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Ubisoft Toronto planning five triple-A games

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Ubisoft Toronto has said that it will expand its output from two to five triple-A projects at one time.

Studio head Jade Raymond revealed that it is currently working on the new Splinter Cell game and one other unannounced project.

"We want to grow to 800 staff in ten years, we're on two major projects now, and eventually we’ll be working on five," she told Develop.

"I can't say specifics now, we don't want to get ahead of ourselves in our first year. But yeah, that's the plan."

The schedule will fit into the publisher's strategy of multiple studios working on one game, with Assassin's Creed Brotherhood being delivered by five teams less than a year after the second game.

"The bottom line is the way we are developing games today is changing," she said.

"Games are growing into huge-scale triple-A projects. If you look at any big brand like GTA, the games are being done across multiple studios and multiple teams.

"Once your team reaches over 200 people - even if they’re in the same studio - you need complex management methods to make sure everything is held together; the feature development, the communication and everything else."

The Toronto studio was founded last year.

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