View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
'09 to '19: A Decade of Approachability in Fighting Games
Speaker: Noah Sasso (Iron Galaxy Studios)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Speakers: Simon Lindskog (EA DICE), Justin Langley (EA DICE)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
'Cultist Simulator': Designing an Experimental Game for Commercial Success
Speaker: Alexis Kennedy (Weather Factory)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Speaker: Sebastien Benard (Motion Twin)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Tutorials: N/A
'Devil May Cry 5': Creating a Standout Action Game
Speakers: Michiteru Okabe (Capcom), Hideaki Itsuno (Capcom), Matt Walker (Capcom)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
'Escape The Lost Pyramid': Larger than Home, Larger than Life
Speakers: Cyril Voiron (Ubisoft Blue Byte Gmbh), Thorsten Leimann (Ubisoft Blue Byte Gmbh)
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
'Life is Strange': Music in a Narrative Driven Game
Speakers: Raoul Barbet (Dontnod Entertainment, Capsule Animation Studio), Sebastien Gaillard (Dontnod Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
'Marvel's Spider-Man': Procedural Lighting Tools
Speaker: Xray Halperin (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Session
'Pode', a Rose Painted Adventure
Speaker: Yngvill Hopen (Henchman & Goon)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Design
Format: Session
'Torn': Music Inside a Virtual Movie
Speaker: Garry Schyman (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
(P)Layer Character: Designing Immersive Narratives for Location-Based AR Layers
Summit Speaker: Robert Morgan (Playlines)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
(Super)Humans of New York: Managing the Many Faces in 'Marvel's Spider-Man'
Speaker: Noah Alzayer (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Production & Team Management
Format: Session
5 Cross-Class Skills to Better Community Management
Summit Speaker: Greg Lane (Big Huge Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
A Crazy Concept: How to Represent Mental Illness in Games
Summit Speaker: Jennifer Hazel (CheckPoint Organisation)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
A Deep Dive into the 12 Motivations: Findings from 350,000+ Gamers
Speaker: Nick Yee (Quantic Foundry)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Business & Marketing
Format: Session
A Great Saga Needs Different Heroes: Unlocking Diversity's Potential
Speaker: Sabrina Carmona (King)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
A Living Painting: The Rendering and Art of '11-11 Memories Retold'
Speaker: Alexander Birke (Aardman Animations)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Visual Arts
Format: Session
Adapting Linear Audio Techniques to Improve Emotional Nuance and Voyeurism in Horror Games
Speaker: Barney Pratt (Supermassive Games, Ltd.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Design
Format: Session
Advanced Graphics Techniques Tutorial
Speaker: Nicolas Thibieroz (AMD)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming, Visual Arts
Format: Tutorial
Tutorials: Advanced Graphics Techniques Tutorial
Speakers: Lennie Moore (3l33t Music), John Byrd (Gigantic Software)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Roundtable
Adventures in III Audio: 'Yoku's Island Express'
Speakers: Jesse Harlin (Submersion Audio), Thomas Bible (Submersion Audio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Animation Bootcamp: 'God of War': Breathing New Life into a Hardened Spartan
Speaker: Bruno Velasquez (Sony Santa Monica Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Animation Bootcamp: Animation Tricks of The Trade
Speakers: Melissa Shim (Sony Santa Monica Studio), Zack Wolfe (OddBird), Raul Ibarra (Ubisoft), Jake Clark (Studio MDHR, 'Cuphead'), Sophie Evans (The Molasses Flood), Sylvia Chong (League of Geeks)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Animation Bootcamp: Freelancing for Animators
Speaker: John Malaska (Wild & Wooly, LLC)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Animation Bootcamp: Rocket Man: Creating Flight and Underwater Movement for 'Anthem'
Speakers: David Hoang (Bioware Austin), Daniel Nordlander (Bioware Edmonton)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Animation Bootcamp: Script to Screen: The Development Diary of 'Marvel's Spider-Man'
Speaker: Brian Wyser (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Speakers: Andrew Maximov (Promethean AI, LLC), Keith Self-Ballard (Deep Silver Volition)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Art Direction Bootcamp
Audio Bootcamp XVIII: 'Angry Birds 2': How Audio Changes Everything
