Program

High-Performance Graphics 2018 will be held in Vancouver, BC in the Segal Building, Simon Fraser University.

Friday, August 10

9:00 AM to 10:00 AM

Registration / Continental Breakfast

10:00 AM to 10:15 AM

Opening Remarks

10:15 AM to 11:30 AM

Papers Session 1: Rendering on a Strict Ray Budget

  • Gradient Estimation for Real-Time Adaptive Temporal Filtering
    Christoph Schied, Christoph Peters, Carsten Dachsbacher
    slides (pdf, 70 MB) | slides (pptx, 550 MB)
  • Importance Sampling of Many Lights with Adaptive Tree Splitting
    Alejandro Conty, Christopher Kulla
    slides (pdf) | slides (web)
  • View-Region Optimized Image-Based Scene Simplification
    Puneet Lall, Silviu Borac, Dave Richardson, Matt Pharr, Manfred Ernst
    slides (pdf)
11:30 AM to 12:00 PM

Posters Fast-Forward

slides (pdf)

12:00 PM to 1:45 PM

Lunch

Provided by HPG

1:45 PM to 3:00 PM

Short Papers Session 1: Anti Aliasing

3:00 PM to 3:30 PM

Afternoon Break

3:30 PM to 4:30 PM

Panel Session: High-Performance Graphics for Training and Validating Autonomous Vehicles

Panelists:

  • Gavriel State, NVIDIA
  • German Ros, Intel
  • Jose De Oliveira, Unity Technologies
  • Philipp Slusallek, DFKI
  • Yongjoon Lee, Zoox
4:30 PM to 6:00 PM

Poster Session

  • Massive Networks – Visualising Very Large-Scale Graphs in Immersive Environments
    Daniel Filonik, Dominic Branchaud, Robert Lawther, Piotr Szul, Alex Collins, Tomasz Bednarz
    abstract | poster
  • Hybrid Ray Traced Ambient Occlusion
    Louis Bavoil, Edward Liu, Peter Shirley, Morgan McGuire
    poster
  • A 2D to 3D Video Converter using Optical Flow Information and Least Squares Regression
    Hui-Yun Lee, Jyh-Da Wei
    abstract | poster
  • Blender based Rendering-as-a-Service Platform for High Performance Computing Clusters
    Milan Jaros, Petr Strakos, Lubomir Riha
    abstract | poster
  • Energy Consumption Optimization of Rendering in Blender Cycles on x86 Architectures
    Lubomir Riha, Milan Jaros, Ondrej Vysocky, Petr Strakos
    abstract | poster

Saturday, August 11

9:00 AM to 10:00 AM

Keynote 1

Game Ray Tracing: State-of-the-Art and Open Problems

Colin Barré-Brisebois, Electronic Arts SEED
slides (pdf)

10:00 AM to 10:30 AM

Morning Break

10:30 AM to 12:00 AM

Papers Session 2: Fast Vertices

  • A Fast Method to Calculate the Volumetric Divergence Metric for Evaluating the Accuracy of the Extracted Isosurface
    Cuilan Wang
    slides (pdf) | slides (pptx)
  • On-the-fly Vertex Reuse for Parallel Software Geometry Processing
    Michael Kenzel, Bernhard Kerbl, Wolfgang Tatzgern, Elena Ivanchenko, Dieter Schmalstieg, Markus Steinberger
    slides (pdf) | slides (pptx, 46 MB)
  • Revisiting the Vertex Cache: Understanding and Optimizing Vertex Processing on the modern GPU
    Bernhard Kerbl, Michael Kenzel, Elena Ivanchenko, Dieter Schmalstieg, Markus Steinberger
    slides (pdf) | slides (pptx)
12:00 PM to 1:45 PM

Lunch

Provided by HPG

1:45 PM to 3:00 PM

Short Papers Session 2: Ray Traversal, Transparency, and GPU Computing

  • Brook GLES Pi: Democratising Accelerator Programming Education
    Matina Maria Trompouki, Leonidas Kosmidis
    slides (pdf) | slides (pptx)
  • Compressed-Leaf Bounding Volume Hierarchies
    Carsten Benthin, Ingo Wald, Sven Woop, Attila Áfra
    slides (pdf) | slides (pptx)
  • CPU-Style SIMD Ray Traversal on GPUs
    Alexander Lier, Marc Stamminger, Kai Selgrad
    slides (pdf)
  • Moment Transparency
    Brian Sharpe
3:00 PM to 3:30 PM

Afternoon Break

3:30 PM to 4:45 PM

Papers Session 3: Make Some Noise

4:45 PM to 5:00 PM

Break

5:00 PM to 09:30 PM

Social Event: Banquet at Grouse Mountain

Lupins Cafe on the first floor of the Peak Chalet on Grouse Mountain.
Banquet details and schedule can be found on our venue page.

Sunday, August 12

9:00 AM to 10:00 AM

Keynote 2

Deep Learning: The Hype, the Magic, and the Challenges

Alyosha Efros, UC Berkeley
slides (pdf)

10:00 AM to 10:30 AM

Morning Break

10:30 AM to 12:00 PM

Hot3D Session

12:00 PM to 1:45 PM

Lunch

Provided by HPG

1:45 PM to 3:00 PM

Papers Session 4: Building Ray Tracers

  • A High-Resolution Compression Scheme for Ray Tracing Subdivision Surfaces with Displacement
    Alexander Lier, Magdalena Martinek, Marc Stamminger, Kai Selgrad
    slides (pdf)
  • Phantom Ray-Hair Intersector
    Alexander Reshetov, David Luebke
    slides (pdf, 18 MB) | slides (pptx, 511 MB)
  • PLOCTree: A Fast, High-Quality Hardware BVH Builder
    Timo Viitanen, Matias Koskela, Pekka Jääskeläinen, Aleksi Tervo, Jarmo Takala
    slides (pdf) | slides (pptx)
3:00 PM to 3:45 PM

Afternoon Break

3:45 PM to 4:00 PM

Best Paper Awards and Wrapup

4:00 PM to 5:00 PM

HPG Town Hall