Leveraging asynchronous queues for concurrent execution

Understanding concurrency (and what breaks it) is extremely important when optimizing for modern GPUs. Modern APIs like DirectX® 12 or Vulkan™ provide the ability to …

Anatomy Of The Total War Engine: Part IV

Happy Warhammer Wednesday! This week Creative Assembly’s Lead Graphics Programmer Tamas Rabel talks about how Total War: Warhammer utilized asynchronous compute to extract some extra …

Maxing out GPU usage in nBodyGravity

Today we’re going to take a look at how asynchronous compute can help you to get the maximum out of a GPU. I’ll be explaining …