Speaker: Filip Conic (Rovio)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVIII
Audio Bootcamp XVIII: Developing Voices
Speaker: DB Cooper (DB Cooper VO, LLC)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVIII
Audio Bootcamp XVIII: Everything You Need to Know About VR Audio Can Be Learned from Your Car
Speaker: Stephan Schutze (Sound Librarian)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVIII
Speaker: Lydia Andrew (Ubisoft Quebec)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVIII
Audio Bootcamp XVIII: Indie Freelancing: Creating Community and Collaboration
Speaker: Josie Brechner (Visager)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVIII
Speaker: Gerard Marino (G-Musique)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVIII
Automated Testing of Gameplay Features in 'Sea of Thieves'
Speaker: Robert Masella (Rare, Ltd.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Back to the Future! Working with Deterministic Simulation in 'For Honor'
Speaker: Jennifer Henry (Ubisoft Montreal)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Balance of Power: F2P Game Design vs. Product Management
Speaker: Lucas Gonzalez (Zeptolab)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management, Design
Format: Session
Balancing Community and Business: Walking the Tightrope of Needs
Summit Speaker: Nick van Vugt (Uken Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
Balancing Nightmares: An AI Approach to Balance Games with Overwhelming Amounts of Data
Speaker: Kazuko Manabe (Square Enix Co., Ltd.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Production & Team Management
Format: Session
Behind the Streams: A Technical Look into the Developer Broadcasts of 'Warframe'
Speaker: Dean Bergmann (Digital Extremes)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Beyond Gamification: Embodied Cognition for VR Games
Speaker: Claudio Pedica (Solfar)
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Beyond Spreadsheets: Building a Metagame Simulator for Balance and Prototyping
Speaker: David Morris (Spryfox)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Beyond the Remake of 'Shadow of the Colossus': A Technical Perspective
Speaker: Peter Dalton (Bluepoint Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Board Game Design Day: "King Me": A Defense of King-Making in Board Game Design
Speaker: Cole Wehrle (Leder Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
Board Game Design Day: Better Board Games Through Cultural Engagement
Speakers: Mikael Jakobsson (MIT), Richard Eberhardt (MIT)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
Board Game Design Day: Designing Great UX into Your Game Board and Pieces
Speaker: Jason Schklar (UX is Fine!)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
Board Game Design Day: Edible Tabletop Games: Using Constraints to Innovate
Speaker: Jenn Sandercock (Inquisiment)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
Speaker: Andrew Fray (Spry Fox)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
Bringing VR Experiences to Life with the Magic of Music
Summit Speaker: Daniel Perry (Owlchemy Labs)
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Bringing Virtual Audio into the Real World with 'Create'
Speaker: Dave Shumway (Magic Leap)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Design
Format: Session
Build Your Own Fan Club: How To Use Your Email List
Summit Speaker: Chris Zukowski (Return To Adventure Mountain, LLC)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Building Games Around Humor: Lessons from 'The Haunted Island, a Frog Detective Game'
Summit Speaker: Grace Bruxner (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Building Headquarters: The Social Hub in 'Call of Duty WWII'
Speaker: Riley Pietsch (Sledgehammer Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Production & Team Management
Format: Session
Building a Living World from Ancient Ruins in 'Assassin's Creed Odyssey'
Speakers: Benjamin Hall (Ubisoft Quebec), Thierry Dansereau (Ubisoft Quebec)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Building a Mixing Sandbox for 'Just Cause 4'
Speaker: Dominic Vega (Avalanche Studios)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Building a Unified Cross-Project UI Framework
Speaker: Natalia Rebrova (SYBO games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Tutorials: N/A
Building the Interface of 'The Elder Scrolls: Blades' in Landscape and Portrait
Summit Speaker: Marie Jasmin (Bethesda)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: UX Summit
Format: Session
Bungie's Force Multipliers: Production Engineers
Speaker: Jo King-Yost (Bungie)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
Can You Make a Good Game Without Good Play Mechanics?
