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[GUIDE] TRON: Evolution

This table was created for the Steam version of TRON. It includes a pause free camera and UE3 post processing, both scripts are AOB scanned so will hopefully work with all builds.

Cheat Engine Table
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[Camera Control] (Page Down)

Enable the camera script at any time by pressing [Page Down]. The free camera will only work when the game is paused and you may need to toggle the FOV first with below keybind for the AOB script to work.

Numpad 2/8 = Y coordinate
Numpad 4/6 = X coordinate
Numpad 3/9 = Z coordinate

Arrow keys = Rotate camera

Hold CTRL for larger movements
Hold ALT for smaller movements

Numpad +/- to adjust FOV

[ - , = ] keys to tilt the camera (ALT =) to level out.

[Post Processing] (Delete)

Press "Delete" to enable the script. Press "P" to enable control of the UE3 DOF, tonemap and bloom settings. Use the "Shift" key to with the below keys to perform the opposite action. (ex. [Shift P] to disable user DOF and return to game settings. Bloom and tonemap values do not have keys bound at the moment, you will need to make manual changes to these by double-clicking the value in the table, multiple values can be selected at once.

Note that on some levels that changing tonemap and bloom settings carries over if DOF is enabled or disabled, I've noted the default values next to each setting in the table.

DOF Effect Enable [P] , DOF Effect Disable [Shift]+[P]
DOF Focus Distance [ [ ]
DOF Focus Inner Radius [ ] ]
DOF MaxNearBlurAmount [;]
DOF MaxFarBlurAmount [']
DOF FallOffExponent [/]
DOF BlurKernelSize [\]

Bloom and Tonemap values will need to be manually changed as I was tweaking these in windowed mode and then switching to full screen to take a screenshot. You can add keybinds to these if you wish.

UE3 Keybinds
Locate the config files in ..E:\Documents\Disney Interactive Studios\Tron Evolution\UnrealEngine3\GridGame\Config.

1. Open GridInput.ini.
2. Under the [GridGame.PgPlayerInput] section add the bindings at the tail end of that same section.

Bindings=(Name="F1",Command="FOV 90",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F1",Command="FOV 80",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F6",Command="setres 1920x1080",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F7",Command="setres 5120x2880",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F7",Command="setres 8888x5000",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F8",Command="setres 3000x4000",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F8",Command="setres 4500x6000",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F9",Command="setres 3200x3200",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F9",Command="setres 6400x6400",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F10",Command="setres 5120x2160",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F10",Command="setres 9600x4050",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F11",Command="setres 3840x1280",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="F11",Command="setres 12000x4000",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="N",Command="slomo 0.1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="N",Command="slomo 0.3",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="M",Command="slomo 1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="M",Command="slomo 0.001",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)

F1 / Alt+F1 - FOV
F3 - pause
Alt+F3 - toggle HUD
F7-F11 - change resolution (must use GeDoSaTo)
N / M - slomo

Rendering Resolution

Use GeDoSaTo for higher rendering resolutions. use below profile to fix the mouse when using these resolutions.

Create a new profile for GridGame and add the following:

# Lines starting with "#" are ignored by GeDoSaTo and used to provide documentation

# This is a profile file for TRON: Evolution

modifyGetCursorPos true


  • trying these lines with Woolfe the red hood dairies failed me , i think the game locked those options out
  • edited January 2016
    Those binds may not work in all UE3 games. Could also be placed in the wrong file or location, can you pastebin the *input.ini file(s) from the games documents folder? Maybe I can take a look.
  • here's woolfeinput.ini


    added some bindings from this thread to it that didn't work
  • We should move this over to the UE3 Engine Tweak Tweak Questions thread. Not sure how to move posted between threads so I've just replied to you about this in that thread.

  • Update: fixed CE Table link.
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