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Kingdom Come: Deliverance is one of the best RPG'S I've ever played

Oct 29, 2017
1,554
Also some people in here didn't enjoy the ending... sorry if i ask, but you know between other games and real life i have to make sure my time and money is well invested.
The thing with the ending is it feels kinda like a cliffhanger or a setup to a sequel. If you're the type that wants full closure of the story, then I can see why you might be disappointed. Personally, I didn't mind too much, as the rest of the game was rather well written and acted with some excellent cinematics.
 
Oct 25, 2017
5,455
It's a very good game, but I would say not a very good RPG, I think it's much closer to a hybrid of immersive sim and RPG.

Why I say this is simply because the game does not go full out with its RPG design. The major limiting factor is the fact that you play Henry, a character with an established history and personality. This can be very conflicting in RPG design, which I experienced when playing Henry one way, and the game because it has to conform to Henry's history and personality, completely breaks the roleplaying of a RPG - a RPG isn't simply stats and gear.

For example the game has mechanics for thieving, which is a lot of fun, but even very early in the game there's a quest where you are tasked to steal something (I can't remember what it is now exactly), and then Henry responds to the other person saying he's no thief... yet I was playing Henry and intentionally stealing prior to this because I found it fun, I wanted to roleplay as a Thief, and it was a good way to make money. In a good RPG this disconnection does not occur, in fact it would take advantage of how you are roleplaying, giving you dialogue and choices of thieving/being bad, e.g in a game like Fallout: New Vegas. Not to say this is a constant problem in KC:D, but it occurs frequently to be noticeable and bother me.

Again something you experience earlier is with how you pillage corpses for items/money (of your own volition), and then there is a quest where you have to go pillage a corpse, and Henry responds disgustingly that he would never do such a thing... this is a major problem I have with games that try to be RPGs but use established characters with a personality, because quests and dialogue have to conform to that personality, you can't do it the way you want like in a RPG like F:NV or whatever. In F:NV I get to decide the character, the game uses mechanics to allow me to play that way and make dialogue choices appropriately, and it does ability score checks to ensure this.

Nonetheless, from an immersive sim point of view I think it's fantastic with all of its game mechanics and world design, and it blends well with what RPG mechanics do exist, but to me I don't think I can say it's a good RPG because it misses the part of roleplaying a character you want. It gives you just enough player agency between an immersive sim and a RPG, but not enough to be a full on RPG (again, I can't actually *be* a thief even if the mechanics exist, because Henry is written not to be a thief, so his personality, things he says completely break with that). Props to how well the landscape is captured and the scale, of course it's based on the historical region, and a lot of that part of Europe that extends in Germany, Czech Republic, Hungary, Poland, etc looks identical with the nuanced variations in hills and plains, how the landscape looks is probably the most realistic I have ever seen in a game and it feels so relatable because it's exactly what you see when you travel the country side.



The game does a bad job of introducing its combat and 90% of it can't be experienced early in the game, I didn't like it at first at all, but it becomes really nuanced with so much depth the more you play.
So there's a lot of ludonarrative dissonance?
 
Oct 25, 2017
1,027
I want to replay this game soon with all improvements etc. played it last year at release and many parts of the game were a buggy mess then. Still beat it somehow...
The final DLC -- A Woman's Lot should be releasing around May. As part of a free update they're also including the dog companion, of which I heard recently we'll be able to take hunting. That would be a good time to start again.
 

Taker34

QA Tester
Verified
Oct 25, 2017
511
Earth
Bought this one used for obvious reasons and I really liked the game overall. Now to me it seems funny how the game is historically and gameplay-wise inaccurate with plenty of selective things like the protagonists father (without going into spoilers; it doesn’t make any sense), Italian clothing & armour in Bohemia?, perks which let you wait for weeks without starving etc.