Speaker: Prasert "Sun" Prasertvithyakarn (Square Enix Co., Ltd.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Classic Game Design Postmortem: Swinging with Spider-Man
Speaker: James Fristrom (Happion Laboratories, LLC)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Tutorials: N/A
Classic Game Postmortem: 'Command & Conquer'
Speaker: Louis Castle (Amazon Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Classic Game Postmortem: 'Lemmings'
Speaker: Mike Dailly (Ogre Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Collaborative Approaches to Getting Great VO Performances
Speakers: Eve Eschenbacher (ArenaNet), Julie Nathanson (ArenaNet)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Common Pitfalls of F2P Development and How to Avoid Them
Speaker: Mael Novat (Kongregate)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'
Speaker: Doug Sheahan (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Design
Format: Session
Controller to Display Latency in 'Call of Duty'
Speaker: Akimitsu Hogge (Activision)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Cooking with G.a.a.S: The 'Armello' Approach to Post-Launch Game Content
Summit Speaker: Lisy Kane (League of Geeks)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Costume in Games: Integrating a Costume Designer into the Character Pipeline
Speaker: Heli Salomaa (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Cracking Collaboration: Insights and Best Practices for Effective Co-Devs
Speaker: Liko-Paul Pinsonnault (Wargaming)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
Deconstructor of Fun: Breaking Down Top Mobile Games
Speakers: Adam Telfer (Warner Brothers Interactive Entertainment), Michail Katkoff (Rovio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Design
Format: Session
Decorticating 'Dead Cells': A Business and Marketing Deep Dive
Speaker: Steve Filby (IndieCatapult & Motion Twin)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Production & Team Management
Format: Session
Defying Expectations: 7 Lessons from 'The Sims FreePlay'
Speaker: Mavis Chan (Electronic Arts)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Design
Format: Session
Speaker: Brian Schmidt (Brian Schmidt Studios)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Speaker: Brian Schmidt (Brian Schmidt Studios)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Speaker: Stephen Hodde (Polyarc)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Design Philosophies and Lessons from Developing 'Merge Dragons!'
Speaker: Ray Mazza (Gram Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Design by the Numbers: Using Data for Good
Summit Speaker: Evan Losi (Scopely)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Design vs. Story: How 'Uncharted: The Lost Legacy' Addressed the Elephant in the Room
Summit Speaker: Marianne Hayden (Naughty Dog, Inc.)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Design, Play, Disrupt: Curating the V&A's Videogame Exhibition
Speaker: Marie Foulston (V&A;)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
Designing Gambit Mode in 'Destiny 2: Forsaken'
Speaker: Peter Sarrett (Bungie)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Designing the Bustling Soundscape of New York City in 'Marvel's Spider-Man'
Speakers: Alex Previty (Insomniac Games), Blake Johnson (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Did You Have Fun? Analytics In Call Of Duty
Speaker: Dylan Rogerson (Activision)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Programming
Format: Session
Dinosaurs and Volcanoes: Roblox Education's 'Jurassic World' Challenge
Speaker: Genevieve Johnson (Roblox)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
Embracing Chaos: Designing for Emergent Gameplay in VR
Speaker: Chris Wade (Owlchemy Labs)
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Emotional Storytelling Through Music in 'Moss'
Speaker: Jason Graves (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Enabled Players: Data on Accessibility Options and Why Players Love Accessible Games
Speaker: Christopher Power (The AbleGamers Charity/The University of York)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
Enhanced Immersivity: Using Speech Recognition for More Natural Player AI Interactions
Speaker: Gautier Boeda (Square Enix Co., Ltd.)
