take double damage from hot and spooky attacks.
Resistance
From Equipment
The following items give cold resistance when equipped:
Hats:
- hardened slime hat (Serious) (+3)
- orange peel hat (Serious) (+3)
- Snow Queen Crown (Serious) (+3)
- Crown of Thrones with Bulky Buddy Box, Exotic Parrot, Holiday Log, Pet Rock, or Toothsome Rock enthroned (So-So) (+2)
- Hairpiece On Fire (So-So) (+2)
- red traffic cone (So-So) (+2)
- slime-covered helmet (So-So) (+2)
- wool hat (So-So) (+2)
- balaclava (Slight) (+1)
- clingfilm cap (Slight) (+1)
- festive holiday hat (Slight) (+1)
- helm of the white knight (Slight) (+1)
- pottery hat (Slight) (+1)
Back:
- Buddy Bjorn with Bulky Buddy Box, Exotic Parrot, Holiday Log, Pet Rock, or Toothsome Rock enthroned (So-So) (+2)
- Lord Flameface's cloak (So-So) (+2)
- sealhide cloak (So-So) (+2)
- rubber cape (So-So) (+2)
- palm-frond cloak (Slight) (+1)
Shirts:
- Hodgman's disgusting technicolor overcoat (Superhuman) (+5)
- Radio Free Jersey (Serious) (+3)
- shark jumper (Serious) (+3)
- eXtreme Bi-Polar Fleece Vest (So-So) (+2)
- bat-ass leather jacket (Slight) (+1)
- gnauga hide vest (Slight) (+1)
Weapons:
- Stick-Knife of Loathing (Superhuman) (+5)
- Staff of the Grand Flambé (Superhuman) (+5)
- double-barreled sling (Slight) (+1)
- titanium assault umbrella (Slight) (+1)
Off-hand:
- Dallas Dynasty Falcon Crest shield (Superhuman) (+5)
- Elizabeth's Dollie (Stupendous) (+4)
- radiator heater shield (Serious) (+3)
- six-rainbow shield (Serious) (+3)
- battered hubcap (So-So) (+2)
- bottle of Goldschnöckered (So-So) (+2)
- tortoboggan shield (So-So) (+2)
- Loathing Legion pizza stone (Slight) (+1)
- polyalloy shield (Slight) (+1)
Pants:
- Greatest American Pants with Super Structure activated (Superhuman) (+5)
- hardened slime pants (Serious) (+3)
- Ol' Scratch's ol' britches (Serious) (+3) (Saucerors only)
- The Necbromancer's Shorts (Serious) (+3)
- topiary tights (Serious) (+3)
- Zombo's grievous greaves (Serious) (+3) (Turtle Tamers only)
- wumpus-hair loincloth (So-So) (+2)
- duct tape dockers (Slight) (+1)
- dungeoneer's dungarees (Slight) (+1)
- snailmail breeches (Slight) (+1)
Accessories:
- rainbow pearl earring (Sublime) (+9)
- Pocket Square of Loathing (Superhuman) (+5)
- BOOtonniere (Stupendous) (+4)
- Earring of Fire (Serious) (+3)
- hardened slime belt (Serious) (+3)
- plexiglass pinky ring (Serious) (+3)
- Unspeakable Earring (Serious) (+3)
- enchanted handwarmer (So-So) (+2)
- Pokëmann figurine: Duck (So-So) (+2)
- ring of cold resistance (So-So) (+2)
- sock garters (So-So) (+2)
- bitter bowtie (Slight) (+1)
- elven socks (Slight) (+1)
- furry green earmuffs (Slight) (+1)
- tiny plastic Lord Flameface (Slight) (+1)
The following outfits give (additional) cold resistance when fully equipped:
Outfits:
- eXtreme Cold-Weather Gear (Superhuman) (+5)
- Frigid Northlands Garb (Serious) (+3)
- Hot Daub Ensemble (Serious) (+3)
- Slimesuit (Serious) (+3)
- Hot and Cold Running Ninja Suit (So-So) (+2)
- Topiaria (So-So) (+2)
- Primitive Radio Duds (Slight) (+1)
From Effects
The following effects give cold resistance when active:
- Fever From the Flavor (Sublime) (+9)
- Boilermade (Superhuman) (+5)
- Rolando's Rondo of Resisto (Superhuman) (+5)
- Burning Ears (Serious) (+3)
- Feeling No Pain (Serious) (+3)
- Rainbow Bright (Serious) (+3)
- Cold Blooded (So-So) (+2)
- Cupshotten (So-So) (+2)
- Elemental Saucesphere (So-So) (+2)
- Oiled-up (So-So) (+2)
- Paw Swap (So-So) (+2)
- Penguinny Flavor (So-So) (+2)
- Protection from Bad Stuff (So-So) (+2)
- Red Door Syndrome (So-So) (+2)
- Scarysauce (So-So) (+2)
- Astral Shell (Slight) (+1)
- Batigue (Slight) (+1)
- Insulated Trousers (Slight) (+1)
- Well-Oiled (Slight) (+1)
From Passive Skills
The following passive skills give cold resistance:
- Refusal to Freeze (Serious) (+3)
- Northern Exposure (So-So) (+2)
From House Furnishings
The following bed gives cold resistance as long as it is installed in your dwelling:
- frigid air mattress (So-So) (+2)
From Familiars
The following familiar gives cold resistance as long as it is your active familiar:
- Exotic Parrot (Slight (+1), 5-24 lbs) (So-So (+2), 25-44 lbs) (Serious (+3), 45+ lbs)
Damage
Given From Effects
The following effects allow you to deal additional cold damage:
- Benetton's Medley of Diversity (+15)
- Berry Berry Cold (+10)
- Cold as Ice (+50)
- Cold Blooded (+10)
- Cold, Dead Hands (+40)
- Cold Hard Skin (+25)
- Coldform
- Cool, Catlike (+40)
- Fan-Cooled (+10)
- Frigid Weapon (+3)
- Frigidalmatian
- Frostbitten (+10)
- Frosty the Hitman (+0-2)
- Hyperbolic Hypothermia (+20)
- Permafrosty (+50)
- Rainbow Bright (+15)
- Spirit of Peppermint
- Void Between the Stars (+50)
Given From Spells
The following spells always deal cold damage:
- Antarctic Flap
- Cold Breath
- Maximum Chill
- Overload Discarded Refrigerator
- Snowclone
- Winter's Bite Technique
These Sauceror spells can deal cold damage:
Saucestorm deals Cold damage on the first hit, and Hot damage on the second hit.
