That is wonderful, thanks for sharing!
Edit: Whoa, you can craft up to masterwork rank javelin gear!! granted you need to get the resources and plans for the items you like, but it is really nice to see them giving players multiple ways to gear up!
Sweet thanks. So in WiLLiSGaming's Crafting video he shows Pulse Blast. It's a Detonator... but looks to be either Blast or Kinetic in nature. The problem here continues to be that abilities don't seem to have any sort of differentiation on their damage bar to say if they're blast or kinetic - they either have 1 of the 4 elemental icons or the diamond shape. So it looks like all non-elemental damage is been lumped into the diamond shape - so no idea what I'm going to do with the damage chart with that knowledge.
BIG follow up from that reply... I HAVE CLOSURE ON THE BLAST THING!
Both from WiLLiSGaming's videos. Pulse Blast is a Detonating Kinetic Ability. Cluster Mine is a Damage Only Blast Ability (we already knew this).
Why is this earth shatteringly awesome? Because the Cluster Mine specifically says "Blast Damage 373" and the Pulse Blast just says "Damage 296" - that one extra word changes everything.
SO.... the chart... does this mean both Blast and Kinetic abilities should now be displayed as Diamond Icon or do I keep the Kinetic abilities as a different icon, even though ingame they're all diamond. The colour of the ability would obviously still be Yellow = Blast, Light Grey = Kinetic.
In short... it seems like the diamond icon is being used to show "Non-Elemental Damage" while Fire, Frost, Lightning and Acid all have unique icons for their specific abilities. The only thing that shows a difference between Kinetic and Blast is the wording of "Damage" vs. "Blast Damage" on the Loot/Equip screens.