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
Environment Art Is NOT What You Think It Is
Speaker: Jason Hickey (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Environment Design as Spatial Cinematography: Theory and Practice
Speaker: Miriam Bellard (Rockstar North)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Design
Format: Session
Environmental Narrative: Telling Stories in Spaces Without Saying Anything Aloud
Summit Speaker: Laura E. Hall (Timberview Productions & Meridian Adventure Co.)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Speaker: Morgan Romine (AnyKey)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing, Design
Format: Tutorial
Tutorials: Esports Day
Esports Day: Course Correcting the Runaway Valuation of Esports
Speaker: Frank Fields (CORSAIR)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Esports Day
Speakers: Phill Alexander (Miami University), Amanda Cullen (University of California, Irvine), Matt Knutson (University of California, Irvine)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design, Business & Marketing
Format: Tutorial
Tutorials: Esports Day
Esports Day: Internationalizing Esports: How to Engage Players Across the World
Speakers: Walter Padilla (Intersport), Pablo Montero (Twitch)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Esports Day
Esports Day: Stop Living on 1HP: Health and Wellness in Esports
Speaker: Caitlin McGee (1HP)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design, Business & Marketing
Tutorials: Esports Day
Esports Day: Storytelling in Esports: It's Pro Wrestling, with Data
Speakers: James Murff (Rosemary Branch), Adam Savidan (LoadingReadyRun)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Esports Day
Esports Day: WiFi Warriors: How Developers and Organizers Can Improve Online Tournaments
Speaker: Ryan Stevenson (USC Esports Student Union)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Esports Day
Evolving Emotional Storytelling in thatgamecompany's 'Sky'
Summit Speaker: Jennie Kong (thatgamecompany)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Evolving Mixed Reality: Designing on the Real World
Summit Speakers: Jono Forbes (Unity Technologies), Brian Schwab (Magic Leap), Ran Gal (Microsoft Research)
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Expanding the World of 'Candy Crush': A Postmortem on 'Candy Crush Friends Saga'
Summit Speakers: Robert Mackenzie (King), Jeremy Kang (King), Tracey John (King)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Facebook and Snapchat AR: Beyond Lenses and Effects
Summit Speaker: Ralph Barbagallo (FLARB, LLC)
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
Feeding the Maw: Managing a Live Narrative Game in 'Fallen London'
Speaker: Olivia Wood (Failbetter Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management, Design
Format: Session
Fostering an Online Community: A Beginner's Guide to Success
Speaker: Andrew Stalbow (Seriously)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Frag You, Pay Me: Getting Started with Salary Negotiation
Speakers: Tara Brannigan (5CA), Robin Yang (CodeCombat), Elizabeth Sampat (Future Games of London)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Career Development
Format: Session
Freelance Music Design and Beyond
Speaker: Guy Whitmore (Foxface Rabbitfish, LLC)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Freelancing: How to Live the Dream and Avoid the Nightmare
Speaker: Greg Buchanan (Independent, 'No Man's Sky: Atlas Rises' & others)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Career Development
Format: Session
From Trumpets to Transients: A Composer's Guide to Sound Design
Speakers: Emmanuel Lagumbay (Lagumbay Music), John Robert Matz (Independent), Bonnie Bogovich (BlackCatBonifide, LLC), Matthew Marteinsson (Klei Entertainment), Penka Kouneva (Independent), Erika Escamez (Echtra Games, Inc.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Business & Marketing
Format: Session
Speaker: Marc LeBlanc (Riot Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Game Design Workshop
Game Discoverability Day: Building a Community for Your Game from Scratch
Speaker: Mike Rose (No More Robots)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Game Discoverability Day
Game Discoverability Day: Crowdfunding Your Video Game in 2019
Speaker: Thomas Bidaux (ICO Partners)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Game Discoverability Day
Game Discoverability Day: Free vs. Paid: Discoverability for Smaller Mobile Games
Speaker: Luke Schneider (Radiangames)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Game Discoverability Day
Game Discoverability Day: Getting Your PC/Console Game Noticed: A Comprehensive How-To Guide
Speaker: Joel Dreskin (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Game Discoverability Day
