Documentation/Entity Types/Base/MapCamera.type
From NeoAxis 3D Engine Wiki
Language: | English • Russian | Status: | Approved |
Description
MapCamera.type allows you to place a camera on the map. Furthermore, developers typically use the camera orientation data in the code.
You can view from camera's perspective by selecting it and holding C key in the editor.
You can also create a camera that follows a motion path. For more info see MapCameraCurve.type.
Properties
Name | Description |
---|---|
class Entity | |
Components | List of attached components. |
LogicClass | Reference to the Logic Editor class. Read more about how to work with the Logic Editor class. |
Name | Object name. |
Tags | User defined information. Defined as key — value pairs. It is used for user's needs. |
Type | Object type. It can not be changed. |
class MapCamera | |
Fov | View angle. If the parameter 0 is set, the value of Fov of the map is used. |
class MapObject | |
Position | Object position on the map. |
Rotation | Object rotation. The angle of rotation is set in degrees. |
Scale | Object scaling. |
Map Editor | |
AutoVerticalAlignment | Automatical alignment by height mode. Allows to set the value among 4 variants: None (without alignment ), ByBounds (by dimensions), ByBoundsWithRotation (by dimension with possible rotation), ByCenter (by center). |
Layer | The layer of the map these objects belong to. |