Demo completed, pass.
It's inoffensive but Nintendo's direction with Yoshi, despite the creative aesthetic, is stylistically and emotively so...slow, to me. It's like they're specifically targeting children and stoners with this series, which is fine, because it's all very, very relaxed and zen. But it's so relaxed there's literally no energy or momentum to the moment-to-moment play at all. It's just a big ol' non-threatening no-pressure stroll through pretty environments with noninvasive challenges, slow simple music, and a general sense of sleepiness to the play.
And that's just not for me, even if there's some good ideas here.
Also, I kinda wish developers would fuck off Unreal Engine 4 for Switch games. It's a powerful engine and it's great the Switch supports it (particularly for port support), but almost if not every single UE4 game I've played on the system has an unusually off balance of blurry anti-aliasing (probably TAA) with shader aliasing shimmering through. The ease of shader implementation results in a weird inconsistency in per-shader quality, like heavy use of depth of field fluctuating shader quality that sometimes presents artefacts and pixellation. There's a general smudginess, blurriness to the overall image quality, especially noticeable in handheld. Something about them all just looks...off. Like they're pushing very modern shaders on the Switch, all at once, which is technically impressive, but result in a weirdly UE4 distinct image quality that does no favours to the presentation.
Could be just me, though.