Speaker: Victoria Tran (Kitfox Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Game Discoverability Day
Game Discoverability Day: Paid Acquisition for Smartphone Games: A Scrappy, Practical Guide
Speaker: Michael Gordon (Iron Horse Games, LLC)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Game Discoverability Day
Game Discoverability Day: Why Forums Can Be Great for Indie Community and Discoverability
Speaker: Philomena Schwab (Stray Fawn Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Game Discoverability Day
Game Preservation Best Practices: A Real Life EA Case Study
Speaker: Garrett Fredley (Electronic Arts)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
Games that Change Lives: Social Impact Done Right
Summit Speaker: Elizabeth Maler (Abiding Bridge)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Giving Back to the Community as a Game Developer: A Case Study
Speaker: Milos Paunovic (Nordeus)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
Have Laptop, Will Telecommute: Working Globally in Games
Speakers: Alexandra M. Lucas (Microsoft Cortana), Heidi McDonald (iThrive Games), Michelle Clough (Freelance), Toiya Kristen Finley (Schnoodle Media, LLC), Patrick Coursey (Freelance)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Career Development
Format: Session
How Music Enhances Virtual Presence
Speaker: Winifred Phillips (Generations Productions, LLC)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
How to Build a VIP Department to Drive Engagement and Revenue in Social Gaming
Speaker: Gemma Doyle (Zynga)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
How to Get a Job Writing for Games
Speakers: Zak Garriss (Deck Nine Games), Tracey John (King)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Career Development
Format: Session
How to Make Games and Influence People: Leading Your Team Effectively and Healthily
Summit Speaker: Jennifer Hazel (CheckPoint)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
How to Run a Studio Without a Surprise Hit
Summit Speakers: Christopher Langmuir (Anemone Hug Interactive, Inc.), Jongwoo Kim (Kitfox Games), Theresa Duringer (Temple Gates Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Humanity: Beyond Data in Communities
Summit Speaker: Linda Carlson (Trion Worlds)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
I Can't Hear You: Considering Deaf Gamers
Speaker: Karen Stevens (EA Sports)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
Interactive Wind and Vegetation in 'God of War'
Speaker: Sean Feeley (Sony Santa Monica Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Session
Introduction to Machine Learning for Game Audio
Speaker: John Byrd (Gigantic Software)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Programming
Format: Session
Investing in the Future: Narrative Mentorship
Summit Speakers: Bobby Stein (ArenaNet), Novera King (ArenaNet)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Jams, Clubs, Shows and More: An Overview of Institutional Support for Game Students
Summit Speaker: Jose Zagal (University of Utah)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
Keeping It Real: Authenticity, Anthropology and Artistry in Interactive Narrative
Summit Speakers: Kathleen Yin (Serious Games Australia & New Zealand), Matthew Lee (IGDA Serious Games SIG), Attila Szantner (MMOS), Michael Angst (Eline Media)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Legal Battle Royale: Not Boring Edition
Speakers: Christopher Reid (Tilting Point), Gregory Boyd (Frankfurt Kurnit Klein & Selz PC), Mona Ibrahim (IE Law Group), Stephen McArthur (The McArthur Law Firm)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy, Business & Marketing
Format: Session
Lessons Learned in the Trenches Developing Games as a Service
Speaker: Richard Vogel (Certain Affinity)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management, Business & Marketing
Format: Session
Lessons for Narrative Design from Modern Tabletop RPG
Summit Speaker: Kathryn Hymes (Thorny Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Speakers: Clint Hocking (Ubisoft Toronto), Jim Brown (Epic Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Level Design Workshop
Low Cost Facial Scanning Using Photogrammetry in 'State of Decay 2'
Speaker: Matt Heiniger (Undead Labs)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Tutorials: N/A
Macroeconomics of a Game Economy
Speaker: Daryna Yemeliantseva (Room 8 Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Speaker: Max McCoy (Disney Games and Interactive Experiences)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Design
Format: Session
Making Games That Stand Out and Survive
Speaker: Nick Popovich (Monomi Park)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Business & Marketing