Aside from that, this must be one of the buggiest titles I ever came across and I’ve played every modern Bethesda RPG. Sometimes it feels like everything is held together by duct tape and breaks the moment you’re being too liberal with quick button presses. I achieved the “complete all quests” trophy on PlayStation, which is an almost impossible task considering the amount of times quests can’t be completed due to glitches. I had to use creative small exploits in order to finish broken quests in another way on a several occasions. Even the combat can be exploited by hugging an opponent and bashing them immediately afterwards. It really could’ve been an amazing game if it wasn’t for the obscene amounts of glitches and bugs. After all it has some stunning visuals and refreshing gameplay. It reminds me of a medieval ArmA sometimes.
 
Oct 27, 2017
1,973
So there's a lot of ludonarrative dissonance?
There can be some. The game marries two RPG approaches:

- New Vegas (open quest design, you can kill nearly everyone, you can pickpocket, sneak, loot houses)
- Witcher 3 (game has pre-set protagonist with his own personality which you can influence but not completely redefine, e.g. you cannot kill civilians)

And the game is written more for the kind of Henry who isn't asshole.
 
So there's a lot of ludonarrative dissonance?
Yeah I suppose it can be summarised that way. Very good RPGs tend to have very little of this as the game mechanics give you control to drive the narrative of the type of character you want to play/roleplay as, like in FNV which I don't believe has any ludonarrative disonnanc3 because I get to decide how my character is in absolute in a fully fledged RPG.
 
Nov 7, 2017
2,206
The longer I'm removed from the game, I appreciate the
Monastery
questline more & more. It's the least enjoyable part of the experience, by far, but that's the point, and I'm glad they went for it.
That's precisely my thought on it. I think the quest was kind of frustrating the first time I did it but looking back on it I'm really amazed by it. You're right it's meant to be slow because you're living as an undercover monk.

This critique specifically talks about the monastery quest at this time stamp:


Yeah I suppose it can be summarised that way. Very good RPGs tend to have very little of this as the game mechanics give you control to drive the narrative of the type of character you want to play/roleplay as, like in FNV which I don't believe has any ludonarrative disonnanc3 because I get to decide how my character is in absolute in a fully fledged RPG.
I think you're being nitpicky because the game does give you free reign to be as much of a thief as you want (with a lot of quests related to it and some well developed lockpicking and pickpocketing mechanics), as virtuous as you want, as much of a mass murderer as altruistic as you want (pretty sure you can avoid killing most NPCs if you want to, I think you only have to kill one), whatever. I don't think a couple throwaway lines changes that.
 
Last edited:
Oct 25, 2017
2,346
Thank you guys.
One last thing that bothers me are some people here in this thread critizicing the balance in economy and progression. At the beginning it's very hard and punishing and after a while you become rich and powerful just to steamroll everything in the game. Heard of a balance patch that ironed out this progression problem. Is it better now?
Also some people in here didn't enjoy the ending... sorry if i ask, but you know between other games and real life i have to make sure my time and money is well invested.
I'm a sucker for immersive, good written worlds, that's why i'm interested in this game.
you'll probably end up loving the game if that's what you like.
 
Feb 5, 2018
1,082
OK. I'm also greatly looking forward to Biomutant, published by the same motley crew, and The Last Night, whose main creator probably ruffles your feathers as well. Is there any other way I can upset you today?
Now thats what I call edgy. Ooof

The game is not for me. Ran like ass and my god the bugs.
 
Oct 30, 2017
1,566
Australia
An amazingly good medieval RPG that really puts a smile on anyone's dial looking for mount and blade esque combat. I really must reinstall it for the DLC, and to actually just keep playing in general. Even the fist fights were so much fun.
 
Oct 25, 2017
2,095
How is it on consoles?

I’ve avoided it because of the gamer gate bs, but I can get a used copy pretty cheap. Just wondering if it’s worth the time on PS4.
 
Oct 26, 2017
1,624
I think it had a few interesting ideas and I enjoyed my time with it, especially the beginning which reminded me of gothic and other eurojank classics, I loved breaking into every house in town and steal everything.
However I did not finish the game because at the end it overwhelmed me with stupid generic fetch quests and I simply no longer had the patience to do it.