Need for Speed Carbon Review

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When it comes to the actual racing in Need for Speed Carbon, EA has largely stayed true to the same formula it's used forever. Cars are easy to drive and largely feel very similar, courses are generally long and winding with a few sharp turns here and there, and traffic is reasonably sparse. And yes, everything still takes place at night.

While the cars still do feel very similar to one another, there are three different classes this time around that do each have their own unique characteristics. Muscle cars are extremely powerful, but are more likely to slide around a turn. Tuner cars are quick and agile, while exotics are extremely fast but don't handle as well as the tuners. Of the three, muscle cars are the most fun to drive as they kick and scream with power that forces you to watch the throttle and go easy on the gas when exiting turns. Sadly though, one of the things that made the muscle cars most fun on the Xbox 360 is the controller rumble, and as the SIXAXIS doesn't feature said ability, they're left a tad more lifeless.

Speaking of the SIXAXIS, the PlayStation 3 version of Need for Speed Carbon makes use of its tilt controls for steering, though only for giving it a little extra oomph. Once you've pushed the analog stick all the way to the side, you can tilt the controller to squeak out just a little tighter angle, though in practice it's really not noticeable.

The franchise has had great customization features for a while now, though Autosculpt takes them to the next level and is easily the most impressive new aspect of the series. Instead of replacing parts with pre-existing add-ons, Autosculpt gives you control of a section of the car and lets you dynamically shape said area. For instance, you can raise and lower air intakes, fatten, spin and split wheel spokes, lengthen, flatten and raise spoilers and more. It's an absolutely fantastic system that allows you to truly customize your car. It's limited, mind you, as you can't change the overall, basic body shape of any vehicle, but you can customize its individual pieces to no end.

One disappointing aspect is that the PlayStation 3 version of the game doesn't have a couple of the "show off" features that the Xbox 360 game does. The 360 version lets you pause the game at any time and enter a photo mode. It's basic, sure, but you can spin and zoom the camera and take a snapshot of your vehicle in motion. You're also able to upload a photo of your modded vehicle for others to drool over, but the PS3 game lacks this feature as well, sadly.

Visually, the PlayStation 3 version of Need for Speed Carbon falls short of its Xbox 360 counterpart. The two games run at roughly the same framerate, but the PS3's filtering effects, specifically the blurring, can be ugly. Road textures look nice and detailed at low speeds, but when you're flying down the road and the game blurs everything, they simply look poor. A few other odd things don't match up either, like the Drafter's wake, which is a transparent cylinder on the 360 and some rather ugly blue streamers on the PS3.

The Verdict

Need for Speed Carbon is an overall fun racing game, though in large part it's simply more of the same from EA. Cars still feel too similar to each other, and as they're the stars of any racing game, we wish there was a bit more character here. Autosculpt is a fantastic addition to the series' already great customization features. Carbon winds up being a pretty fun racer, and fans of Most Wanted likely won't be disappointed.

Good
  • 8 Presentation Great cutscenes and plenty of visual flair in the menus.
  • 7 Graphics Cars are very nicely detailed, but some of the filters, specifically the blurring, looks poor on the system.
  • 9 Sound Nice soundtrack and fantastic engine effects. Great use of surround sound.
  • 7.5 Gameplay The same racing engine we've been playing for years. Drifting is reasonable fun, the Canyon races are cool and it's nicely accessible.
  • 7.5 Lasting Appeal Plenty of challenges for the career mode and fairly standard online support.