Format: Session
Speaker: Joe Raeburn (Space Ape Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
Speaker: Squirrel Eiserloh (SMU Guildhall)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming, Design
Format: Tutorial
Tutorials: Math for Game Developers
Maximizing Animation and Cinematic Content Workflows for 'Just Cause 4'
Speaker: Brian Venisky (Avalanche Studios)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Mental Models and Systems for Spatial Computing
Speaker: Timoni West (Unity Technologies)
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
Mind Your Tone: Creating a CX Content Strategy for Talking to Real People
Speaker: Rus McLaughlin (Sony Interactive Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
More Feelings, Fewer Features: Showcasing Your Indie Game Through Messaging and Video
Summit Speakers: Derek Lieu (Independent), Dana Trebella (Spoke and Wheel Strategy)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Music in a Sandbox: The Dynamic Music of 'Just Cause 4'
Speaker: Ronny Mraz (Avalanche Studios)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Naked Robots: Confessions of the Gacha Addict
Summit Speaker: Vladimir Krasilnikov (Pixonic)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Nature vs. Nurture: Unpacking Player Spending in F2P Games
Speaker: Drew Levin (Kongregate)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Not-So-Little Light: Bringing 'Destiny 2' to HDR Displays
Speaker: Kevin Todisco (Vicarious Visions)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Speaker: Bailin An (Tencent)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Production & Team Management
Format: Session
PR Success.gif: How to Get Your Game Across in 5 Seconds
Speaker: Thomas Reisenegger (Future Friends Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Summit Speakers: Nathalie Lawhead (alienmelon), Jingyu Sui (NYU), Priscilla Snow (Bravemule & Ghoulnoise), Kevin Snow (Bravemule & Ghoulnoise), Jenny Jiao Hsia (Hexecutable), Nina Freeman (Fullbright)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Physically-Based Calibration for Automotive Paints in 'Forza Horizon 4'
Speaker: Yibo Liu (Playground Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Visual Arts
Format: Session
Play Nice, Play Fair: The Business Case for Fighting Disruptive Behaviors
Speaker: Jarrod Doherty (Blizzard Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management, Design
Format: Session
Plunge into Storytelling: Transitioning into Narrative Design from Other Disciplines
Summit Speaker: Ayesha Khan (Splash Damage, Ltd.)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Procedurally Crafting Manhattan for 'Marvel's Spider-Man'
Speaker: David Santiago (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Session
Speakers: Angie Smets (Guerrilla Games), Caryl Shaw (Double Fine Productions), Jessica Brunelle (Ember Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Production & Team Management
Format: Tutorial
Tutorials: Producer Bootcamp
Raising Atreus for Battle in 'God of War'
Speaker: Hayato Yoshidome (Sony Santa Monica Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Programming
Format: Session
Speaker: Cory Barlog (Sony Santa Monica Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Relative Perfection: Finding the Balance Between Flawed and Flawless
Speakers: John Robert Matz (Independent), Guy Whitmore (Foxface Rabbitfish, LLC), Austin Wintory (Independent), Neal Acree (Independent), Penka Kouneva (Penka Kouneva Studios, Inc.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Speaker: Ben Cloward (Bioware)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Shaping Culture in Social VR: Lessons from the Wild
Speaker: Joshua McVeigh-Schultz (Social & Emotional Technology Lab, UCSC)
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
Social Systems Design, Implementation, and Impacts in 'Overwatch'
Speaker: Natasha Miller (Blizzard Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Solving an Invisible Problem: Designing for Color-Blindness in Games
Speaker: Douglas Pennant (Creative Assembly)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
Spatial Audio in 'Budget Cuts': A VR Stealth Game
Speakers: Jonas Kjellberg (Gestrument), Lakulish Antani (Valve Software)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Programming
Format: Session
Spider-Man's New York: A Case Study in Empowering Your Artists
Speaker: Jason Hickey (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
Stories that Haunt and Heal: Mental Health and Game Narrative
Summit Speakers: Jean Leggett (One More Story Games), Jessica Fong (Lonely Egg Studio), Ella Lowgren (Infinity+2)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Storytelling Fundamentals in a Day