Saucegeyser deals either Hot or Cold damage, depending on which element the monster is weak to. Else, it deals either Hot or Cold damage in whichever element has more bonus spell damage, or a 50/50 chance if both are equal.
These Pastamancer spells may be any element:
Using Flavour of Magic and casting the Spirit of Peppermint (skill) will set these pasta spells to cold damage. Otherwise, element is determined randomly.
The Pastamancer spell Weapon of the Pastalord will deal half physical and half elemental damage if tuned to a specific element.
Given From Items
The following items deal cold damage when used ...
- blue raspberry troll doll (3-5 damage every round) (does not go away when used)
- frigid ninja stars (20-25)
- Frosty's iceball (200-300) (used up on third usage of day)
- frozen feather (80-120)
- shard of double-ice (special)
...or equipped :
- 17-ball (+20)
- 2-ball (+5)
- ant pick (10-12)
- astral shirt (+3)
- bejeweled cufflinks (+3)
- Blunt icepick (+15)
- can of fake snow (+5)
- Cerebral Crossbow (+3)
- club of the five seasons (+5)
- Crown of Thrones (+20) (with Frozen Gravy Fairy enthroned)
- double-ice cap (+10)
- FDKOL fire hose (+200)
- fire axe (+200)
- freezin' bindle (+25)
- Frigid-ass club (+15)
- Frosty's arm (+30)
- Frosty's nailbat (+30)
- Frosty's old silk hat (+30)
- Frosty's snowball sack (+50)
- Frost™ brand sword (+3)
- frozen nunchaku (+3)
- Glacial clock (+15)
- Hodgman's disgusting technicolor overcoat (15)
- ice sickle (+5)
- Ice-Cold Beer Ring (+40)
- icy-hot katana (+3)
- immense cyborg hand (+3)
- Loathing Legion double prism (+2)
- magical ice cubes (+1)
- malevolent medallion (+10)
- Meteoid ice beam (+20)
- obsidian dagger (+3)
- projectile icemaker (+5)
- rainbow crossbow (+5)
- sealhide whip (+25)
- scratch 'n' sniff sword or crossbow with 1-3 scratch 'n' sniff dragon stickers (+3 to +9)
- skeleton skis (+5)
- snow belly (+6)
- Snow Queen Crown (+5)
- Staff of the Deepest Freeze (+40-50 when jiggled)
- Staff of the Walk-In Freezer (+25-30 when jiggled)
- Sword of Dark Omens (+3)
- tiny plastic Crimbomination (+1)
- tiny plastic fax machine (+2)
- yohohoyo (+1)
The following items add additional cold damage to cold spells when used or equipped:
- 2-ball (+5)
- beach ball marble (+35)
- Berry Berry Cold (+20)
- Cold as Ice (+50)
- double-ice box (+10%)
- enchanted fire extinguisher (+30)
- foon of frigidity (+8)
- Ice-Cold Aluminum Necklace (+40)
- lemonade marble (+45)
- PVC staff (+60)
- Staff of the Deepest Freeze (+30)
- Staff of the Walk-In Freezer (+20)
- Staff of Holiday Sensations (+15)
Equipping a Gazpacho's Glacial Grimoire will change the element of all Pastamancer and Sauceror combat spells (with the exception of Weapon of the Pastalord and Fearful Fettucini) to cold.
Equipping a double-ice box makes all spells cold, and also gives Spell Damage +10% and deals 10-20 cold damage every round.
Equipping a enchanted fire extinguisher makes all spells cold, and also gives Spell Damage +100% and +30 Damage to Cold Spells.
Equipping Haiku katana lets you use Winter's Bite Technique, which does 10-20 plus triple or quadruple your bonus Cold damage. (For example, if you have +50 Cold, then it does 160-220 Cold.)
Given From Outfits
The following outfits allow you to deal additional cold damage when equipped:
Given From Familiars
The following familiars attack with cold damage:
Received From Items
These items deal cold damage to the player when used:
- dire fudgesicle (1)
- iceberglet and its derivatives (5%)
- scroll of ancient forbidden unspeakable evil (5-6)
Received From Monsters
Instead of Ow!, monsters' cold attacks have a "Brrrrrrrrrrr." sound effect.
The following are cold monsters and usually deal cold damage:
- Cold hobo
- All monsters in The Icy Peak:
- All monsters in the Lair of the Ninja Snowmen:
- Ninja Snowman (Chopsticks) (but does not deal cold damage?)
- Ninja Snowman (Hilt)
- Ninja Snowman (Mask)
- Ninja Snowman Janitor
- Ninja Snowman Weaponmaster
The following are not cold monsters but occasionally deal cold damage:
- Axe Wound
- demonic icebox
- A n-Headed Hydra
- War Frat Grill Sergeant
- War Frat Senior Grill Sergeant
- War Hippy Elder Shaman
- War Hippy Rigger
- War Hippy Shaman