Speaker: Evan Skolnick (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Storytelling Fundamentals in a Day
Storytelling in Small Spaces: Practical Narrative Design for Mobile Games
Summit Speaker: Tracey John (King)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Super Powering Technical Artists Using Deep Learning
Speaker: Cesar Romero (Unity Technologies)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Taking an Axe to 'God of War' Gameplay
Speaker: Jason McDonald (Sony Santa Monica Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Speakers: Alexander Zotikov (Remedy Entertainment), Luiz Kruel (SideFX Software)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Technical Artist Bootcamp
Technical Artist Bootcamp: Cementing Your Duct Tape: Turning Hacks into Tools
Speaker: Mattias Van Camp (The Creative Assembly)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Technical Artist Bootcamp
Technical Artist Bootcamp: Distance Fields and Shader Simulation Tricks
Speaker: Ryan Brucks (Epic Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Technical Artist Bootcamp
Technical Artist Bootcamp: Gotta Go Fast: Shader Optimization for Tech Artists
Speaker: Garrett Stevens (Funomena)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Technical Artist Bootcamp
Technical Artist Bootcamp: Real-Time Cloth Solutions on 'Marvel's Spider-Man'
Speaker: Sophie Brennan (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Technical Artist Bootcamp
Technical Artist Bootcamp: The Dual Power of Metanodes in Maya
Speaker: Andrew Christophersen (ArenaNet)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Technical Artist Bootcamp
Technical Designers: The Master Link Between Engineering and Design
Speaker: Cedric Hauteville (DeepMind)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Career Development
Format: Session
Technical Tools for Authoring Branching Dialogue
Summit Speakers: Carrie Patel (Obsidian Entertainment), David Szymczyk (Obsidian Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Ten Years with Thoreau: What a Hermit Can Teach About Game Design
Summit Speaker: Tracy Fullerton (USC Game Innovation Lab)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
The "Pile of Sand" Development Methodology for 'Anthem'
Speaker: Alain Baxter (BioWare)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
The 'Flappy Bird' that Laid the Golden Egg: Success in Hyper-Casual
Summit Speaker: David Fox (Double Coconut)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
The Alchemy and Science of Machine Learning for Games
Speaker: Yves Jacquier (Ubisoft Montreal)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
The Art of 'FAITH': Horror at 192x160 Pixels
Speaker: Mason Smith (Airdorf Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Design
Format: Session
The Business of Game Music: Expert Panel
Speakers: Richard Ludlow (Hexany Audio), Jeffrey Rose (Law Offices of Jeffrey W. Rose), Sarah Kovacs (Kraft-Engel Management), Brian Schmidt (Brian Schmidt Studios), Sebastian Wolff (Materia Collective, LLC)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Production & Team Management
Format: Session
The Care and Feeding of Your Player Experience Team(s)
Summit Speakers: Tara Brannigan (5CA), Richard Kiernan (Wooga), Stephanie Bayer (Blizzard Entertainment), Stephen Reid (Viveport at HTC)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
The Changing Face of the Mobile Marketplace
Summit Speaker: Peter Eykemans (Kongregate)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
The Future of Scene Description on 'God of War'
Speakers: Koray Hagen (Sony Santa Monica Studio), Federico Bianco-Prevot (Sony Santa Monica Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
The Game of Grading: A Discussion of Grading and Assessment in Higher Ed Games Programs
Summit Speakers: Andrew Phelps (Rochester Institute of Technology), Lindsay Grace (Miami University), Mia Consalvo (Concordia University), Roger Altizer (Uiversity of Utah)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
The Gangs Bite Back: Music and Sound of 'Crackdown 3'
Speakers: Brian Trifon (Finishing Move, Inc.), Brian White (Finishing Move, Inc.), Kristofor Mellroth (Microsoft Studios Global Publishing)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
The Guy Who Ruined 'Angry Birds'
Speaker: Mans Wide (Rovio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Production & Team Management
Format: Session
The Influence of Pre-Hispanic Culture on 'Shadow of the Tomb Raider'
Speakers: Rob Bridgett (Eidos Montreal), Brian D'Oliveira (La Hacienda Creative)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Design
Format: Session
The Invisible Escape Room: Adapting Jack Ryan for Alexa
Summit Speaker: Dave Grossman (Earplay)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
The Making of the Xbox Adaptive Controller
Speakers: Bryce Johnson (Microsoft Devices), Erin Muston-Firsch (Craig Hospital)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
The Music of 'BATTLETECH': Big Sound on a Budget
Speaker: Jon Everist (Everist Sound, LLC)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Production & Team Management
Format: Session
The Musical Brush: The Interactive Music of 'Concrete Genie'
Speaker: Samuel Marshall (Sony Interactive Entertainment, Pixel Opus)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Design
Format: Session
Speaker: Elitsa Alexandrova (Ubisoft Sofia)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Speaker: Beth Altringer (Harvard University Desirability Lab)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Vision
Format: Session
The Sound Design for 'God of War'
Speaker: Mike Niederquell (Sony PlayStation)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
The Year in Mobile Games: 2019 Edition
Summit Speakers: Steve Meretzky (Independent), Dave Rohrl (Mobile Game Doctor), Juan Gril (FlowPlay)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
The ZERO Marketing Experiment on Steam: Launching a Game Without Telling Anyone
Speaker: Patrick Seibert (Too Indie To Fail)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Speaker: Stephan Schutze (Sound Librarian)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Design
Format: Session
To Affinity and Beyond: Lessons Learned Mapping the Mobile Games Market
Summit Speaker: Ishai Smadja (King)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Tools Tutorial Day: Analyzing for Workflow Reduction: From Many to One to Zero
Speaker: Philip Bloom (Machine Zone)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Tools Tutorial Day
Tools Tutorial Day: The System of Tools: Reducing Frustration in a Daily Workflow
Speaker: Laura Teeples (343 Industries)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Tools Tutorial Day
Tools for 'Marvel's Spider-Man': Editing with Immutable Data
Speaker: Ronald Pieket (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Trailer Made: What Makes a Successful and Memorable Game Trailer
Speaker: Derek Lieu (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Visual Arts
Format: Session
Tutorials: N/A
Using Lean Analytics to Make Better Games
Speaker: Aviv Stern (SocialPoint)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Production & Team Management
Format: Session
VR in Serious Games: Designing (Serious) Impact in (Virtual) Reality
Summit Speakers: Matthew Lee (IGDA Serious Games SIG), Noah Falstein (The Inspiracy), Emre Deniz (Opaque Space), Nonny de la Pena (Emblematic Group)
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Vehicle Physics and Tire Dynamics in 'Just Cause 4'
Speaker: Hamish Young (Avalanche Studios)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Design
Format: Session
Vehicle Recordings for Modern Games
Speakers: Max Lachmann (Pole Position Production), Bernard Lohr (Pole Position Production)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Virtual Reality Learning: The Interdisciplinary Future of Literature
Summit Speakers: Joseph Nugent (Boston College), Ryan Reede (Dreamworks Animation), Maxime Gautier (Berklee School of Music)
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
Visual Effects Bootcamp: Grounding the Impossible: Pushing Creativity in VFX
Speaker: Jeremy Griffith (Riot Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Visual Effects Bootcamp
Visual Effects Bootcamp: Growing as a VFX Artist
Speaker: Wirginia Romanowska (id Software)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Visual Effects Bootcamp
Visual Effects Bootcamp: Player Interactions Visualized
Speaker: Joakim Mellergard (Rare, Ltd.)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Visual Effects Bootcamp
Visual Effects Bootcamp: Sorting Through the Rubble: A Review of Destruction Techniques
Speaker: Fred Hooper (Nvidia)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Visual Effects Bootcamp
What Cats Can Teach You About Empathic Game Design
Speaker: Willem Delventhal (Mew and Me)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Why Fashion in (Most) Games Sucks, and Why You Should Care
Speaker: Victoria Tran (Kitfox Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
Wind Simulation in 'God of War'
Speaker: Rupert Renard (Sony Santa Monica Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Speakers: Becky Allen (343 Industries), Amanda Rose Smith (ARS Audio), Caryle Nyte (Camouflaj)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Roundtable
You Can Take an Arrow to the Knee and Still Be an Adventurer
Summit Speaker: Cherry Thompson (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session